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Results: 15Comments by: guyofgarithos
File: ShieldWatch06-05-11
Re: Font Outline?
Posted By: guyofgarithos
Originally posted by grouchington Any way to outline the font and or make it bigger? Cool addon, tyvm :-] I'll work on that, sounds good.
File: ShieldWatch05-17-11
Originally posted by techno-geek...
Posted By: guyofgarithos
Originally posted by techno-geek Great addon idea! I plan on trying it out later when I get home. My only question: why are you using fuzzy logic to extract absorb values out of Buff Icon tooltips instead of using the combat log? Aren't tooltips fairly unreliable? Otherwise, keep up the good work. :D The reason for that is that...
File: ShieldWatch05-16-11
Originally posted by Devius Let m...
Posted By: guyofgarithos
Originally posted by Devius Let me clarify cause my post probably confused you. Unglyphed you don't get a buff at all. Only totems are protected. When it is glyphed, the tooltip of the buff only sais : Absorbs Damage. The number is only displayed on the description of the spell after you glyph it (spell tooltips change when you g...
File: ShieldWatch05-15-11
Originally posted by Devius On a...
Posted By: guyofgarithos
Originally posted by Devius On a different note since you're asking for suggestions, what about all the classics: In game config with sharedmedia support for bar textures and fonts. Some announcement option for when the bar drops bellow a settable threshold and/or when it fades. Output options for the announcement for chat, er...
File: ShieldWatch05-15-11
Re: Re: Re: Stoneclaw
Posted By: guyofgarithos
Originally posted by the_sober http://www.wowhead.com/item=45778 idk if is that what you want see. Not quite, no. I want to know what the actual in-game tooltip for the glyphed stoneclaw totem buff says. I would guess that it says something about absorbing damage without giving a number. That would give an argument of 'nil'...
File: ShieldWatch05-09-11
Re: Stoneclaw
Posted By: guyofgarithos
Originally posted by the_sober problem with glyphed stoneclaw totem. Can solve? Message: Interface\AddOns\ShieldWatch\ShieldWatch.lua:97: bad argument #1 to 'sub' (number expected, got nil) Time: 05/08/11 19:06:40 Count: 453 Stack: : ? : in function `sub' Interface\AddOns\ShieldWatch\ShieldWatch.lua:97: in function `scanBuf...
File: ShieldWatch05-06-11
Originally posted by gossipgirlxo...
Posted By: guyofgarithos
Originally posted by gossipgirlxo does this cover mage's mana shield and ice barrier? Yes, it covers any buff with the word "absorb" in its tooltip.
File: ShieldWatch05-02-11
Re: savage defense absorb
Posted By: guyofgarithos
Originally posted by gbart71 if you are looking for things to track in regards to shields and absorbs; could you add in feral druid bear 'savage defense'? Would be handy. ShieldWatch looks for buffs with "absorb" in the tooltip. It displays Savage Defense just fine on my druid. There are 2 reasons I can think of why it wouldn't...
File: ShieldWatch05-02-11
Originally posted by Crazytoo I d...
Posted By: guyofgarithos
Originally posted by Crazytoo I dont see the bar and if I do /shieldwatch unlock I get: /shieldwatch - sets bar's moving state /shieldwatch setwidth (50-250) - set bar's width /shieldwatch setheight (16-80) - set bar's height in the chat window Currently you only see the bar when you have a shield up. I'll make it visibl...
File: LinkForge05-01-11
Originally posted by Aisenfaire I...
Posted By: guyofgarithos
Originally posted by Aisenfaire It is. Oh, well. By the way, sorry to have so many questions, but the Linkforge scan button is currently sitting on top of the Auction Profit Manager button in the AH. Might there be a way for me to disable the Linkforge button? There you go. PS, if you go into your WTF/Account////Saved...
File: LinkForge04-21-11
@Aisenfaire That's really strange...
Posted By: guyofgarithos
@Aisenfaire That's really strange... I've never seen that warning. The only thing I can think of is make sure you're updated to the latest version.
File: LinkForge04-19-11
Originally posted by EKE I am als...
Posted By: guyofgarithos
Originally posted by EKE I am also very troubled how to describe this. In chinese, one pronunciation can be many diffrent words, first keyin phonetic symbols, one to three symbols composit a pronunciation, then Input Method listed all same pronunciation words for us to choose. when this addons enable, composit and choose would be...
File: LinkForge04-18-11
Originally posted by EKE I've exp...
Posted By: guyofgarithos
Originally posted by EKE I've expect this addon for months, since Fizzwidget Linkerator be outdate. Thank you for this addon, but......this addon can't be used at Taiwan wow, because Input Method conflicted. (Also can't use at Cwow but they still playing WotLK.) Er.....I don't know how to explaine it, we ues Pinyin. My English...
File: LinkForge04-16-11
Originally posted by Aisenfaire G...
Posted By: guyofgarithos
Originally posted by Aisenfaire Got the following error: 4x LinkForge\LinkForge-1.0.0.lua:411: Invalid quest item in GetQuestItemInfo("type", index) LinkForge\LinkForge-1.0.0.lua:411: in function "saveQuestRewardItems" LinkForge\LinkForge-1.0.0.lua:553: in function Locals: itemLink...
File: LinkForge04-14-11
Originally posted by thebigmunch...
Posted By: guyofgarithos
Originally posted by thebigmunch In lines 611 and 616 of version 1.1, MouseEnabled should be EnableMouse. Sweet, thanks, I thought it wasn't clicking through when it was hidden.