Results: 82Comments by: Choonstertwo
File: KillingBlow_Enhanced06-25-15
Since you initialized PVPStatus to...
Posted By: Choonstertwo
Since you initialized PVPStatus to falso, oldPVPStatus will NOT be different from PVPStatus when you log in a non-pvp zone and the CLEU will not be unregistered. Thanks, I've fixed that. IsInPVPZone returning nil shouldn't be a problem, since I always use implicit boolean conditions (x or not x instead of x == true or x == false)...
File: KillingBlow_Enhanced06-24-15
Looks like I forgot to register/unr...
Posted By: Choonstertwo
Looks like I forgot to register/unregister the event when PVP_ONLY enabled in the new code (the current code doesn't use the setting at all). I'll fix it tomorrow. I just pushed a new version that should fix this (when PVP_ONLY is enabled, CLEU is only registered when in PvP zones). Could you test it when you get a chance?
File: KillingBlow_Enhanced06-23-15
Hi I started tests with your last v...
Posted By: Choonstertwo
Hi I started tests with your last version. It worked fine in battlegrounds but then I went to Ulduar (to farm a transmog) and was getting the killing blow animations while killing trash. I looked the code and thought that "COMBAT_LOG_EVENT_UNFILTERED" should only be registered when you call StartSession and unregister it when you...
File: Pet Special Attack Button04-28-15
i've gone and made a mess... uhm...
Posted By: Choonstertwo
i've gone and made a mess... uhm, i mean i generated the german abilities :) Thanks, I've just released version 1.09 which includes German (deDE) abilities.
File: Target Nameplate Indicator04-17-15
Would it be possible since i see th...
Posted By: Choonstertwo
Would it be possible since i see the clear recticals and arrows over the target nameplate..... Would it be possible to make something like http://imageshack.com/a/img540/8962/vlgzyo.png to put around the target? You could use a transparent rectangular texture with visible corners (like the one in the picture) and offset the...
File: Target Nameplate Indicator03-22-15
i can't load in 4.3.4. addons ver...
Posted By: Choonstertwo
i can't load in 4.3.4. addons ver :1.02 I don't support private servers.
File: Target Nameplate Indicator02-12-15
Not sure if the person still in cha...
Posted By: Choonstertwo
Not sure if the person still in charge is actively updating.. but i have found sort of a bug since probably WoD releace... that it jumps from target to target if there are multiple of the same target. IT wont show an arrow over a target occasionally and bringing that target outside of viewed screen area will make it target it when br...
File: Bulk Buy01-30-15
The garrison trading post contains...
Posted By: Choonstertwo
The garrison trading post contains a vendor that sells various crafting reagents using garrison resources for currency. With most other vendors, you can shift-click on an item to specify a quantity to buy. The items sold by this vendor do not respond to a "shift-click". Can BulkBuy coerce this vendor into accepting a quantity? Tha...
File: Bulk Buy01-29-15
The garrison trading post contains...
Posted By: Choonstertwo
The garrison trading post contains a vendor that sells various crafting reagents using garrison resources for currency. With most other vendors, you can shift-click on an item to specify a quantity to buy. The items sold by this vendor do not respond to a "shift-click". Can BulkBuy coerce this vendor into accepting a quantity? Tha...
File: Loot Won Alert Hider/Mover01-19-15
Re: Re: Re: Re: Re: Position still not being saved.
Posted By: Choonstertwo
Just a heads-up. Downloaded the latest and there seems to be an issue with linking between the various frames. The stack of loot alerts all moves as one, but if you drag the frame above whatever is the bottom in the stack it breaks the link to the bottom one so it can be moved separately. This works fine until you get to the last...
File: Loot Won Alert Hider/Mover01-17-15
Re: Re: Re: Position still not being saved.
Posted By: Choonstertwo
...I've pushed a new version to GitHub that seems to fix this. Could you see if it works for you? After playing through all my alts and looting random things (garrison work orders, quest rewards) I can confirm that whatever you did has indeed fixed this for me. Thanks! Good to know. I'll release this version to Curse/WoWI. E...
File: Loot Won Alert Hider/Mover01-15-15
Re: Position still not being saved.
Posted By: Choonstertwo
I'm not entirely sure why this is happening, but I've pushed a new version to GitHub that seems to fix this. Could you see if it works for you? To install from GitHub: Click the "Download ZIP" button Extract the downloaded ZIP Rename the innermost folder (that contains the AddOn files) to LootWonAlert_Hider_Mover Delete your...
