Results: 122Comments by: Fizzlemizz
File: Dominos03-29-14
Thank you muchly Tuller, it is grea...
Posted By: Fizzlemizz
Thank you muchly Tuller, it is greatly appreciated. Edit: And working like a charm :). 5.4.10 should fix that (not sure why I missed it in the first place :P)
File: Dominos03-29-14
Just installed 5.4.9 and my action...
Posted By: Fizzlemizz
Just installed 5.4.9 and my action bar 1 isn't paging when my rogue stealths/unstealths (if that's even a word :D), rolled back to 5.4.8 and it works as expected.
File: Discord Art02-12-14
Re: Older artwork
Posted By: Fizzlemizz
Hi kimdelee, Sadly I was never a part of the the Discord Mods or Underworld Nexus sites that hosted Lozareths addons and community colabarations back in the day. I originally revived DUF and DART to get my prefered UI back now I'm also working to make them a "current", viable alternative. Maybe a rummage around in the wayback...
File: FauxMazzle Beta02-09-14
Awesome! I used this back in the da...
Posted By: Fizzlemizz
Awesome! I used this back in the day for a couple expansions. Great job except for one thing. Each time you configure a new character, it completely overwrites the others. If I decide to use a different skin for different alts, I have to keep rerunning /fm. MazzleUI was awesome, this is just a pale substitute (as you've found out)...
File: FauxMazzle Beta01-27-14
Re: HUD
Posted By: Fizzlemizz
I do it so people can enjoy, so thank you also :). Perfect, thank you. Just upped the scale to 1.0 on the HUD. Again, thank you for bringing back this UI and all the work you do for it.
File: FauxMazzle Beta01-27-14
Re: New HUD
Posted By: Fizzlemizz
Hi Nonspecific, Sorry, no HUD configuration in-game yet (except for enabling/disabling) but in the \WTF\account\\SavedVariables\FauxMazzle.lua file there are the settings for the HUD. Just up the scale as desired while not logged in (settings get overwritten each time you logout). Tha class bars are part of Discord Unit Frames...
File: FauxMazzle Beta01-24-14
Thanks stevelongjr1971, The next...
Posted By: Fizzlemizz
Thanks stevelongjr1971, The next update (which will have a Mazz' style HUD) will clamp the side panels to the bottomleft/bottom right of the screen rather than attaching to the minimap border texture. This should (fingers crossed) fix that problem. I'll see if I can do something with the unit frames, I'm not sure the budget will s...
File: Discord Art Custom Textures01-20-14
I'm glad you found them usefull KgP...
Posted By: Fizzlemizz
I'm glad you found them usefull KgPanels or otherwise, enjoy. Hey Fizzlemizz, incase u do mind i stole them just tell me i delete them and will continue on my own tga files just got lack of time at this moment.
File: FauxMazzle Beta01-19-14
Which resolution are you using (I h...
Posted By: Fizzlemizz
Which resolution are you using (I have to admit I don't do much testing in 1200x1080 yet)? Just for clarity, the bottom artwork is actually 4 images, left, right, centre left, centre right. Am I correct theat when you logon the left and right images that don't line up with the sides of the screen but do when you target somone?...
File: FauxMazzle Beta01-19-14
Hey kasca, FauxMazzle currently...
Posted By: Fizzlemizz
Hey kasca, FauxMazzle currently only supports 1920x1200 and 1920x1080 (sort of) screen resolutions as a Beta. I hope to be adding better scaling as the Beta progresses, If you are using one of these screen resolutions can you describe what you mean by "it all off". Unit frames not positioned, parts of unit frames in the wron...
File: FauxMazzle Beta12-27-13
Re: Re: Re: Thanks
Posted By: Fizzlemizz
If I get it wrong, I expect to be set right ;). Maybe not seven years but a long time and the TBC API changes were quite dramatic. The chat settings are stored in :\program files\wow\WTF\Account\\\\chat-cache.txt. Make sure it's no read-only. Quartz OmniCC and a TomTom predecessor were part of the original MazzleUI. I'll see if...
File: FauxMazzle Beta12-27-13
Type /duf (you'll need to move the...
Posted By: Fizzlemizz
Type /duf (you'll need to move the DUF configuration window out of the way) and you will get a good idea of the overall realestate usage of FauxMazzle over and beyond the day-to-day. Chat frames: on the right hand side there is the combat log and loot frames split left/right and fit the bottom half of the right "castle" background...
