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Results: 126Comments by: rophy
File: Examiner08-17-07
Any comparison to Super Inspect? Pr...
Posted By: rophy
Any comparison to Super Inspect? Pros Cons etc What's the disadvantages of SI which made you want to make a new mod?
File: SimpleBankState07-27-07
Re: feature request
Posted By: rophy
Originally posted by BlackZam I got two feature I think would be nice. 1. Be able to shift-left link in to the search box. 2. Don't show stacks one row per stack but instead show the total of the item you search for and then in the result have a column showing how many stacks it is. other then that, this was the right addon I...
File: IllegalAddon07-11-07
It reduces my FPS a lot.
Posted By: rophy
Yes someone please Ace this, I don't even dare to use addons at all without having this installed, in fear of being banned by GM. But I notice my FPS goes down during raids, arena, sometimes even in town, I'm sure this addon is the one causing my FS reduction, because it's currently the only addon which is not Ace2 in my AddOns folde...
File: KombatStats07-01-07
As long as I still play wow, if any...
Posted By: rophy
As long as I still play wow, if anything breaks in a wow patch I'll fix it. I'm still busy IRL for another month, after that I'll start a major code review for all my addons, including KombatStats and ParserLib. But yes, try grabbing the latest libraries first in case something goes wrong, I'm not submitting a version just to u...
File: Auditor06-22-07
Originally posted by Alarisha It...
Posted By: rophy
Originally posted by Alarisha It took me a while to decide what to do with that first splodge of cash. There are good arguments for both sides, but it boiled down to simply not wanting to add a complete category and associated code to deal with it just for a one-time event. After all, that cash is indeed from unknown sources ;)...
File: Auditor06-22-07
When I first login, the initial gol...
Posted By: rophy
When I first login, the initial gold is recorded as 'unknown', IMO it should be recorded as 'initial' or something like that? Great mod, keep up the good work.
File: ParserLib06-04-07
Originally posted by faithkills Y...
Posted By: rophy
Originally posted by faithkills Yes I am certain of that, when melee damage breaks cc it just gives the name of what broke it. Examples: 6/4 00:14:49.748 Sunseeker Harvester's Polymorph is removed by Sarevok. 6/3 22:56:26.165 Bloodwarder Greenkeeper's Polymorph is removed by Ryiah. If it's a spell it will give the spell...
File: ParserLib06-02-07
Originally posted by faithkills I...
Posted By: rophy
Originally posted by faithkills I came across this little discrepancy. I think elseif patternName == "AURADISPELOTHER2" then -- "%s's %s is removed by %s."; patternInfo = { "dispel", 1, 2, false, 3, false, } should be elseif patternName == "AURADISPELOTHER2" then -- "%s's %s is removed by %s.";...
File: SimpleUnitFrames05-30-07
SeifX : you can't in the current ve...
Posted By: rophy
SeifX : you can't in the current version. Vrael : WoW 2.1 added default party health text, which SUF haven't been updated to disable yet, I'll fix it.
File: SimpleCombatLog05-24-07
Re: mana regen
Posted By: rophy
Originally posted by jherrico i having a problem since 2.1 where my mana regen from my paladins blessing of wisdom is not showing in the log, ive been using the default settings for scl, ive removed and reinstalled scl and also deleted the saved variables files for it but theres no change. im also getting a similar issue with Scro...
File: SimpleUnitFrames05-16-07
Originally posted by Maziel Some...
Posted By: rophy
Originally posted by Maziel Some of the more complicated, slimline compact unitframe things i've seen have the ability to display the targets health not just percentage, yet every simple, tweak the default look unitframe thing i've tried simply puts a 100/100 or (100%) in. Is there a way for the simple mods of the default look to a...
File: rMCP04-19-07
Re: Re: Re: Rename function
Posted By: rophy
Originally posted by Arabeth I can pull up the rename dialog, type the new name and click OK; but the set is not renamed. It remains at the default Set 01 or whatever. 'Beth The bug is confirmed, I'll fix it. But for now, you can press "Enter" (instead of clicking OK) and the rename will work.
File: SimpleCombatLog04-17-07
Re: Moving Simple Combat log windows?
Posted By: rophy
Originally posted by nysbigdave ok for some reason i cant move the windows.... how do i move the chat windows? SimpleCombatLog has nothing to do with chat window, you move/resize them in the same way as how you did without SimpleCombatLog.
