Quantcast
 
Results: 95Comments by: MiRai
File: oUF_Fail08-23-16
I followed myno's code from Drk sin...
Posted By: MiRai
I followed myno's code from Drk since it works really well. I basically just copied it all and adjusted for layout so the credit all goes to myno. Should all be fixed in the latest push.Fantastic. Both holy power and combo points seem to be working on my end, as well as Warlock shards from a quick test.
File: oUF_Fail08-22-16
Sauerkraut, as of today's update H...
Posted By: MiRai
Sauerkraut, as of today's update Holy Power is now colored correctly (thanks), but Elements\HolyPower.lua is forcing all Paladins < level 85 to only have three Holy Power: local function Enable(self) local hp = self.PaladinHolyPower if(hp) then hp.__owner = self hp.ForceUpdate = ForceUpdate self:Regi...
File: oUF_Fail08-22-16
Alright, so I looked at oUF_Drk for...
Posted By: MiRai
Alright, so I looked at oUF_Drk for the answer, and replacing... ci.SetVertexColor = ci.SetStatusBarColorwith... ci:SetStatusBarColor(.9, .95, .33)...fixes the problem with Holy Power, but I've no idea if it adversely affects any other classes (I imagine it does because I'm hard-coding a color value there). http://i.imgur.com/XPGCl...
File: Parrot 208-21-16
I just saw this add-on in Seerah's...
Posted By: MiRai
I just saw this add-on in Seerah's Pick of the Week and I was absolutely relieved that Parrot is still around. I've been using Parrot since... forever, and I was grasping onto the version from WoWAce until Legion finally took it out. Very excited to see that Parrot will continue to live on, and thanks for keeping it up to date. :)
File: oUF_Fail08-21-16
Thanks for the update, Sauerkraut....
Posted By: MiRai
Thanks for the update, Sauerkraut. I think I found the issue with the background of the castbar. In lib.lua line 594... s:SetFrameLevel(10) ...should be... s:SetFrameLevel(1) With that change, the castbar looks to be working for me. EDIT: Also, Paladin Holy Power is showing as a de-saturated gray color and not yellow, but I'l...
File: oUF_Fail08-14-16
Hopefully things will get back to n...
Posted By: MiRai
Hopefully things will get back to normal this week. Just had a lot of stuff going on and got a new puppy on top of it all. I have about half the update done but I still need to fix the castbars. It is just coming down to having the time to sit and get it done :(Fantastic :)
File: oUF_Fail08-13-16
I tried to find another set of unit...
Posted By: MiRai
I tried to find another set of unitframes to hold me over until Sauerkraut got around to updating these, but I couldn't find anything that would suit my needs. While I'm listed as an author, I'd love to be able to update this layout for Legion now that the pre-patch is out, but my lack of Lua knowledge (and free time, at the momen...
File: Crosshairs07-19-16
Semlar, I'm getting this error with...
Posted By: MiRai
Semlar, I'm getting this error with Crosshairs now that the pre-patch is live: Message: Interface\AddOns\Crosshairs\Crosshairs.lua:67: attempt to call method 'SetChange' (a nil value) Time: 07/19/16 15:49:01 Count: 1 Stack: Interface\AddOns\Crosshairs\Crosshairs.lua:67: in main chunk Locals: r = 0 g = 1 b = 0 alpha = 0.5 _ = "Cro...
File: Details! Damage Meter05-05-16
Hello, thanks for asking, we don't...
Posted By: MiRai
Hello, thanks for asking, we don't have support for none of them, but since it's nice features to have on, I'll add to our 'todo' list. About editing the code, you may apply overrides on any bar config at line 4361 of gumps/janela_principal.lua. Inside this functions you find right text anchor at 4464 and text size at 4569. Parts of...
File: Details! Damage Meter05-03-16
Hi, this is a fantastic damage mete...
Posted By: MiRai
Hi, this is a fantastic damage meter, but at the moment I have two questions about customizing the text. 1) I'd like to be able to see a bit more of the bars, so how can I shift the text on the bars upward? 2) I like the bigger names, but I think the data is way too big (because of the font I've chosen), so is it possible to resize...
File: MiirGui Texture Pack [Grey]06-27-15
I assume you mean the quest title....
Posted By: MiRai
I assume you mean the quest title. Go to frames/objtracker.lua. Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have. Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have. Change line 63 block.HeaderText:SetText...
File: MiirGui Texture Pack [Grey]06-27-15
Thanks. That was simpler than last...
