Quantcast
 
Results: 577Comments by: Fizzlemizz
File: FauxMazzle09-07-18
What I see and don't see i guess is...
Posted By: Fizzlemizz
What I see and don't see i guess is the problem :) Yea, a toggle to let us use default PB ui would be great. What I am not seeing that I would like to see is all the boarder art and stuff that is around the pets when they battle. I have other addons that I use when battling that add info about enemies and such and it really mes...
File: FauxMazzle09-04-18
Re: Re: Re: HUD Adjustment
Posted By: Fizzlemizz
Yeah I had a feeling that would be the case. It just bugs me not having the character in the center of it while zoomed out. Maybe some weird OCD! :p Thanks for the great UI and for keeping it up! Urlryn The "Centeredness" will change depending on camera angle. The character will be more centered the closer the camera gets t...
File: FauxMazzle09-04-18
Re: HUD Adjustment
Posted By: Fizzlemizz
Hey Fizzlemizz, Wondering where I can manually adjust the HUD settings? I need to move it up a bit higher than it is. Thanks Urlryn Hi Urlryn, That would have to be done in code as the HUD Y position is fixed to the centrre of the screen and would need to be changed each time you copied over the HUD file. With that in...
File: Discord Unit Frames08-28-18
Are you sure about that? ;0 Absolu...
Posted By: Fizzlemizz
Are you sure about that? ;0 Absolutely certain. Every addon you mention was written (re-written) post LibSharedMedia etc. whereas DUF is still the very early vanilla addon Loz. created. While it still works well, there are some things that would essentially require starting again at which point it is no longer DUF. There comes a...
File: Discord Unit Frames08-27-18
There is no way to know about textu...
Posted By: Fizzlemizz
There is no way to know about textures/fonts etc. except by adding them to an internal list. An addon can't read through folders on your computer (even those under the WoW game folder) and list the files in them. You would have to manually add textures and fonts to a list which would have to be saved between sessions. As for the 3...
File: Discord Unit Frames08-26-18
The only thing I can do now - is to...
Posted By: Fizzlemizz
The only thing I can do now - is to wish you the best of luck! :p Again, not sure whether its tactful to advice this - STUF unit frames give a great opportunity to use different scripting patterns with absolutely no effect on FPS. Maybe you could try it and figure out how to make it work! Thank you so much for your work and kee...
File: FauxMazzle08-26-18
Hi dakender, FauxMazzle is using...
Posted By: Fizzlemizz
Hi dakender, FauxMazzle is using the default bet battle frames, it just moves/hides them to fit into bottom heavy style of the UI. If you can let me know what you are seeing different since the last update I will look into it. I could look into the possibility of adding an option to just leave the default PB UI. Having problems...
File: Discord Unit Frames08-26-18
This thread has given me some thoug...
Posted By: Fizzlemizz
This thread has given me some thoughts into looking at how to make text processing more flexible especially given that, as far as I'm aware, it hasn't been looked at much since vanilla and many things have changed or moved on. The IF PLAYER/IF NPC might actually be a good start. I not sure a full blown ffa scripting engine is the...
File: Discord Unit Frames08-25-18
DUF doesn't have a scripting engine...
Posted By: Fizzlemizz
DUF doesn't have a scripting engine for "if this then that or something else end" etc. Probably the closes you could come is: have one textbox set up with Class Context, $nr for the text and select Hide if unit doesn't use mana. have a second text box with Reaction Context and $cy for the text. I don't think it wouldn't...
File: Discord Unit Frames08-24-18
It looks like things have changed o...
Posted By: Fizzlemizz
It looks like things have changed over the years. $cy uses the UnitClass function which if memory serves NPCs used to have but that appears to have been removed at some point in time so now UnitClass returns the name or "job description" for NPCs. I hadn't noticed until you pointed it out. It makes $cy a bit redundant atm unless t...
File: Discord Unit Frames08-24-18
With the Health/Mana contexts, thes...
Posted By: Fizzlemizz
With the Health/Mana contexts, these re-colour the element based on context settings while they are less than 100%. On reaching 100% it uses the "default" colour set for that element ie. Background or Border Base colour setting. With the health/Mana, in order to reduce the impact on frame rates etc. these updates on happen when th...
File: Discord Unit Frames08-23-18
There are some settings that don't...
Posted By: Fizzlemizz
There are some settings that don't get applied (or get modified in a not always what you expect manner) while the DUF configuration window is open. If you set the background to Class, close the window, the class setting should be applied to the background. Testing can also be a little bit tricky depending on settings because in s...
