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Results: 12Comments by: Neronix
File: FruityLoots07-14-06
Thanks again for a brilliant mod....
Posted By: Neronix
Thanks again for a brilliant mod. @Speak: You shouldn't delete /libs. Because of how embeds work, only one copy of the lib gets loaded into memory anyway. Secondly, non-coders shouldn't download and install Ace2 as a mod. Embeds are for developers to handle, so users don't have to worry about them.
File: Ace207-03-06
Er... Third!
Posted By: Neronix
Health Warning: May cause excessive salivation
File: ShardAce06-17-06
I love you long time
Posted By: Neronix
I love you long time
File: NanoStats05-22-06
Coming soon :) Originally posted...
Posted By: Neronix
Coming soon :) Originally posted by Supernico any chance to get a fubar plugin for nanostats ? :) hope I won't get killed for saying that :P
File: Lexan05-21-06
I'll deal with it Originally pos...
Posted By: Neronix
I'll deal with it Originally posted by Thrae After trial-and-error disabling and re-enabling mods one-by-one, I have found Lexan disables your ability to click on NPCs, turn the camera, etc. (essentially use the mouse buttons) if you use MetaMap and even if you enable "MapActionMode".
File: NanoStats05-21-06
Tested it out in the lua console:...
Posted By: Neronix
Tested it out in the lua console: > kek = "Your Example Attack crits Dr 2 for 1300 fire damage" > string.find(kek ," %d+") > print(string.find(kek ," %d+")) 25 27 > print(string.sub(kek, string.find(kek ," %d+"))) 2 Doesn't work :( Also spent all day the other day trying to figure out a pattern that would work to no...
File: NanoStats05-20-06
Re: Quick, add some bloat!
Posted By: Neronix
Haha, I was about to kill you until I got halfway through reading that xD Originally posted by Kailef Hey, I was wondering if you could add the ability to track your average damage compared to the other damage it is able to collect in the combat log, to see how well you are doing over time. And maybe have it draw a graph that...
File: KombatStats05-19-06
Hey, I came across your mod today a...
Posted By: Neronix
Hey, I came across your mod today and I think it's pretty cool. I'd like to suggest that you use BabbleLib Core in your parser. It'll save you lots of code and maybe a headache or 2 (Certainly did for me :P) More specifically, the method to use is BabbleLib:Deformat() Example: arg1 = "Your Crazy Swing Attack crits Prarie Do...
File: Lexan05-15-06
I'll see what I can do about it. R...
Posted By: Neronix
I'll see what I can do about it. Right now, my highest priority is NanoStats so it'll be at least a few days
File: NanoStats05-15-06
I'll go figure out a solution. Fail...
Posted By: Neronix
I'll go figure out a solution. Failing that, I'll convert the parsers to a BabbleLib:Deformat based system, which would work without exceptions, but be a bit slower.
File: Lexan05-15-06
Originally posted by ploof this m...
Posted By: Neronix
Originally posted by ploof this mod is amazing. Only one thing to suggest, functionality I would really like to see: using the escape key to close the ah. I miss this one thing :) The Esc thing is a welcome side effect of removing the frame from the UIPanels system, which is how the mod works. You are the only one so fa...
File: Lexan04-17-06
That's AutoBar. You should be able...
Posted By: Neronix
That's AutoBar. You should be able to find it on all the major mod sites