Posted By: MiRai
Thanks. That was simpler than last time, but now I'd just like to find a specific bit of text so that I can make it a different color altogether. http://i.imgur.com/gJcCNhj.png
File: MiirGui Texture Pack [Grey]06-27-15
Hey, about 8 months ago you helped...
Posted By: MiRai
Hey, about 8 months ago you helped me changed the color of the darker gray text to something a bit lighter with the quoted text below: Go to miirgui/core.lua Change line 590 from spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1); then change line 593 from subSpellString:SetTextColor(1, 1, 1)...
File: oUF_Fail03-30-15
In the lib.lua file around line 112...
Posted By: MiRai
In the lib.lua file around line 112 change the function to match the following: --fontstring func lib.gen_fontstring = function(f, name, size, outline) local fs = f:CreateFontString(nil, "OVERLAY") fs:SetFont(name, size, outline) fs:SetShadowColor(0,0,0,0.8) fs:SetShadowOffset(1,-1) fs:SetWordWrap(disabl...
File: oUF_Fail03-29-15
Hey Sauerkraut, in a recent patch B...
Posted By: MiRai
Hey Sauerkraut, in a recent patch Blizzard made it so that font strings need to have a height set or else they act weird, and they no longer cut themselves off with "..." when they reach the end of the frame. In my slightly outdated and hacked up version of oUF_Fail I see this: http://i.imgur.com/KBdDiK2.png In the updated ver...
File: oUF_Fail02-16-15
I have returned to semi-active play...
Posted By: MiRai
I have returned to semi-active play. I will try updating the arena frames to work. I am currently working on fixing a few nagging issues. #Exciting
File: Reshade with Sweetfx for Windows 7/8/10 64&32bit & WOW 64&32 bit/dx 1112-14-14
I didn't come here with an agenda t...
Posted By: MiRai
I didn't come here with an agenda to prove you wrong, but I just wanted to clear up some misinformation in your description referring to standalone SweetFX: Unfortunately there isn't a working Version for the WOW 64 Bit client with Direct X 11. However, there is, and I've been using it for well over a year now. ;) http://forums....
File: oUF_Fail11-12-14
Re: Player health text size.
Posted By: MiRai
First off I love these frames. Is there any way to decrease the size of the health text size for the player frame? I wouldn't mind it being like the target ones only a little bigger, but not as big as the player. If not I can learn to live with it. Thanks. It should be listed in the cfg.lua file with the rest of the options:...
File: _Cursor10-25-14
Long time _Cursor user here, but si...
Posted By: MiRai
Long time _Cursor user here, but since 6.0.2 I have been experiencing a slight bug. When I hold the RMB to move/steer my character the _Cursor effect doesn't disappear for 1-2 seconds (although the cursor has disappeared as it should) and, upon releasing the RMB, the effect doesn't always return to the cursor immediately. I'm usi...
File: Friend List Colors10-25-14
This add-on paired up with Extended...
Posted By: MiRai
This add-on paired up with Extended Social UI causes the friend list to not show and throw the following error upon using the mousewheel on the friends tab: Message: Interface\FrameXML\HybridScrollFrame.lua:67: bad argument #1 to 'min' (number expected, got nil) Time: 10/25/14 19:59:22 Count: 2 Stack: : in function `min' Inter...
File: Extended Social UI10-25-14
Lua Error
Posted By: MiRai
This add-on paired up with Friend List Colors causes the friend list to not show and throw the following error upon using the mousewheel on the friends tab: Message: Interface\FrameXML\HybridScrollFrame.lua:67: bad argument #1 to 'min' (number expected, got nil) Time: 10/25/14 19:59:22 Count: 2 Stack: : in function `min' Inter...
File: MiirGui Texture Pack [Grey]10-25-14
Go to miirgui/core.lua Change li...
Posted By: MiRai
Go to miirgui/core.lua Change line 590 from spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1); then change line 593 from subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color)) that should do the trick. Thanks, that did it. I also noticed this...
File: MiirGui Texture Pack [Grey]10-24-14
Hi, I was wondering how I could swa...
Posted By: MiRai
Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook? http://i.imgur.com/NUlxmuQ.png It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities. :) Thanks!
File: cargBags Nivaya (RealUI/standalone)06-13-14
Hi, I'm trying to figure out two...
Posted By: MiRai
Hi, I'm trying to figure out two things... 1) How do you move the itemInfo and itemCount? 2) How to move the title/label of each bag to the left or right? Thanks!
File: Crosshairs06-12-14
Released into the wild! :)
Posted By: MiRai
Released into the wild! :)