File: Discord Unit Frames08-23-18
Ok, I see. I will take a look at wh...
Posted By: Fizzlemizz
Ok, I see. I will take a look at what is happening and if I can, what is supposed to be happening with these settings. There does seem to be some inconsistency going on.
File: Discord Unit Frames08-23-18
Now, another "issue" I've ran into...
Posted By: Fizzlemizz
Now, another "issue" I've ran into - the colouring of the Mana Bar Background. In the "Base" options window of the Mana Bar, I set the Color Context of the Background to "Mana". This doesn't change the color of the background to red or at least looking like rage bar color (since I'm a warrior). In fact, the color doesn't change at...
File: Discord Unit Frames08-23-18
Hi pp0000656, Thank you for trying...
Posted By: Fizzlemizz
Hi pp0000656, Thank you for trying DUF. If under the Special Settings tab for the text box you set the Text Colour to white and, as you have done, use $cz to change the text to the power colour you can then use $cs before the % text to return to your default Text Colour. Have fun!
File: FauxMazzle08-18-18
Re: error
Posted By: Fizzlemizz
Apparently you managed to activate rune number 33 out of a total available of 6. I applaude your prowess at DeathKnighting ;). (DUF didn't have any changes in the latest release). I just got my DK through the intro a little earlier so I'll have a run around and see what's happening, get an workaround out asap. Thank you again...
File: FauxMazzle08-13-18
3 1 Trade Trade Trade Interest...
Posted By: Fizzlemizz
3 1 Trade Trade Trade Interesting, the 3 1 Trade I understand but Trade Trade is not right. That would indicate something is triggering the chat elsewhere which is possibly related to the new communities. Something to work on. Any chance I could get a list of any non-FM addons? Just in case there is some obscure function hoo...
File: FauxMazzle08-13-18
Edit: one small test. If you run th...
Posted By: Fizzlemizz
Edit: one small test. If you run the following after getting the error and before doing anything else, could you list the result printed to chat for me? /run for i=1, 20 do local f = _G if f then for index, value in pairs(f.channelList) do print(i, index, value) end end end End Edit To save yourself the agravation, as a tempor...
File: FauxMazzle08-13-18
Hope im not confusing you.. Basical...
Posted By: Fizzlemizz
Hope im not confusing you.. Basically if i do the /run command you gave then do a /reload it fixes the problem but as soon as another reload happens then its back.. This has me well and truly stumped and I'm not sure where next. If there is no /FM in that process then there seems to be a server side saved settings issue. I will...
File: FauxMazzle08-13-18
yes it says Trade in the chat windo...
Posted By: Fizzlemizz
yes it says Trade in the chat window.. For some reason the chat profile isn't being cleared properly during the /FM chat reset. If you type (paste) /run for i=1, 10 do ChatFrame_RemoveAllChannels(_G) end does that remove the error (you should no longer get Trade chat to the Trade channel frame). If no error then running the...
File: FauxMazzle08-13-18
I accidently left a debug line the...
Posted By: Fizzlemizz
I accidently left a debug line the the Prat version in the .zip so it should print to General the channel name that is about to throw an error. A number shouldn't cause an error (/2 /1 etc.) but a string will. Is anything being printed to the General chat when an error occures? Yes no matter what i type rather it be enter to type...
File: FauxMazzle08-13-18
Re: New Addons folder and WTF folder
Posted By: Fizzlemizz
If you just type /2 Do you get a printout in chat? Do you get anything if you just press ? If you /2 ok, does that appear under the Trade button display. Sorry for this.
File: FauxMazzle08-13-18
Having a look at the errors and it...
Posted By: Fizzlemizz
Having a look at the errors and it might be comming from an addon with an embedded out of date ACE library hitting the new author errors included with this xpac. If you just have the addons from the .zip installed an no others, what happens? Im using everything in the latest zip file from here.. ive tried a whole new WTF too b...
File: FauxMazzle08-13-18
This is pointing to something else...
Posted By: Fizzlemizz
This is pointing to something else altogether. If you are using the Prat from the latest FM build, there should be no errors on login from any addon in the .zip. The Prat errors of the last days when logging in were caused by a space in two blank lines in the Prat .toc file after the ## Interface line (line 1). I deleted those l...
File: FauxMazzle08-12-18
Re: errors persist
Posted By: Fizzlemizz
Hi legion3pm. This looks like the error the update is supposed to fix but I haven't seen it since I made the change. I'll keep digging. I guess it's possible the WTF\Account\\\\chat-cache.txt file didn't get properly re-set. If you delete that before logging in and run the /FM process does that help? I've got the newest releas...