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Results: 2242Comments by: Phanx
File: Grid08-24-16
Grid uses LibSharedMedia-3.0 for ba...
Posted By: Phanx
Grid uses LibSharedMedia-3.0 for bar textures (and fonts) so the selection depends on what textures are registered. Most likely you had another addon that was registering a bunch of textures, and are no longer using that addon. You can use the SharedMedia package to add a ton of textures (and fonts); it probably includes whatever you...
File: PhanxBuffs08-23-16
I haven't had time to look at it ye...
Posted By: Phanx
I haven't had time to look at it yet, but if it works without Masque, the problem is most likely that your Masque skin is using a bad texture for the "border" layer. Since you're using CleanIcons and your desired look is "no border, just the bare icon" you're probably better off just disabling Masque support in PhanxBuffs: /run Ph...
File: oUF Phanx08-23-16
Check the "Show default" option at...
Posted By: Phanx
Check the "Show default" option at the top of the aura config panel. Then you can see the predefined buffs and debuffs, and change settings for them. You can't delete them, but you can set them to "never show".
File: PhanxBuffs08-20-16
Looks like a problem with your Masq...
Posted By: Phanx
Looks like a problem with your Masque skin. Does it still happen if you disable Masque? Which skin are you using?
File: PhanxBuffs08-19-16
I have problems with my debuffs. Th...
Posted By: Phanx
I have problems with my debuffs. The icons looking like a grid icons I don't know what that means. Can you post a screenshot?
File: Grid08-18-16
Please post in the Lua/XML Help for...
Posted By: Phanx
Please post in the Lua/XML Help forum for help with writing or changing addon code. I read and respond to almost every thread posted there, but this page is for support of the official release version of Grid only.
File: Grid08-18-16
There's zero chance I will ever add...
Posted By: Phanx
There's zero chance I will ever add that kind of border in Grid itself, but the code in this forum thread should still work just fine today, though it will need adjustments to work with whatever border addon you're using. If you need more help with that, post in the forum thread.
File: oUF Phanx08-17-16
Party Cast Bars overlap with other...
Posted By: Phanx
Party Cast Bars overlap with other Party Members Thanks for the screenshot. I don't think I've ever actually enabled castbars on the party frames. Party Pets show even if there are no pets This bug has been around for a while, and is a bug in oUF, or maybe even in Blizzard code, rather than in my layout; the problem is that...
File: oUF Phanx08-16-16
i get =true Are you using OmniCC...
Posted By: Phanx
i get =true Are you using OmniCC or any similar addon? is it possible to show my debuffs on the player frame? Boss debuffs should already be shown on your frame, and debuffs you can dispel should highlight the frame border. Debuffs that stun/silence/etc you should trigger the default "loss of control" UI in the middle of you...
File: PhanxChat08-15-16
Open the Core.lua file in Notepad o...
Posted By: Phanx
Open the Core.lua file in Notepad or another plain-text editor and edit the STRING_STYLE value near the top. You can edit a few other template values nearby as well. Pay close attention to the comments for each value.
File: oUF Phanx08-15-16
Are you using OmniCC or something s...
Posted By: Phanx
Are you using OmniCC or something similar? What do you get in the chat frame if you put the mouse over the icon on the right and type the following: /dump GetMouseFocus().timer The aura size is determined by the frame height. If you want some other size, you'll have to edit the code. If you need more help with that, please post...
File: oUF Phanx08-15-16
@adawong: Can you give me a step b...
Posted By: Phanx
@adawong: Can you give me a step by step description of what you do that makes that happen, and a screenshot?
File: oUF Phanx08-15-16
It should be a colored dot indicati...
Posted By: Phanx
It should be a colored dot indicating the PvP state for player-controlled units. Are you changing your UI font by placing font files in your WoW folder, rather than by using an addon to do it? If so, then the PvP dot is showing up as a question mark because the font you replaced ARIAL.TTF with doesn't include a glyph for the "bullet...