File: FauxMazzle Beta12-26-13
I'll add it to the MoveAnything Con...
Posted By: Fizzlemizz
I'll add it to the MoveAnything Config. I'm thinking right hand side of the window above where the Xloot rolls are anchored? The left hand side is pretty full with unitframs, boss frames and tooltip. thoughts? It's the battle.net popup window that shows when Bnet friends log in & out. It might even pop up when someone sends a Bne...
File: FauxMazzle Beta12-26-13
Re: Re: Re: Issues
Posted By: Fizzlemizz
Thank you for that, I've just updated the RatingBuster link with the Curse location. Not sure what the toast frame is (Battle.Net toast frame?).
File: FauxMazzle Beta12-26-13
Re: Issues
Posted By: Fizzlemizz
I think your RatingsBuster might be out of date. I'm using r397 from Curse and line 6509 is part of the large SpellCritPerInt table not an execution code line. the file also containt the following comment: --5.0.4 (build 16016) GetPrimaryTalentTree() removed and replaced with GetSpecialization() I'll check out the others. F...
File: FauxMazzle Beta12-26-13
Re: Issues
Posted By: Fizzlemizz
Hi Excelis, thank you for trying FauxMazzle. Suggestions are always welcome. Going through the list: Map/Bag buttons were designed with the default artwork in mind and don't change size with the different skins. I use action/mouse buttons for these and they don't get much of a lookin so admittedly they could be a bit larger...
File: Discord Unit Frames12-01-13
Fixed for the next update. I re...
Posted By: Fizzlemizz
Fixed for the next update. I remember one; the elite texture doesn't hide/show properly when in combat, not sure if that is fixable though with the combat lock-down.
File: Discord Unit Frames11-30-13
Your testing is greatly appreciated...
Posted By: Fizzlemizz
Your testing is greatly appreciated again Relira. I know I've seen the occasional error related to combat lockdown, but keep forgetting to save them. As far as I know the only DUF message that would specifically mention combat is if trying to open the DUF_Options window while in combat.
File: Discord Unit Frames11-28-13
Thank you so much for testing Relir...
Posted By: Fizzlemizz
Thank you so much for testing Relira, there is definately a glich. I guess I know what I'm doing tomorrow ;). I'll get this fixed as soon as I can chase the answer down. Edit: I think I have this fixed (at last) but it still needs some testing so fingers crossed there will be an update in the next day or two. When, say, p...
File: Discord Unit Frames11-27-13
There's a lot that could be done to...
Posted By: Fizzlemizz
There's a lot that could be done to move code local that would make things more efficient. I'm not sure if it was a vanilla thing to create and call every function from the global space. My first attempt at lua was DUF in 4.3 so that level of change didn't enter my mind. I think I've been avoiding it ever since :D. I'll have a pla...
File: sRaidFrames11-26-13
It looks like the SRF page at Curse...
Posted By: Fizzlemizz
It looks like the SRF page at Curse was hit in an attack and has been returned to a new URL here.
File: FauxMazzle Beta11-26-13
Re: Errors
Posted By: Fizzlemizz
Hi Excelis, All three packages were updated with the latest Discord Library to ensure you didn't have to install them in any special order. In this case, you only need to install FauxMazzle as that was the only one that had any change other than the DiscLib. update. Having a look at my version (r763) of SRF which I believe is...
File: Discord Unit Frames11-25-13
Hi Relira, thank you for the input....
Posted By: Fizzlemizz
Hi Relira, thank you for the input. While what you are asking is possible, the object of the current design is to try and not trivialise health/mana number display as they keep growing but still compact larger numbers and stop them running off the screen. I'm also not sure how it would look distraction-wise if numbers kept bouncin...
File: Discord Art11-24-13
Re: CP conditional
Posted By: Fizzlemizz
Thank you Relira for using DART. Bringing this plus DUF and the DiscordLibrary into 4.x and then 5.x has been interesting :p and is by no means complete so thank you for reporting the error. Edit: Removed quick fix as a new version has been uploaded.
File: Discord Unit Frames11-19-13
No problem, I took no reply to mean...
Posted By: Fizzlemizz
No problem, I took no reply to mean it was working for you ;). Fizzlemizz Sorry it took so long to get back to you, thanks for the fix. Edit: removed a note as it was due my error :o