Results: 115Comments by: Guardix
File: gxCooldowns03-19-11
I am cancelling my wow subscription...
Posted By: Guardix
I am cancelling my wow subscription soon, meaning I will stop updating/supporting this addon. Feel free to use the code as you like.
File: oUF_ResComm03-19-11
I am cancelling my wow subscription...
Posted By: Guardix
I am cancelling my wow subscription soon, meaning I will stop updating/supporting this addon. If anyone wishes to take over the project, please send me a PM and I'll contact an admin to transfer the author rights.
File: oUF_Gdx02-19-11
I would suggest you use oUF_Movable...
Posted By: Guardix
I would suggest you use oUF_MovableFrames, you apparently use a lower resolution, UI scale or something.
File: gxCooldowns02-19-11
I noticed this myself, but I'm not...
Posted By: Guardix
I noticed this myself, but I'm not sure what's causing it. Fighting Cho'gall once a week makes it quite difficult to point out the culprit. For now you need to /reload your interface and turn off lua errors for your own sake. I haven't played much lately and am mostly inactive apart from raiding 12 hours a week. So if you happen t...
File: oUF_ResComm12-31-10
That is because the addon is never...
Posted By: Guardix
That is because the addon is never loaded, only the librescomm library. You see, embeds.xml only holds information about the library. So if you use the in tukui.xml, the ouf plugin is actually never loaded. I guess that is something I can change, but it won't be within this week. I a...
File: oUF_ResComm12-10-10
Yey! LibResComm is updated, am goin...
Posted By: Guardix
Yey! LibResComm is updated, am going to test it to see if it the module works as it should. I already pushed it to my Github repository, so if you really need it, go find the latest commit there.
File: gxCooldowns11-24-10
Due to the new spell rank system, I...
Posted By: Guardix
Due to the new spell rank system, I had to change the cd detection from spell names to spell IDs. So instead of getting the spell name from the id, I decided to change the blacklist to hold spell ID. This means, unfortunately, that you need to readd the spells you had blacklisted before. I have not yet released a new version due t...
File: gxCooldowns11-21-10
Yes, that shouldn't be too much of...
Posted By: Guardix
Yes, that shouldn't be too much of a problem.
File: oUF_Gdx11-20-10
I tend to forget about the unit spe...
Posted By: Guardix
I tend to forget about the unit specific functions, so in addition to what I wrote earlier, you also need to remove: local buffs = self.Buffs buffs.num = 24 buffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 3) buffs.initialAnchor = "BOTTOMLEFT" buffs = "RIGHT" local debuffs = self.Debuffs debuffs.num = 8 debuffs:SetPoint("...
File: oUF_Gdx11-19-10
Find if (unit == "player" or unit...
Posted By: Guardix
Find if (unit == "player" or unit == "target") then local buffs = CreateFrame("Frame", nil, self) buffs:SetHeight(27) buffs:SetWidth(230) buffs:SetFrameStrata("LOW") buffs.size = 27 buffs.spacing = 2 buffs = "UP" buffs.PostCreateIcon = auraPostCreateIcon buffs.PostUpdate = auraPostUpdate buffs.PostUpdat...
File: oUF_Gdx11-17-10
I'm sorry but there is nothing I ca...
Posted By: Guardix
I'm sorry but there is nothing I can do to fix this. The aura icons are made from oUF, so once Haste gets a new version going that fully supports SecureAuraHeader the buffs will then be removable again. The only way you can remove buffs now is by doing a '/cancelaura buffname' macro.
File: gxCooldowns11-15-10
Try the latest revision on github,...
Posted By: Guardix
Try the latest revision on github, I know it fixes the swipe bug.
File: oUF_Gdx11-03-10
Originally posted by fnacke SIIII...
Posted By: Guardix
Originally posted by fnacke SIIIIIIICK! Thank you soooo much for all your help!! My pleasure ;)
File: oUF_Gdx11-02-10
Originally posted by fnacke okey,...
