Results: 76Comments by: fuda01
File: Aurora: Missing Textures11-08-14
Nice to see you are using this too...
Posted By: fuda01
Nice to see you are using this too :D Glad I can do something for you! What do you think about this? Or woud you prefere just the skulls? The colors are based on the the Color of the Instance swirl... left Hero right Mystic bottom normal. http://i.imgur.com/jpmGcf4.jpg Looks nice ;) Thanks for the fast response.
File: Aurora: Missing Textures11-07-14
Hi tony ;) Found a "bug": you can'...
Posted By: fuda01
Hi tony ;) Found a "bug": you can't see the active raid difficulty at the minimap anymore. Here's a pic with activated and deactivated aurora: http://i.imgur.com/0fgMA5M.png As you can see the background that shows the difficulty is hidden. Would be nice to see this fixed. Nice addon and keep up the good work!
File: Vex Power11-04-14
2. I'm still stucked in making 1px...
Posted By: fuda01
2. I'm still stucked in making 1px borders for the combopoints. It works fine for normal combopoints if i set insets all to 1 and bordersize to 4 but when I use this same profil with same settings as WL it shows a 4px border around the bar :( Just looked into the code and came to the conclusion to remove the alt. powerbar as a Com...
File: Vex Power11-04-14
1. But how? I have set up one profi...
Posted By: fuda01
1. But how? I have set up one profil to be the global profil and I can't get it to change color based on class. It always uses the "Current" color set. You can now change the colors of the ComboPoints at "ComboPoints" -> "Layout". I moved it since it makes much more sense there.
File: Vex Power11-04-14
1. But how? I have set up one profi...
Posted By: fuda01
1. But how? I have set up one profil to be the global profil and I can't get it to change color based on class. It always uses the "Current" color set. have you enabled "advanced options" ? You can do so on the top of nearly every option panel 2. I'm still stucked in making 1px borders for the combopoints. It works fine for norm...
File: Aurora11-01-14
Hi, love this addon. Unfortunately...
Posted By: fuda01
Hi, love this addon. Unfortunately the button of a scroll bar is nearly invisible when the window isn't in front of a very bright background. Would love to see a fix on that.
File: Vex Power11-01-14
However, I am running into an issue...
Posted By: fuda01
However, I am running into an issue that is driving me mad. To put it simply, I have the Global Defaults for each class to load the Global Color Presets of each said class (Monk is set to load Monk preset, Pally to load Pally, etc.). Unfortunately, when I swap characters, everything is colored wrong. For instance, when I am on my Mon...
File: Vex Power11-01-14
However, I am running into an issue...
Posted By: fuda01
However, I am running into an issue that is driving me mad. To put it simply, I have the Global Defaults for each class to load the Global Color Presets of each said class (Monk is set to load Monk preset, Pally to load Pally, etc.). Unfortunately, when I swap characters, everything is colored wrong. For instance, when I am on my Mon...
File: Vex Power10-31-14
reproduced, fixed, uploaded ty for...
Posted By: fuda01
reproduced, fixed, uploaded ty for reporting
File: Vex Power10-31-14
4. I did not change anything inside...
Posted By: fuda01
4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work: Friend of mine tested it and he also couldn't reproduce the problem. Again I'm very sure I fixed that bug a few versions ago. Its very easy to reproduce this time using Version:...
File: Vex Power10-27-14
2. One move thing without an inset...
Posted By: fuda01
2. One move thing without an inset and offset option its impossible to create an 1px border around the combo points, a backdrop texture woud be even better for that :( added in newest alpha 3. /vexpower slash command is not working right too, you have too call it twice in your lua so that it opens the menu of vexpower not the B...
File: Vex Power10-27-14
1. Yep I have enabled this 3 option...
Posted By: fuda01
1. Yep I have enabled this 3 options now there is a new bar above the normal combo points bar for the last 5 combo points. But how do I change the hight or position of this? I'd like to have this bar overlayed with the original combo points. Currently those settings don't exist. However they are on my to-do-list and it shouldn't be...
File: Vex Runes10-26-14
fixed a bug that would lead to incc...
Posted By: fuda01
fixed a bug that would lead to inccorect display of runes after loading screens
File: Vex Power10-26-14
BTW the Color and Opacity option of...
