Results: 4Comments by: Game
File: PassLoot11-24-10
Re: Re: Re: Re: Re: Re: Disenchant based on Auction Values
Posted By: Game
Originally posted by Odlaw The changes I made just replace item price with de value. I thought you wanted to check if the DE value is greater, less, or equal than a typed in value. I think I understand.. you want to check if the item price is greater, less, or equal than the DE value. Without writing a bunch of code to mak...
File: PassLoot11-21-10
Re: Re: Re: Re: Disenchant based on Auction Values
Posted By: Game
Originally posted by Odlaw Well, for a quick fix... in modules\ItemPrice.lua - Line 392-398 in the SetMatch() function could be replaced with: local _, _, itemID = string.find(ItemLink, "|Hitem:(%d+):") module.CurrentMatch = Atr_GetDisenchantValue(itemID) That should make the item price filter into a de price filter (a...
File: PassLoot11-17-10
Re: Re: Disenchant based on Auction Values
Posted By: Game
Originally posted by Odlaw Without knowing what functions your program uses, not really, no. I use Auctionator and it looks like everything happens in AuctionatorHints.lua Looking at LilSparky's Workshop pricing support files I think that these are function names for the listed program. -- auctionator support Atr_GetDise...
File: PassLoot11-14-10
Disenchant based on Auction Values
Posted By: Game
Is there any edit I can do to base my filter on my auction program DE values? For example, where you would add Item Price <=> xxx, xxx would be whatever the DE value is. I'm sure there is some variable I could use as it is passed to the tooltip, but I know nothing about LUA programming or how data is actually passed, so I'm looking f...