Posted By: Guardix
Originally posted by fnacke okey, everything works perfectly now, sick looks! however, 1 picture = more than 1000 words! http://img258.imageshack.us/img258/7172/hejhej.png Just a minor detail i would like to fix before being totally satisfied with these unitframes. appriciate the help i've gotten until now, understand if peopl...
File: gxCooldowns11-02-10
Originally posted by Alf Hi i lov...
Posted By: Guardix
Originally posted by Alf Hi i love your addon, thx alot for the great work! There is one option i however miss, would it be possible to add a option to move each button Independent. This would alow me to align them individually, its often hard to eye track a specifc spell while having alot of cds running in a long bar line, ontop i...
File: oUF_ResComm11-02-10
Re: LibResComm-1.0
Posted By: Guardix
Originally posted by myrroddin I just uploaded r61 of LibResComm-1.0 to Curse. I fixed a typo that I'm surprised still worked regardless for Revive. Also, I localized a slew of global variables and APIs, so response time should be faster. Just giving you a head's up! :) Okey! Will get a new release rolling asap. edit: App...
File: oUF_Gdx10-31-10
Originally posted by fnacke Showi...
Posted By: Guardix
Originally posted by fnacke Showing the problems i run into posting screenshots since its probably easier to understand. Changed all the 'cb.Reverse = true' to 'cb.Reverse = false' which gave me this (1=health. 2=castbars. sorry for not being pro in paint ;) ): http://img840.imageshack.us/img840/608/nameplateproblempainski.jpg co...
File: oUF_Gdx10-31-10
Originally posted by fnacke start...
Posted By: Guardix
Originally posted by fnacke starting off with saying that i love the way these frames look! however, jumping straight to my problem is that the targetframes health,energy/manabar and castbar is going "the wrong way", which in this case is going to the left instead of the right. Any chanse someone could give me a hand changing thi...
File: oUF_Gdx10-29-10
Originally posted by aapoo This l...
Posted By: Guardix
Originally posted by aapoo This looks very similar to the Tukui unitframes, have you stolen them, copied them or have tukz stolen them? Because they're awfully similare codewise aswell. Anyways, thanks for a solid base for my UI, will edit slightly but overall you hit gold with this unitframe :) The player and target frames...
File: gxCooldowns10-23-10
Originally posted by Wylder A bit...
Posted By: Guardix
Originally posted by Wylder A bit of an update... As I've been playing around with this more, I've noticed a few other issues. As reported below, none of my traps other than snake trap are triggering the cooldown. I've also noticed a few spells that I can't blacklist. The latest was "Terrifying Roar", my devilsaur's ability (ye...
File: gxCooldowns10-18-10
Originally posted by chinn I like...
Posted By: Guardix
Originally posted by chinn I like the button overlay in gxmedia. Now, I guess gxmedia has been abandoned. So, I want to modify your code to add the overlay. How can I add it?:rolleyes: First of all, it's not abandoned I just felt it didn't go well into this addon. To add it back in you need to first modify the TOC file to have...
File: gxCooldowns10-17-10
Ah I see, it has to be due to the f...
Posted By: Guardix
Ah I see, it has to be due to the fact that the cooldown starts when you start shooting. Should hopefully be fixed next release.
File: gxCooldowns10-17-10
You will have to use ButtonFacade a...
Posted By: Guardix
You will have to use ButtonFacade and change skin from there. There is a skin named Zoomed that should do what you ask.
File: gxCooldowns10-16-10
Next release will have an ugly fix...
Posted By: Guardix
Next release will have an ugly fix for the engineering enchants, it now scans the tooltip instead to identify if the item is enchanted. Also I will probably work with spellIDs only, but I guess it doesn't matter to you.
File: oUF_ResComm10-16-10
Originally posted by myrroddin I...
Posted By: Guardix
Originally posted by myrroddin I never even saw the ticket. One of the other authors must have dealt with it. Now I'm curious! Hey, BTW, check out the new API page for LRC, especially for the CanRes. Maybe you could use it to put icons on oUF bars for self ressers? Brilliant idea ;)