File: PhanxTooltip08-15-16
There are already about 784932432 a...
Posted By: Phanx
There are already about 784932432 addons that do nothing but add IDs to tooltips -- any of them will work with PhanxTooltip or any other tooltip addon. No need for me to reinvent the wheel. Give this one a try.
File: Grid08-15-16
Why bother telling me you'll stop u...
Posted By: Phanx
Why bother telling me you'll stop using the addon if you didn't intend for that to motivate me to take action to avoid it happening? That's exactly what a threat is; it doesn't need to be violent or extreme to qualify. I played for 10 years, so the fact that I don't play now is irrelevant. I understood your request just fine. I st...
File: oUF Phanx08-14-16
Fixed in 7.0.3.1
Posted By: Phanx
Fixed in 7.0.3.1
File: Grid08-13-16
I'm always amused when people threa...
Posted By: Phanx
I'm always amused when people threaten to stop using an addon if some change they want isn't made to it, like that will have any effect on me whatsoever. :rolleyes: That said, if you'd bothered to read the addon description and click the link to the ticket tracker, there's already a feature request ticket for manual group filters,...
File: Grid08-12-16
No, it's not set to 40 man. It's se...
Posted By: Phanx
No, it's not set to 40 man. It's set to "automatic" -- if there are 25 players in your group, you should see a layout sized for 25 players; if there are 8 players in your group, you should see a layout sized for 10 players; etc. If you're seeing the layout sized incorrectly in some situation, please provide more information -- where...
File: PhanxChat08-10-16
@Ginji: For emotes, just type them...
Posted By: Phanx
@Ginji: For emotes, just type them. Typing "/wave" is faster than clicking a button and finding "/wave" in the menu and clicking on it anyway. Plus, the emote menu doesn't even show all of the available emotes, or at least it didn't the last time I looked at it some time back in the Burning Crusade. For languages, I don't think t...
File: WorldFlightMap08-03-16
Eastern Kingdoms continent map: ht...
Posted By: Phanx
Eastern Kingdoms continent map: https://i.imgur.com/BHRLPf0g.jpg Eversong Woods zone map: http://i.imgur.com/S0FS5yU.jpg
File: PhanxBuffs08-02-16
Nope. There's absolutely no point i...
Posted By: Phanx
Nope. There's absolutely no point in seeing "60m" on the screen -- that's way too far in the future to have anything to do with your gameplay now. If you want the extra clutter, you can edit the code, but you're on your own with that.
File: GridStatusHealTrace08-02-16
Unfortunately if it's the same spel...
Posted By: Phanx
Unfortunately if it's the same spell ID, you're out of luck, at least as far as this addon goes; I don't plan to add any spell-specific logic, and any generic "only show the initial heal target" logic would break functionality for other spells like Chain Heal. It would certainly be possible, and not very hard, to write a Trail of Lig...
File: GridStatusHealTrace08-02-16
I don't have a priest, so you'll ha...
Posted By: Phanx
I don't have a priest, so you'll have to explain Trail of Light a little better for me... based on the tooltip text on Wowhead, it sounds like it works this way: - You cast Flash Heal on Player A - Player A is healed for 100 - You cast Flash Heal on Player B - Player B is healed for 100 - Player A is healed for 40 - You cast...
File: BlizzBugsSuck08-02-16
7.0.3.0 Fixed the error when shi...
Posted By: Phanx
7.0.3.0 Fixed the error when shift-clicking on header rows in tradeskill UI Fixed the error when mousing over the Nameplate Motion Type dropdown in Interface Options > Name if you'd previously chosen the "Spreading Nameplates" option, which has now been removed from the game Removed the fix for shift-click pet journal list butto...
File: PhanxBuffs08-02-16
Should be fixed in 7.0.3.2. I forgo...
Posted By: Phanx
Should be fixed in 7.0.3.2. I forgot to mention it in the changelog, but I also cleaned out some old code, some of which was causing the mage error.