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Results: 97Comments by: Cirk
File: Cirk's Mousetip08-16-09
Updated Mousetip to v3.2.1 - change...
Posted By: Cirk
Updated Mousetip to v3.2.1 - changes are mostly to deal with the sort of scenario that Vilkku was encountering: trying to use Mousetip with tooltip enabled frames that have no name (such as the buff frames in Elkano's BuffBars). Vilkku, if you still want to move the location of the tooltip for BuffBars, there is an option in BuffB...
File: Cirk's Mousetip08-16-09
Dang, sorry Vilkku, I completely fo...
Posted By: Cirk
Dang, sorry Vilkku, I completely forgot about this one! Basically I -think- the problem here is that the BuffBar buttons aren't being created with a name, and so the code in Mousetip for parsing the button name (to determine the pattern matching rule) throws an error. I'll have a proper look at it tonight, see if I can figure o...
File: Cirk's Aspects08-15-09
Grilor - Aspects keeps its frame pa...
Posted By: Cirk
Grilor - Aspects keeps its frame parented to specific default UI frames to ensure they get shown and hidden as they should (e.g., getting into a vehicle). Bartender (and other similar action bar replacements) tend to hide all of the default frames, since they provide their own functionality for them, which unfortunately hides or int...
File: Cirk's Rebar08-15-09
Vikku - No plans to add that at the...
Posted By: Cirk
Vikku - No plans to add that at the moment, mostly because it would tend to run-into text from the player frame miros - Currently no plans to move the target frame health from where it is, mostly because of issues with the text running into text and icons from other things (such as buff/debuff icons, etc.)
File: Cirk's Mousetip08-15-09
Updated for 3.2 :D
Posted By: Cirk
Updated for 3.2 :D
File: Cirk's Lootcounter08-15-09
Jaim - Lootcounter doesn't support...
Posted By: Cirk
Jaim - Lootcounter doesn't support that at the moment. It probably wouldn't be too hard to add it in, but I'd have to do a bunch of testing on the timing of changes and notifications. Will keep in mind for the next time I work on Lootcounter functionality :)
File: Cirk's Chatmanager08-15-09
3.2.1 uploaded! Fixes a bug that w...
Posted By: Cirk
3.2.1 uploaded! Fixes a bug that would cause an error if you turned on class colors for player names in the chat frame settings. (And the error would stop you getting any messages of that type :eek:)
File: Badapples08-15-09
Oxides - thanks for the heads-up!...
Posted By: Cirk
Oxides - thanks for the heads-up! Should be fixed in the 3.2.0 version. echobravo - I've modified the method that Badapples uses for coloring player names in chat, so hopefully this will fix the issue with Chatter as well.
File: Cirk's Chatmanager08-11-09
Thanks EVMaker for the details on t...
Posted By: Cirk
Thanks EVMaker for the details on that API change - thats a big help right there ;) I'll try and get an update out tonight if I can get some online time
File: Cirk's Mousetip04-21-09
Mousetip 3.1.0
Posted By: Cirk
Updated Mousetip to 3.1.0. Only one minor bug fix (for the /mousetip id command), added an entry for Mousetip to the Blizzard interface addons page, updated the help text a bit, and removed the "loaded" announcement.
File: Badapples04-21-09
Badapples 3.1.0
Posted By: Cirk
Badapples 3.1.0 uploaded. No functional changes as such. I did add an entry for Badapples into Blizzard's interface addons page however, updated the help text a bit, and removed the "loaded" announcement.
File: Cirk's Rebar04-21-09
Rebar 3.1.0
Posted By: Cirk
Updated Rebar to 3.1.0, with a few improvements: Rebar should now properly support vehicle modes (where your player or party frames change when you are in a vehicle). Added the option (off by default) to show health text on the game tooltip's health bar. You can now set the size of the text used by Rebar on a per-unit-frame basis...
File: Badapples04-19-09
Hi kimmisc, I'm still updating Bada...
Posted By: Cirk
Hi kimmisc, I'm still updating Badapples (I use it myself) but typically only when it needs to be, rather than on every patch, since RL tends to conspire against my coding time (let alone play time). At any rate, just turn on "Load out-of-date addons" in your Addons screen, and Badapples should keep functioning just fine. As for...