File: rMCP04-16-07
Re: Rename function
Posted By: rophy
Originally posted by Arabeth Two or three revisions ago rMCP lost the ability to rename each set. Apart from one, I can't remember which set I have saved to which alt. Can this be restored or is it just me? (BTW ACP does not allow renames either) Thanks 'Beth How does it "lost the ability to rename each set" ? The fu...
File: SimpleCombatLog04-15-07
Originally posted by Mars85 deDE...
Posted By: rophy
Originally posted by Mars85 deDE typo in newest SVN version: debuff = { ' |cffff0000++|r %s', { 'victim', 'skill' } }, ++ should be -- ;) enchant = { "Verzaubert: %s to %s", { 'source', 'skill', 'victim', 'item' } }, "to" should be "auf" Thanks for inserting shorter deDE locale. it is ++ for both debuff and b...
File: rMCP04-14-07
Re: Re: Re: whoopsie
Posted By: rophy
MCP_AddonListSortDropDown:OnShow:2 is calling method : rMCP:SortDropDown_OnShow(), which does exist in rMCP.lua I guess rMCP.lua probably didn't get load on your client, try doing this: /script ChatFrame1:AddMessage(tostring(rMCP)) and /script ChatFrame1:AddMessage(tostring(rMCP.SortDropDown_OnShow)) See if the rM...
File: rMCP04-13-07
Re: whoopsie
Posted By: rophy
Originally posted by Tweeker : :"MCP_AddonListSortDropDown:OnShow":2: attempt to call method 'SortDropDown_OnShow' (a nil value) : in function `Show' Interface\FrameXML\UIParent.lua:933: in function `SetCenterFrame': Interface\FrameXML\UIParent.lua:796: in function `ShowUIPanel': :"GameMenuButtonAddOn...
File: SimpleCombatLog04-09-07
Originally posted by Mars85 Yes I...
Posted By: rophy
Originally posted by Mars85 Yes I'm on deDE; sry forgot to post that. I think it's best you keep "You" because "You hit xyz" must be translated with "*Du* triffst..." but "xyz hits you" must be translated with "Xyz trifft *dich*" (Du/Dich = You). What's with the new buff gain/fade and XP style (now "Ihr bekommt x Erfahrung" (...
File: SimpleCombatLog04-08-07
Originally posted by Mars85 Pleas...
Posted By: rophy
Originally posted by Mars85 Please bring back classic SCL :/ I don't like the new one which used instead of and which says "playername buff gain" and not "you buff++" Or is this a bug? ah, you must be on deDE. The deDE locales are submitted by the users, and it has = UnitName("player") I will change it back, but I n...
File: rMCP03-22-07
Originally posted by iljott Yes p...
Posted By: rophy
Originally posted by iljott Yes please, it would be a bonus if you could add a "/" command to open up the dialog box. Thanks for your time and helpful mod! :) it's already there, /rmcp
File: rMCP03-22-07
Originally posted by Mazzlefizz O...
Posted By: rophy
Originally posted by Mazzlefizz OK, I'm confused again. I thought the latest version of ACP is now based the latest version of rMCP that was out as of a week ago. I thought you guys were working together now. Am I incorrect? I'm still maintaining my own version since I personally don't want to have "Ace2 features" in an non-...
File: rMCP03-20-07
Re:
Posted By: rophy
Progged : there is a changelog.txt in the zip, I'm lazy to maintain a changelog. slickwalker : may be, please use the feature request so that I will actually remember to implement.
File: rMCP03-13-07
Originally posted by iljott Excus...
Posted By: rophy
Originally posted by iljott Excuse me if this is a trivial question but could someone please tell me what the "/" command to open the rMCP dialog box is? there is no slash command, I can add one if you need.
File: SimpleUnitFrames03-11-07
Originally posted by Glayde Is th...
Posted By: rophy
Originally posted by Glayde Is there any way to make the buffs of the party display without having to mouse over? Can't with the current SimpleUnitFrames, may be I'll add another module for this later.
File: SimpleUnitFrames03-02-07
Originally posted by picachu As w...
Posted By: rophy
Originally posted by picachu As with revision 29307 i got following errors when i try to configure ToT via DeuceCommander (each setting gave me another error plus the previous one): Fixed. Next time please use the bug report page. ;)