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Results: 17Comments by: Rakkar
File: Cutup - MoP03-11-13
Update: Our dear Ms Julienne finall...
Posted By: Rakkar
Update: Our dear Ms Julienne finally seems to be content with showing Anticipation charges. Gotta copy it over to Bleeder and Repunerate, finish some localization, and its done (and I bailed out on Poison handling cleanup again). Tomorrow night is D&D, so you may anticipate (sorry, that pun HAD to get out) a new release by wednesday...
File: Cutup - MoP03-11-13
If and when I try to align all fini...
Posted By: Rakkar
If and when I try to align all finisher modules to a common maximum duration, I will think about adding RvS and maybe even other similar abilities. Until then, it definitely doesn't fall into Cutup's scope of mostly potential finisher duration. Try showing it in a special place with a basic buff/debuff addon like Satrina Buff Frames,...
File: Cutup - MoP03-07-13
Release 1.7 is still compatible wit...
Posted By: Rakkar
Release 1.7 is still compatible with Patch 5.2. Also, I have 52% XP to go before I can add something for the Tier 6 talents - probably just a numerical text indicator for Anticipation, as the other two don't exactly fall into Cutup's scope.
File: Cutup - MoP02-19-13
Re: Ticktoxin again....
Posted By: Rakkar
but the addon dosen't get better if I keep my ideas to myself. This definitely is true. If you have a closer look, the Recuperate module was spawned by a comment here as well. So, I will look into both issues you mentioned. The Bleeder behaviour you describe shouldn't happen, a TickToxin update was planned anyway and Libraries... I...
File: Cutup - MoP01-26-13
Yes, I am still alive. Yes, I am st...
Posted By: Rakkar
Yes, I am still alive. Yes, I am still playing this game. Yes, the last release still works with the current WoW patch. That being said, I am working on a module for Savage Roar - copying Julienne's functionality is done, Glyph of Savagery keeps fighting with me. The next release will include a module for Recuperate as well, and I m...
File: Cutup - MoP12-05-12
Preliminary testing (get off my god...
Posted By: Rakkar
Preliminary testing (get off my goddamn lawn, damn rats!) has shown release 1.5 to work with patch 5.2. Can't promise to do anything else for now, not playing my Rogue enough.
File: Cutup - MoP10-11-12
Shouldn't cause that much work to a...
Posted By: Rakkar
Shouldn't cause that much work to add one. And seeing how much damage I tend to take when fishing in zones a few levels above me, I'd probably even use it myself, so errors should be found and fixed reasonably quick :P Talking about new modules: Rip's duration doesn't change with the number of combo points, so that idea is all but s...
File: Cutup - MoP09-13-12
I tried (Do. Or do not. There is no...
Posted By: Rakkar
I tried (Do. Or do not. There is no try.) to reproduce your issue, triggering every non-lethal poison and their shiv effects on a dummy afflicted by Deadly Poison. But nothing I did caused LibBars' SetColorAt() to break. Well, I actually didn't check what happens when you change the color settings - in fact, my SavedVariables don't e...
File: Cutup - MoP09-10-12
I think I know what happened there,...
Posted By: Rakkar
I think I know what happened there, gonna try to work on it when I get home. Can you tell me exactly what you where doing when you got this error, if one of your other addons is using a different version fo the LibBars library, and if you changed the color for any of the poisons? For my own sanity, let me outline what has to hap...
File: Cutup - MoP04-28-12
I need those of you who have the Ma...
Posted By: Rakkar
I need those of you who have the Master Poisoner talent, but no Deadly Brew, to come up with a list of which poisons triggers Master Poisoner and which don't. Sadly, I am specced for Deadly Brew, so I cant isolate procs of Instant Poison. I'm going to pretend everything triggers MP so I can continue working on un-bloating the decisi...
File: Cutup - MoP04-12-12
Even if I will probably have to in...
Posted By: Rakkar
Even if I will probably have to in the end, I am hesitant to use the same logic for Serrated Blades that updates Deadly Poison after five stacks (and got recently expanded to update Master Poisoner). Quite the contrary, I would love to come up with something that causes less CPU load than checking every buff on your target after ever...
File: Cutup - MoP04-07-12
It's a neverending story... one day...
Posted By: Rakkar
It's a neverending story... one day after uploading r1.2, I notice a new issue. Master Poisoner doesn't trigger combat log entries when refreshed, so I had to include it into the Deadly Poison logic. The fix will be active in the next upload. And getting back to Hamerlock's issue: At some point I deactivated Master Poisoner with a s...
File: Cutup - MoP03-19-12
Took: I don't remember any Envenom...
Posted By: Rakkar
Took: I don't remember any Envenom functionality (except backend stuff for updating Deadly Poison) for any version I have used until now. But then, I haven't really played Assa since patch 2.4. Hamerlock: There is a new version of the Ace3 library that is used in many updated addons, but causes incompatibilities with addons using th...
File: Cutup - MoP09-19-11
Short heads-up: As version 1.1 fixe...
Posted By: Rakkar
Short heads-up: As version 1.1 fixed TickToxin for only ~96.8584% of PvP rogues and only a few (who can guess the number?) PvE rogues - right now, it checks Deadly Poison only on debuff related events aka not on IP/DP after five stacks - another update is coming. Probably tomorrow.
File: Cutup - MoP09-16-11
After updating TickToxin, support f...
Posted By: Rakkar
After updating TickToxin, support for Serrated Blades is next in line. To work on that, I need a combat log snippet containing a few procs, and as my rogue is specced Combat/Assa, I need YOU (yes, you!) to provide it. If you are not familiar with logging, here's a quick walkthrough: Go to your favourite Training Dummy, preferably at...
File: Cutup - MoP09-14-11
I am mostly using simple textures a...
Posted By: Rakkar
I am mostly using simple textures and no borders for my frames, so i wouldn't have thought of changing the look of it. Thanks for your constructive feedback. But bear in mind that restoring basic functionality has higher priority than aestethics, and that I am only scratching on the surface of tsigo's and ColdDoT's work.
File: Cutup (Fan Update)09-14-11
I updated ColdDoT's latest version...
Posted By: Rakkar
I updated ColdDoT's latest version to work with World of Warcraft 4.2.2. - to be found at http://www.wowinterface.com/downloads/info20299-Cutup-Cataclysm.html.