Results: 85Comments by: MiRai
File: MiirGui Texture Pack [Grey]06-27-15
I assume you mean the quest title....
Posted By: MiRai
I assume you mean the quest title. Go to frames/objtracker.lua. Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have. Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have. Change line 63 block.HeaderText:SetText...
File: MiirGui Texture Pack [Grey]06-27-15
Thanks. That was simpler than last...
Posted By: MiRai
Thanks. That was simpler than last time, but now I'd just like to find a specific bit of text so that I can make it a different color altogether. http://i.imgur.com/gJcCNhj.png
File: MiirGui Texture Pack [Grey]06-27-15
Hey, about 8 months ago you helped...
Posted By: MiRai
Hey, about 8 months ago you helped me changed the color of the darker gray text to something a bit lighter with the quoted text below: Go to miirgui/core.lua Change line 590 from spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1); then change line 593 from subSpellString:SetTextColor(1, 1, 1)...
File: oUF_Fail03-30-15
In the lib.lua file around line 112...
Posted By: MiRai
In the lib.lua file around line 112 change the function to match the following: --fontstring func lib.gen_fontstring = function(f, name, size, outline) local fs = f:CreateFontString(nil, "OVERLAY") fs:SetFont(name, size, outline) fs:SetShadowColor(0,0,0,0.8) fs:SetShadowOffset(1,-1) fs:SetWordWrap(disabl...
File: oUF_Fail03-29-15
Hey Sauerkraut, in a recent patch B...
Posted By: MiRai
Hey Sauerkraut, in a recent patch Blizzard made it so that font strings need to have a height set or else they act weird, and they no longer cut themselves off with "..." when they reach the end of the frame. In my slightly outdated and hacked up version of oUF_Fail I see this: http://i.imgur.com/KBdDiK2.png In the updated ver...
File: oUF_Fail02-16-15
I have returned to semi-active play...
Posted By: MiRai
I have returned to semi-active play. I will try updating the arena frames to work. I am currently working on fixing a few nagging issues. #Exciting
File: Sweetfx+efx for Windows 7/8 64bit & WOW 64 bit/dx 1112-14-14
I didn't come here with an agenda t...
Posted By: MiRai
I didn't come here with an agenda to prove you wrong, but I just wanted to clear up some misinformation in your description referring to standalone SweetFX: Unfortunately there isn't a working Version for the WOW 64 Bit client with Direct X 11. However, there is, and I've been using it for well over a year now. ;) http://forums....
File: oUF_Fail11-12-14
Re: Player health text size.
Posted By: MiRai
First off I love these frames. Is there any way to decrease the size of the health text size for the player frame? I wouldn't mind it being like the target ones only a little bigger, but not as big as the player. If not I can learn to live with it. Thanks. It should be listed in the cfg.lua file with the rest of the options:...
File: _Cursor10-25-14
Long time _Cursor user here, but si...
Posted By: MiRai
Long time _Cursor user here, but since 6.0.2 I have been experiencing a slight bug. When I hold the RMB to move/steer my character the _Cursor effect doesn't disappear for 1-2 seconds (although the cursor has disappeared as it should) and, upon releasing the RMB, the effect doesn't always return to the cursor immediately. I'm usi...
File: Friend List Colors10-25-14
This add-on paired up with Extended...
Posted By: MiRai
This add-on paired up with Extended Social UI causes the friend list to not show and throw the following error upon using the mousewheel on the friends tab: Message: Interface\FrameXML\HybridScrollFrame.lua:67: bad argument #1 to 'min' (number expected, got nil) Time: 10/25/14 19:59:22 Count: 2 Stack: : in function `min' Inter...
File: Extended Social UI10-25-14
Lua Error
Posted By: MiRai
This add-on paired up with Friend List Colors causes the friend list to not show and throw the following error upon using the mousewheel on the friends tab: Message: Interface\FrameXML\HybridScrollFrame.lua:67: bad argument #1 to 'min' (number expected, got nil) Time: 10/25/14 19:59:22 Count: 2 Stack: : in function `min' Inter...
