Quantcast
 
Results: 9Comments by: Voorije
File: RuneWatch09-03-08
Re: Re: Re: Graphics
Posted By: Voorije
Originally posted by Aurorablade would you consider allowing for diffrent rune styles, like instead of the defualt graphics? (yes i like pretty things) It's one of my planned features actually. *NOTE, Comments from this point onward have been disabled.*
File: RuneWatch08-30-08
Re: Graphics
Posted By: Voorije
Originally posted by skwidspawn One of the things I loved about this mod was how simple it was visually, that and it did absolutely everything I needed it to, except show RP (which it now does). Personally not a big fan of the new graphics, and would prefer the addon without the art. Nice work on the RP counter! Thanks, I'm...
File: RuneWatch08-29-08
Originally posted by Sentient Wha...
Posted By: Voorije
Originally posted by Sentient Whatever frames I used to test this (in case it was a graphical bug) Death Rune mastery did not give me death runes. I sent a bug report myself. Yea I was fairly certain it was a client bug and not one in my mod. I had death runes working before the aug 21st patch which is when it seems the death r...
File: RuneWatch08-29-08
Originally posted by boobox Bug:...
Posted By: Voorije
Originally posted by boobox Bug: Not sure if this is a beta bug or your addon but my blood specced DK has death rune mastery and when i use death strike it does not seem to change the runes into death runes. When I noticed this myself, I inquired, apparantly Death Rune Mastery is broken. The code I use for updating the rune...
File: RuneWatch08-14-08
Originally posted by Jzar There a...
Posted By: Voorije
Originally posted by Jzar There appear to be several bugs with this. I'm not sure on exactly what the bahavior is, since I can't see the original runes, though. But it appears that if I die while in combat, there's a good chance for my runes to continue past 0 and start counting negative numbers. There's also a pretty good chanc...
File: RuneWatch08-10-08
Re: Suggestion...
Posted By: Voorije
Originally posted by CurtisTheGreat Allow the runes to be moved individually, instead of just as a group. Would allow for more flexibility. :) Also, I'm not sure if there is supposed to be any kind of config with the mod, but doing /runewatch config just brings up a window with one option: "locked". If that's how it is s...
File: Battle Bar08-01-08
Originally posted by blackpandemic...
Posted By: Voorije
Originally posted by blackpandemic I'll install it again (new one) and give it a go. I leave for 2 weeks without WoW soon so that report may have to wait until I get back to school :P Although I don't have the exact error text from BugSack, the error that occured thousands of times was only about 1 line long (which makes me thin...
File: Battle Bar07-30-08
Update: I ran BattleBar 0.3 Beta...
Posted By: Voorije
Update: I ran BattleBar 0.3 Beta (Downloaded from site, ie. exact same thing you get) on a fresh computer, deleted all UI-Mods & WTF Folder, installed BattleBar alone. Runs fune, works perfectly out of the box (zip). http://images.reanmachine.com/wow/BattleBar-FreshComp-Working.jpg As you can see it's up and running and o...
File: Battle Bar07-30-08
Something is very very wrong then,...
Posted By: Voorije
Something is very very wrong then, that sounds like a syntax error, you may have a conflicting mod. I tested this mod on a fresh copy of WoW and it ran fine for me. If there's a syntax error caused by something (conflicting mod, something i missed) it'll cause a cascade of failures in the files which makes the entire mod inoper...