Results: 60Comments by: Choonstertwo
File: Game Menu Store Button Hider01-26-14
Well no workie now, at least for me...
Posted By: Choonstertwo
Well no workie now, at least for me. Odd, it works for me. Do you get any Lua errors? Make sure you have them enabled in the Interface > Help menu.
File: Target Nameplate Indicator12-17-13
1.08
Posted By: Choonstertwo
I've just released version 1.08, which has been rewritten around LibNameplateRegistry-1.0 and updated for 5.4.X. This version also includes three new textures provided by OligoFriends. I apologise for the delay, I've been fairly busy lately.
File: Target Nameplate Indicator12-04-13
Thanks for the report, Imithat. I s...
Posted By: Choonstertwo
Thanks for the report, Imithat. I should stop being lazy and make the switch to LibNameplateRegistry. I've just pushed a new alpha version of the AddOn to CurseForge and GitHub, but it currently doesn't work due to a bug in LibNameplateRegistry-1.0 (the new nameplate library I'm using). Once this is fixed, I'll release the new ve...
File: Target Nameplate Indicator12-03-13
Thanks for the report, Imithat. I s...
Posted By: Choonstertwo
Thanks for the report, Imithat. I should stop being lazy and make the switch to LibNameplateRegistry.
File: LootPrice09-05-13
I've mostly finished coding stuff f...
Posted By: Choonstertwo
I've mostly finished coding stuff for the new Sessions feature. I just need to add the new localisation phrases and the LDB plugin and test it to make sure it all works properly. If anyone's interested, you can see all the recent changes I've made to the code on GitHub.
File: LootPrice08-30-13
Re: Re: Re: This is awesome
Posted By: Choonstertwo
I am liking this a lot, I see some really potential for what can be used for this. Enchanting, Prospecting and Milling can really get a benefit from this. If you would like some suggestions on expanding on this idea, let me know. I'm open to suggestions, but I can't guarantee I'll add anything. Yay, I get that. It can be o...
File: LootPrice08-29-13
Re: This is awesome
Posted By: Choonstertwo
I am liking this a lot, I see some really potential for what can be used for this. Enchanting, Prospecting and Milling can really get a benefit from this. If you would like some suggestions on expanding on this idea, let me know. I'm open to suggestions, but I can't guarantee I'll add anything.
File: Target Nameplate Indicator08-08-13
I was wondering since I have a Mac....
Posted By: Choonstertwo
I was wondering since I have a Mac. and .exe files dont open to configure the icon if there was a way to make it more Mac friend.. Id appreciate it a lot! And I am liking the addon too it helps a lot! :) and oh... if its possible.. have an option to keep the icon in yourself too Configuring the icon has nothing to do with .exe f...
File: Loot Won Alert Hider/Mover05-02-13
Would love to be able to resize the...
Posted By: Choonstertwo
Would love to be able to resize the loot windows cos they're flippin huge by default. Any ideas? Also this effects won items, but not the window that initially appears showing what loot is being rolled on... Scaling might be possible. To adjust the current loot roll frame, you can use LootRollMover.
File: Pet Battle Music03-30-13
Re: Unmute music
Posted By: Choonstertwo
Hi there! I've just picked up pet battling again after having ignored it since patch 5.1 (don't even know why I stopped :P). So I tried the new version of your addon, I really like being able to have different music for different events, good work! The problem is that most of the time, the addon will leave the default WoW background...
File: Target Nameplate Indicator02-16-13
1.07
Posted By: Choonstertwo
I've just uploaded version 1.07, which includes three new textures contributed by OligoFriends.
File: Jogu Predictions02-16-13
Re: Problem with whisper sync
Posted By: Choonstertwo
I seem to be having problems with the whisper sync. /jp gives me the current prediction but when I first login and when typing /jp sync I get: Jogu Predictions: Starting Whisper sync. Jogu Predictions: Whisper sync did not receive a prediction reply. The current prediction will be updated when you or someone else using Jogu Predic...
File: Jogu Predictions02-09-13
Version 1.1.0
Posted By: Choonstertwo
I've just released version 1.1.0, which includes the following: Predictions saved between sessions (as suggested by antieuclid here) Partial German localisation by yoshimo A new public API, which can be viewed on CurseForge
File: Factionizer02-08-13
To stop the spamming of "bu 1" and...
