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Results: 4Comments by: x0ox
File: Power Auras Classic04-26-11
^my bad ;(
Posted By: x0ox
^my bad ;(
File: Grid04-26-11
to fix the new error in 4.1... Gri...
Posted By: x0ox
to fix the new error in 4.1... Grid-r1438\Statuses\GridStatusName.lua:93: Usage: UnitGUID("unit") Grid-r1438\Statuses\GridStatusName.lua:93: in function `?' CallbackHandler-1.0-6:146: in function <...ted\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> :"safecall Dispatcher":4: in function <"]:4> : ?
File: OmniCC04-26-11
Originally posted by rassa im hav...
Posted By: x0ox
Originally posted by rassa im having a small problem but im not sure if its on my side. both happen with Pulse and shine cooldown effect, when the cooldown is over both will make huge animations that will cover 1/4 or more of my screen. been trying to find the issue with no success. I think if you open up OmniCC\effects\puls...
File: EavesDrop04-26-11
Originally posted by linguini its...
Posted By: x0ox
Originally posted by linguini its not really a fix. it doesnt show any aura gains/damage/healing/etc basically, its still useless To get this to work for 4.1 you do the following add the stuff in bold or replace... 1. Comment out line 115, -- = HAPPINESS, 2. Line 397, add hideCaster function EavesDrop:CombatEvent(temp, t...