File: Cirk's Chatmanager04-19-09
Chatmanager v3.1.1
Posted By: Cirk
Ok, it was bugging me that I forgot the Battleground key-binding (and sticky) in the last version, and that I forgot to add the Blizzard interface addons entry for Chatmanager, so here's version 3.1.1 with both of those things! -- Cirk
File: Cirk's Chatmanager04-19-09
Chatmanager v3.1.0
Posted By: Cirk
Just updated Chatmanager to v3.1.0. User1005273, thanks for the heads up - password handling was indeed broken in the 3.1 client. Should be all fixed now. AussiedeviL, thanks for the thumbs up, but unfortunately the Blizzard APIs just don't give us that data easily, so no way I can easily parse it and show it there. (It would...
File: Cirk's Lootvalue04-18-09
Lootvalue v3.1.0
Posted By: Cirk
Just uploaded v3.1.0 with a bunch of changes and improvements, including using a lot less memory (down to under 500kB), and adding in the ability to get a recipe link from a item (if it is crafted) using the /lv id command. fuqinisim, this version should work with Bagnon and Armory now - thanks for the heads up on that issue. b...
File: Cirk's Chatmanager04-07-09
Re: Lag issues related.
Posted By: Cirk
Originally posted by Nysrok ...Cirk's Chatmanager still emits a ridiculous amount of lag for me. I am using the updated version for 3.0.2 and every 5-10 seconds I'll get a patch of lag that lasts for about 1-2 seconds and it's driving me insane.... Ugh Nysrok, that doesn't sound good. I'm assuming you are seeing this only in citi...
File: Cirk's Aspects01-23-09
Aspects v3.0.3 available (for 3.0.8 patch)
Posted By: Cirk
Just uploaded v3.0.3 which should fix the issues with the 3.0.8 patch. Note that because of some of the changes in the 3.0.8 patch for the secure templates, the Aspects bar will no longer automatically hide when you are in "possess" mode (e.g., Priest's mind control, certain items and quest sequences, etc.) but otherwise thats hop...
File: Cirk's Mousetip01-21-09
Originally posted by Potter Riddl...
Posted By: Cirk
Originally posted by Potter Riddle me this dear sir.. ... Hi Potter - mousetip already has the ability to show the target of your tooltip (mouseover) target, although it only shows the name of the mouseover target in the second tooltip. Are you asking for the target tooltip to have more than just the name, or ?
File: Cirk's Aspects01-21-09
Originally posted by Oxides This...
Posted By: Cirk
Originally posted by Oxides This is broke in patch 3.0.8. ... I'm working on fixing this right now - not a trivial fix due to a feature that Blizzard removed. You should be able to make Aspects "work" in the meantime if you need it by editing the Aspects.xml file, and replacing the four occurrences of the word SecureHandlerS...
File: Cirk's Lootvalue12-15-08
Lootvalue v3.0.2 - more dataz!
Posted By: Cirk
Version 3.0.2 has a bunch more item price data (courtesy of SellFish 2.1.4), more tradeskill data (courtesy of, well, a lot of people on Doomhammer), and now adds the /lootvalue price coin option if you want to see item prices in Blizzard style coin format, rather than Lootvalue's default (as many have requested :D). No plans to a...
File: Cirk's Mousetip12-15-08
Mousetip v3.0.2 - fix for the stuck tooltip...
Posted By: Cirk
Septikron got me thinking again about the stuck tooltip problems, and so I did a lot more digging and experimenting with some of the things that changed in the 3.0 patch, and, well, end result is I think I've finally got it nailed in 3.0.2. Its not all perfect - there's another "bug" in the Blizzard default logic that can result i...
File: Cirk's Aspects12-15-08
Aspects 3.0.2 - better than ever!
Posted By: Cirk
Just uploaded Aspects v3.0.2, with a lot of fixes and improvements. In a nutshell, this version gives you: Support for using the aspects bar for death knights, druids, paladins, priests, rogues, and warriors. Support for Aspect of the Dragonhawk. Spell toggle control for hunters, paladins, and shamans. Replace localized spell na...
File: Cirk's Aspects12-10-08
Re: please update this soon?
Posted By: Cirk
Originally posted by Unmei_No_LaLuna Aspects does not seem to recognize the new Dragonhawk Aspect and well.... it throws off why I want to use this mod in the first place. I have a new version which is nearly finished now, so hope to have it out by the end of the weekend :cool:
File: Notebook12-09-08
Re: kg panels and notebook
Posted By: Cirk
Hi LadySilverwolf. You'll actually need to do something more like: if IsAddOnLoaded("Notebook") then if NotebookFrame:IsShown() then HideUIPanel(NotebookFrame); else ShowUIPanel(NotebookFrame); end end