Posted By: Choonstertwo
To stop the spamming of "bu 1" and "bu 2", look for this starting on line 312 of Factionizer.lua: elseif ( event == "BAG_UPDATE") then FIZ_Print("bu 1", nil) if (FIZ_ReputationDetailFrame:IsVisible()) then FIZ_Print("bu 2", nil) -- update rep frame (implicitely updates detail frame which in turn implicitely reparses bag cont...
File: Pet Battle Music01-16-13
1.2
Posted By: Choonstertwo
I released version 1.2 to Curse a few days ago, but I forgot to upload it to WoWI until now (because I use Curse's repository/packager system). Version 1.2 includes separate music for different battle types (e.g. wild, NPC, PvP) and compatibility for Windows 8 in the two Windows scripts.
File: Pet Battle Music12-18-12
Re: Re: Re: Very nice Addon
Posted By: Choonstertwo
Given I think Blizzard even has it setup now to use certain tracks of their music for Tamer/Hard battles vs wild battles, and it has it's own victory music track (even if it is only about 2-3 seconds long), everything seems to exist. Maybe make it so we can make the editable choice of 1 or more tracks for each situation. I've a...
File: SpellStopTargeting Button12-11-12
Update for 5.1
Posted By: Choonstertwo
I've just learned that Patch 5.1 added a new /stopspelltarget command that's functionally identical to this AddOn. This means the AddOn is now redundant and you can replace /click SpellStopTargetingButton with /stopspelltarget in all of your macros. The command accepts macro conditionals, so if for example you wanted to only cance...
File: Target Nameplate Indicator11-28-12
Version 1.05
Posted By: Choonstertwo
I've just released version 1.05, which includes a 5.1-compatible version of LibNameplate. This version is still in alpha, so it there's a small chance it may produce some errors or strange behaviour (I didn't encounter any in my brief testing). Please report any errors or strange behaviour in the comments on Curse or WoW Interface.
File: Target Nameplate Indicator11-27-12
5.1
Posted By: Choonstertwo
I haven't tested TNI with 5.1 yet, but I saw on the Tidy Plates changelog that the layout used by Blizzard's nameplates has changed. This may cause the AddOn to not work properly until LibNameplate is updated.
File: Target Nameplate Indicator10-17-12
Firstly, his is a great addon. Kudo...
Posted By: Choonstertwo
Firstly, his is a great addon. Kudos. Received this lua error today. No clue what it means, just thought I'd drop it here just incase. Thanks, I've just uploaded version 1.03 which uses a newer version of LibNameplate. This should fix the error, but let me know if you encounter any other issues.
File: Pet Battle Music10-05-12
Re: Very nice Addon
Posted By: Choonstertwo
Is there any way to enable the music if its disable in ingame options? I only want pet battle music no wow music ;) Also Victory music and different music for battles against trainers or wild pets woud be nice! I use this Pokemon sounds maybe this will help you :) http://downloads.khinsider.com/game-soundtracks/album/pokemon-gam...
File: Mouseover Chat09-21-12
You could also join a channel of yo...
Posted By: Choonstertwo
You could also join a channel of your own (with /join channelName) and have your output sent to it. The target is only needed if you're using the CHANNEL or WHISPER types. The CHANNEL type silently ignores invalid channel numbers and the WHISPER type puts an error in your chat if the target isn't an online player.
File: Custom Combat Sounds09-21-12
The UPDATE_MOUSEOVER_UNIT thing sho...
Posted By: Choonstertwo
The UPDATE_MOUSEOVER_UNIT thing should be very easy to do. So easy that I've just released it to Curse and WoW Interface now. Once it's approved you can find it here: WoW Interface CurseForge Curse
File: Custom Combat Sounds09-21-12
I am also grateful that you are con...
Posted By: Choonstertwo
I am also grateful that you are considering adding code (a separate module) for mapping non-combat events to sounds. I'm not certain what you consider "fancy stuff" - I'm wondering if you will support those special events going to the Ambience sound channel instead of the default Sound Effects channel. I should be able to support ch...
File: Custom Combat Sounds09-21-12
I'm not sure if you already know th...
Posted By: Choonstertwo
I'm not sure if you already know this, but despite their names the PLAYER_(ENTER/LEAVE)_COMBAT events aren't actually fired when you enter/leave combat but rather when you start/stop auto-attacking. I could add support for those along with PLAYER_REGEN_(DISABLED/ENABLED) (which fire when you enter/leave combat) and the UPDATE_PENDING...