Results: 12Comments by: Melikae
File: Archy - Archaeology Assistant05-13-11
About the fishing problem... for me...
Posted By: Melikae
About the fishing problem... for me it worked great to have Archy in my LDB bar and just hide it with a click when I'm fishing, then repopping it as soon as I'm done (works with FishermansFriend at least).
File: EventHorizon - DemoLock Icon09-14-10
I have an issue with this and my ow...
Posted By: Melikae
I have an issue with this and my own config... As soon as you use a predefined anchor in your myconfig.lua there ist no point of EventHorizonHandle available for your addon to fetch. I'm good enough in interpreting code to find that problem, but after 3h of trying to change it I don't think my (very) limited knowledge of lua wi...
File: Cellular07-26-10
Besides the crashing problems since...
Posted By: Melikae
Besides the crashing problems since 3.3.5 I have two other problems which disappeared after uninstalling Cellular: 1) When whispering RealID friends and WoW friends at the same time trying to switch between conversations results in a stack overflow error (iirc). 2) Being invited to a RealID Chat resulted in no window showing at...
File: PhanxChat03-25-10
This is the error I get with the ne...
Posted By: Melikae
This is the error I get with the newest version: 1x PhanxChat-3.3.3.64-beta\PhanxChat.lua:346: attempt to index global 'channels' (a nil value) (tail call): ?: Interface\FrameXML\ChatFrame.lua:2676: in function : (tail call): ?: (tail call): ?: Interface\FrameXML\ChatFrame.lua:2322: in fun...
File: cargBags_Nivaya09-27-09
I seem to only get the error after...
Posted By: Melikae
I seem to only get the error after patches, if I understand your code right, you try to sort bags and bank!? Maybe it's a problem with getting that much item info at once? Disabling cbNiv and reenabling it after checking bag and bank does the trick for me... Hope this helps in any way, I'm not good enough in lua to really help...
File: easyDestro09-01-09
Just checked the Buffet code and it...
Posted By: Melikae
Just checked the Buffet code and it does not change macros in combat (as that would be impossible afaik ;) It rather does what xtoq said, it makes a macro out of combat that you can use in combat. It makes you use Pot and Stone after one another using a castsequence.
File: easyDestro09-01-09
Instead it edits macros on the fly...
Posted By: Melikae
Instead it edits macros on the fly (out of combat) to provide you with the best food, water, potions, stones, and bandages. It will most probably not be possible to change macros in combat, if such things where possible, don't you think the Decursive authors would have use them instead of changing to a mere debuff display!?
File: easyDestro08-19-09
Nice idea for all those people maki...
Posted By: Melikae
Nice idea for all those people making threads "Omg, my dps sucks, gief rotation!" ^^ Though I saw that you schedule conflag right after Immolate, which isn't an optimal solution. Most calculations say it's a bit better to cast a filler first, to use the time the server and client need to recognize that Immo is up and conflag can b...
File: tekticles08-18-09
I'm experiencing some odd behaviour...
Posted By: Melikae
I'm experiencing some odd behaviour using tekticles together with PitBull. I'm using Calibri Bold for all texts on my PB4 frames and the player and pet texts show as normal Calibri after login. After some time or zoning the texts are set to Bold as they should be all the time ;)
File: DrainSoulTimer01-29-09
Triggering the sound option doesn't...
Posted By: Melikae
Triggering the sound option doesn't disable the sound for me. And tbh I'd love to keep the tick-sound, while the quaddamage is plain annoying... any chance that you make it possible to disable one sound but still get the other one?
File: eXPeritia10-19-08
Two things :)
Posted By: Melikae
Just started using this mod on my mage and it's awesome, just noticed that the rested bar is shown even if it's on more than 100% which causes it to be far to the right of the mod... And is there any way to make the mod show all the time? Didn't find any option to do so and I'd like it not to fade the whole time when leveling (a...
File: StatBlock_Money09-10-08
Possible Bug with colors
Posted By: Melikae
Just had the problem that the colors for the silver and copper values are shown in the same color as the "g", looking like this: 200 g 25 s 37 c Otherwise your statblock addons are perfect :D