Results: 12Comments by: Vayash
File: oUF_Hank04-03-11
since we have a new version and pow...
Posted By: Vayash
since we have a new version and power.frequentUpdates was removed; how do we increase the update frequency?
File: oUF_Hank03-07-11
Originally posted by Nibelheim It...
Posted By: Vayash
Originally posted by Nibelheim It was full-screen. It's location is a little off as I was in the process of repositioning them, but the white on the edges is always there. Sorry for late reply, I'm terrible when it comes to noticing edits. I can confirm the white edges are there in mine as well
File: oUF_Hank03-06-11
i should refresh more, nvm
Posted By: Vayash
i should refresh more, nvm
File: oUF_Hank03-06-11
Originally posted by Nibelheim Ni...
Posted By: Vayash
Originally posted by Nibelheim Nice. Meh more or less just emulated what you had done-- I'm OCD for making things such as that as close to default blizzard as I can. I find myself now wishing I had photoshop so I could make some font textures...Oh poor me for graduating and losing my free access to it rofl.
File: oUF_Hank03-06-11
ha, I was in the process of figurin...
Posted By: Vayash
ha, I was in the process of figuring that out nib ;) Just saved me alot of /rl. Been working on the cast bar and I cant seem to figure out why its breaking half the cast bar before the target frame, and the other half behind it... I tweaked the color code to get it more accurate to default wow (for anyone who wants it) oUF.TagE...
File: oUF_Hank03-06-11
Originally posted by Nibelheim Le...
Posted By: Vayash
Originally posted by Nibelheim Let me see if I can come up with something. Try adding this to the end of custom_modifications.lua (cast bar code is untested as I don't use them atm) oUF.TagEvents = "UNIT_NAME_UPDATE PLAYER_FLAGS_CHANGED UNIT_FACTION UNIT_LEVEL" oUF.Tags = function(unit) local flags, color local name = Un...
File: oUF_Hank03-06-11
Curious if theres a way to add targ...
Posted By: Vayash
Curious if theres a way to add target level into the target frame; and a way to make target cast bar fill opposite of the way it does. I've been digging around for the better part of a day and cant get it to work--I'm rather bad at lua code ;)
File: RealUI 801-07-11
Is there away to set SBF to show al...
Posted By: Vayash
Is there away to set SBF to show all debuffs on a target, with stacking debuffs on the bottom; growing upwards? Having an issue tanking 3rd boss of BRC; I have to keep turning SBF and Pitbull off for him. {Or just a filter I can add to add that debuff into the SBF allow list?)
File: RealUI 801-05-11
I'll see about posting a screen sho...
Posted By: Vayash
I'll see about posting a screen shot of it tonight. Do you want any screens of how people have config'd RealUI? I know I changed things around for bear tanking ;)
File: RealUI 801-03-11
Originally posted by Nibelheim Ah...
Posted By: Vayash
Originally posted by Nibelheim Ahh. Forgot about that. PitBull automatically registers events if you use it's functions, but not if you use WoW's functions. Drop down the Events box, and select these: UNIT_MAXPOWER UNIT_POWER Ah thats better. Thanks.
File: RealUI 801-03-11
I'll let you know on wednesday if i...
Posted By: Vayash
I'll let you know on wednesday if i get the error again. Thanks! Edit: Was checking some things. I'm getting a refusal to update on the % unless I physically hover over it; instead of like the player frame in which it updates the % power fluidly. It just sits at the same percent until you hover over it. Edit #2: It a...
File: RealUI 801-01-11
I'm having an issue specifically wi...
Posted By: Vayash
I'm having an issue specifically with the target frame of pitbull. Specifically LuaPower text. It's to the point I have to disable the custom text you have and use a default Power: Absolute. This occurs specifically so far in two instances: Throne of Four Winds and Blackwing Descent, I have power return values of {err} on Conclave o...