File: MiirGui Texture Pack [Grey]10-25-14
Go to miirgui/core.lua Change li...
Posted By: MiRai
Go to miirgui/core.lua Change line 590 from spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1); then change line 593 from subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color)) that should do the trick. Thanks, that did it. I also noticed this...
File: MiirGui Texture Pack [Grey]10-24-14
Hi, I was wondering how I could swa...
Posted By: MiRai
Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook? http://i.imgur.com/NUlxmuQ.png It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities. :) Thanks!
File: cargBags Nivaya (RealUI/standalone)06-13-14
Hi, I'm trying to figure out two...
Posted By: MiRai
Hi, I'm trying to figure out two things... 1) How do you move the itemInfo and itemCount? 2) How to move the title/label of each bag to the left or right? Thanks!
File: Crosshairs06-12-14
Released into the wild! :)
Posted By: MiRai
Released into the wild! :)
File: Higher HotKey04-30-14
Thanks for turning my crazy request...
Posted By: MiRai
Thanks for turning my crazy request from the WoW UI & Macro forum into an add-on... ...and it's very cool to see Sauerkraut using it. :) If I find any taint I'll report it here.
File: Dominos04-27-14
Hi Tuller, This might be a weird...
Posted By: MiRai
Hi Tuller, This might be a weird question, but... Currently when in configuration mode with snapping is enabled, each button or bar snaps to the edge of the blue square of another button or bar as it should. However, this leaves gaps between my buttons and bars (probably because of the Masque skin I'm using). So, is there a l...
File: Masque: Renaitre03-01-14
I really like the Fade and Fade Cir...
Posted By: MiRai
I really like the Fade and Fade Circle skins, but is there any chance we might see a Fade Hex? Maybe? Perhaps? ;)
File: Aurora: Missing Textures02-25-14
Very cool. Thank you, sir. The...
Posted By: MiRai
Very cool. Thank you, sir. The new shop button uses an outer glow rather than an inner glow. Was this intentional? I only ask because everyone other button on the character selection and login/title screen uses an inner glow.
File: Aurora: Missing Textures02-20-14
Tonyleila, please tells us you have...
Posted By: MiRai
Tonyleila, please tells us you have an addition coming soon for the new Shop button on the character login screen! Thanks ;)
File: ZoneDefense11-24-13
Tuhljin, after checking out your us...
Posted By: MiRai
Tuhljin, after checking out your user profile on this site (in a non-stalker-ish type of way), I see you're still semi-active, but it looks like this amazing add-on has been neglected for quite some time. I'm running into a few small issues with Zone Defense and was wondering if maybe you could bring this add-on back up-to-date? I'...
File: Dominos11-23-13
For future reference, here's a quic...
Posted By: MiRai
For future reference, here's a quick and dirty video mock-up for what I was thinking about (if you ever decided to implement such a feature :)): http://youtu.be/eccNILyY_AQ
File: Dominos11-23-13
You're asking for this, right? bar...
Posted By: MiRai
You're asking for this, right? bar1 (starts fading in) -> bar2 (waits x amount of time, then starts fading in) bar2 (starts fading out) -> bar1 (waits x amount of time, then starts fading out) Yes, except that bar1 and bar2 would be "groups" of the individual action bar buttons that I could define. Dominos doesn't currently su...
File: Dominos11-23-13
First, I'd like to say thanks for c...
Posted By: MiRai
First, I'd like to say thanks for creating and maintaining Dominos. I've been using it since probably Wrath (as well as Bagnon and OmniCC) and was pretty bummed out when you almost decided to stop updating them. I'm glad it all worked out in the end and hopefully the next expansion will help motivate you for at least one more year....
File: Tidy Plates09-30-13
Not quite; The position of the widg...
Posted By: MiRai
Not quite; The position of the widget is usually set by theme's widget init function. It looks like you've already modded Neon.lua, which contains this line of code: WidgetConfig.DebuffWidget = { anchor = "CENTER" , x = 15 ,y = VerticalAdjustment + 17 } You can adjust the x and y values right there. Well I'll be... No wonder...