File: Old Bow Sounds11-20-14
Seems like it works but the 'sound'...
Posted By: Choonstertwo
Seems like it works but the 'sound' is a little low even when turned up, not sure if that's to go along with the lower fainter sound to the new bow sounds, it'd be nice if it was a little louder other than that it works just fine I responded to your PM, but I thought I'd repost the relevant part here so others can see it. I think...
File: Pet Battle Music11-09-14
Re: 1.5
Posted By: Choonstertwo
I've just uploaded version 1.5, which should fix the music stopping in the middle of a battle. I haven't been able to reproduce the issue with the end animations not playing and AddOns thinking you're still in a pet battle. I just realised that I uploaded the 1.4 zip as 1.5. The real 1.5 zip has been uploaded now.
File: Pet Battle Music10-31-14
1.5
Posted By: Choonstertwo
I've just uploaded version 1.5, which should fix the music stopping in the middle of a battle. I haven't been able to reproduce the issue with the end animations not playing and AddOns thinking you're still in a pet battle.
File: Pet Battle Music10-31-14
I'll do some testing, but in the me...
Posted By: Choonstertwo
I'll do some testing, but in the meantime could you try running a version from GitHub instead of CurseForge so debugging output is enabled? When things start acting strangely, could you upload the output to Gist and link it here? You only need to replace core.lua; you don't need to change music.lua, config.lua or your music files....
File: Target Nameplate Indicator10-18-14
I was thinking like a flashing or b...
Posted By: Choonstertwo
I was thinking like a flashing or bobbing arrow could be nice for starters. or an advancing Cheveron that goes like > then >> then >>> back to just one > again and repeats. Bobbing might be possible, but the flashing arrow and advancing chevron might not be. Keep in mind that WoW can only load static textures, it doesn't suppo...
File: Pet Battle Music10-17-14
Re: Re: Re: Unmute music
Posted By: Choonstertwo
EDIT 2: So, it's been a month now since I reported it... Any luck in finding the issue at all? It's been quite a bit more than a month now, I apologise as I must have forgotten about this. Unfortunately I never found any issues; I'm not sure if 6.0 has changed anything for you now, but it may be worth a try.
File: Target Nameplate Indicator10-17-14
Adding some Icons: (Download from...
Posted By: Choonstertwo
Adding some Icons: (Download from my AddOn) These look quite nice, would you like them added to the TNI itself? sure ;) I've just uploaded version 1.10, which includes your textures. Thanks for the contribution!
File: Target Nameplate Indicator10-16-14
Adding some Icons: (Download from...
Posted By: Choonstertwo
Adding some Icons: (Download from my AddOn) These look quite nice, would you like them added to the TNI itself?
File: Target Nameplate Indicator09-06-14
Thank you for the Green dotted Arro...
Posted By: Choonstertwo
Thank you for the Green dotted Arrow that helps make it stick ouut more.. the white/anyother color combo helps making it stick out amongst people who use the normal target charms on a big group of targets. (or those who are just screwing around. As a side note.... any thoughts of animated things? just curious. :D Keep up the g...
File: Target Nameplate Indicator05-06-14
Re: Personal Icon
Posted By: Choonstertwo
I have an icon that I would like to use that I created in CS5 and saved as a .Tga, but in game it only loads as a green square? Not sure what I'm doing wrong, suggestions? All I can suggest is to read through this guide and make sure your image matches all the criteria.
File: Game Menu Store Button Hider01-26-14
Well no workie now, at least for me...
Posted By: Choonstertwo
Well no workie now, at least for me. Odd, it works for me. Do you get any Lua errors? Make sure you have them enabled in the Interface > Help menu.
File: Target Nameplate Indicator12-17-13
1.08
Posted By: Choonstertwo
I've just released version 1.08, which has been rewritten around LibNameplateRegistry-1.0 and updated for 5.4.X. This version also includes three new textures provided by OligoFriends. I apologise for the delay, I've been fairly busy lately.
File: Target Nameplate Indicator12-04-13
Thanks for the report, Imithat. I s...
Posted By: Choonstertwo
Thanks for the report, Imithat. I should stop being lazy and make the switch to LibNameplateRegistry. I've just pushed a new alpha version of the AddOn to CurseForge and GitHub, but it currently doesn't work due to a bug in LibNameplateRegistry-1.0 (the new nameplate library I'm using). Once this is fixed, I'll release the new ve...