Posted By: fuda01
BTW the Color and Opacity option of point 7-10 don't work! It only works for 1-5 and 6 I couldn't reproduce that problem. I switched colors in the optionpanels Combopoints->Colors and Global Color Sets and all colors and opacities (for CP 7-10) were changeable and were saved after a reload ui. Do you have more information for...
File: Vex Power10-26-14
Is there a way to move and resize t...
Posted By: fuda01
Is there a way to move and resize the 5-10 combo points from rogues seperated from the other combo points? I'd like to have them on top overlayed to the others but only halve of the size as the first 5 points. :D Options ->VexPower->ComboPoints->Class-specifics activate the last 2 options for the rogue. But as stated above those o...
File: Vex Runes10-26-14
I just released a new version with...
Posted By: fuda01
I just released a new version with the updated version number and a fix to the "fix to vexpower"-option that stopped working since the last vexpower update
File: Vex Runes10-26-14
Re: Re: Re: Runes
Posted By: fuda01
Hey fuda I just want to tell you that this is still working fine in WoD, just needs a toc update thats all. So I remeber you said you won't update this but why if its only changing the number to 60000? As far as I know, there are quite many bugs happening with this addon. Updating the version number would implicate, that I also...
File: Vex Runes10-25-14
Re: Runes
Posted By: fuda01
Hey fuda I just want to tell you that this is still working fine in WoD, just needs a toc update thats all. So I remeber you said you won't update this but why if its only changing the number to 60000? As far as I know, there are quite many bugs happening with this addon. Updating the version number would implicate, that I also...
File: Vex Power10-24-14
Loving the "Keep ComboPoints" featu...
Posted By: fuda01
Loving the "Keep ComboPoints" feature, but it currently has a bug. When you are not targetting an enemy, and you consume the combo points, they do not disappear. fixed
File: Vex Power10-24-14
Loving the "Keep ComboPoints" featu...
Posted By: fuda01
Loving the "Keep ComboPoints" feature, but it currently has a bug. When you are not targetting an enemy, and you consume the combo points, they do not disappear. Will check on that right away
File: Vex Power10-22-14
Re: bug since latest update
Posted By: fuda01
on my monk. im trying third time to configure it, and 2 times it vanished with my settings reset on next login. 265x vexpower\core\initialize.lua:76: attempt to call field 'panel' (a nil value) vexpower\core\initialize.lua:76: in function `core' vexpower\vexpower-v1.17.lua:92: in function Locals: s...
File: Vex Power10-22-14
Do any of the hunter specs have com...
Posted By: fuda01
Do any of the hunter specs have combopoints? Currently there's only the beastmaster with the frenzy-buff tracked as combopoints. I'm not up to date with most classes, but i can't think of any more reasonable buffs/debuffs to track. When i updated it for myself just removed all of the hunters spell ids - BUT it woud be nice to...
File: Vex Power10-21-14
sry, didnt know about the bug, jus...
Posted By: fuda01
sry, didnt know about the bug, just pushed a new alpha with a deactivated line. That way the error won't occure, but the marksman CPs wont work. I'll work on it when I come home Just checked the bug and found out that the buff the addon would track as combopoints for marksman hunters doesn't exist anymore. So I just deleted it from...
File: Vex Power10-20-14
Thanks for the update but I guess f...
Posted By: fuda01
Thanks for the update but I guess from looking into the lua that the bug with hunters is not yet fixed: vexpower\core\text.lua:124: Usage: UnitBuff("unit", or ) : in function `UnitBuff' vexpower\core\text.lua:124: in function `vexpower_Text_getTimeBuff' vexpower\core\text.lua:71: in function `vexpower_Text_getTimeData' vexpower...
File: Vex Power10-20-14
Will you update this for WoD tomorr...
Posted By: fuda01
Will you update this for WoD tomorrow? *Crosses fingers* Shadow can hold more orbs etc :S Just uploaded a new "looks stable"-alpha (friend tested it for some time while I was away). Go to http://www.wowace.com/addons/vexcombo/ to get it. Rewriting most functions of the addon made it impossible for me to let the user keep the se...