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Results: 28Comments by: raysmith
File: Ion09-25-16
New error
Posted By: raysmith
Just got this after teleporting somewhere on my mage (the teleport spell was on an automatically generated flyout, I'd selected a location from the list which casts it immediately vs just clicking the previously selected one, that could be a factor). Message: Interface\AddOns\Ion\Ion_Bars.lua:1210: attempt to perform arithmetic on...
File: Ion09-17-16
Re: Re: How are abilities activated in Ion?
Posted By: raysmith
If you are talking about dragging Milling from the spellbook to an ION bar, the macro created is /cast Milling(). What I mean is if I drag Milling onto my 1 button and I hit the 1 button, what command does Ion send in order to cause the Mill to happen?
File: Ion09-17-16
How are abilities activated in Ion?
Posted By: raysmith
SLO, I'm having issues with another add-on picking up actions triggered from Ion. Specifically, something like Milling from Ion doesn't trigger the add-on (Prospect Me) to count the mill results but when I Mill out of the spellbook or from a Blizzard bar (if I re-enable them through Ion) then it is counted. The author of that add...
File: Ion09-12-16
I find 2 issues 1. My Underwater...
Posted By: raysmith
I find 2 issues 1. My Underwater Breath Bar and my fatigue bar disappear when I use Ion. This is controlled by a status bar of type Mirror... I have a Mirror bar set with 6 horizontal bars (Status Bar Count: 6, Column: 1) that works fine for me for things like breath and fatigue. If you don't have one of those set up or if...
File: Ion08-27-16
Preventing abilities from populating the Blizzard bar on spec change?
Posted By: raysmith
This isn't directly Ion-related but I thought I'd ask in here. With the pared new specs I'm not populating all of my hotkeys at the moment but when I change specs the Blizzard bar (which I have hidden) is populated with random abilities from that spec which means that unused buttons on the Ion action bar will still activate abilitie...
File: Ion08-19-16
Re: Re: Re: Re: Pet bar is still always showing the grid
Posted By: raysmith
That is the correct folder and should fix the showing for characters without pets. The grid is a separate issue that you pointed out in your code comment a while back in which the function that should be handling it stops before anything can be done. I just looked at some of the code on Github to see if that was something I did and...
File: Ion08-17-16
Re: Re: Pet bar is still always showing the grid
Posted By: raysmith
So I think I figured out what is wrong with your pet bar. It looks like as some point you deleted it and created a new one. For some reason the new bar does not get created with the same settings as the default. I'll lookinto why it is happening, but a quick way to fix it is to delete the Ion-PetBars.lua in the main SavedVariables...
File: Ion08-16-16
Pet bar is still always showing the grid
Posted By: raysmith
I have the same issue I had before, the pet bar grid is showing even when Show Grid is disabled... so toons without pets always have a blank pet bar grid showing and those with pets have unused buttons showing up. I've noticed a few other issues recently but I'll hang tight on reporting them until I've tested out this new build.
File: Ion08-01-16
The only issue I've encountered tha...
Posted By: raysmith
The only issue I've encountered that's something of a show-stopper that I haven't seen reported is that a couple of times now I've dragged things onto an action bar and it has basically broken Ion... I think whatever was added broke the Ion.lua file when it was loaded and prevented the add-on from loading any of the bars at all. I h...
File: Ion07-30-16
Grid always showing for the pet bar
Posted By: raysmith
(Disclaimer: I don't know LUA at all) I finally got around to looking into why the pet bars have always (more or less, it's been that way for years) shown the grid for unused buttons regardless of the status of that setting. I found what looks to be a somewhat workable solution, below are the two functions that I've changed to...
File: Ion03-16-16
New issue - on one of my alt server...
Posted By: raysmith
New issue - on one of my alt server toons I added a couple of flyouts, logged out, logged back in and some of my bars had ... well, they weren't showing any buttons. When I went into one in particular it indicated 11 buttons in the config but it should have been 12. Decreasing it brought back the buttons but I was actually able t...
File: Ion03-15-16
Re: Re: Re: Re: Re: Re: Update Soon.
Posted By: raysmith
I just tweaked the flyout code relating to the profession exclusion keywords, so now it should apply the exclusion correctly. The exclusion is working now, thanks. Minor wish list item - the flyouts appear to sort alphabetically, I'd prefer if they stayed in the order I put them in.
File: Ion03-10-16
Re: Re: Re: Re: Update Soon.
Posted By: raysmith
The anchors seem to be working now. I get the two anchors now although I'm not sure why the arrow doesn't just appear opposite the flyout anchor. :) I'm still getting Transmutation Master along with Alchemy, not a big deal but it just opens the Alchemy window so it doesn't really serve a purpose as a separate button and I can't...
File: Ion03-09-16
Re: Re: Update Soon.
Posted By: raysmith
Flyout comments (found the documentation, I originally tried the FAQ tab at the top vs on the right, here's the link for anyone looking for it: http://www.wowinterface.com/portal.php?&id=1109&pageid=294), you probably have some or all of these on your list already: * 'Primary' includes non-useable professions - Transmutation Maste...
File: Ion03-09-16
Re: Update Soon.
Posted By: raysmith
If you want to try out the alpha version of you can grab it here and let me know of any issues that you find. So far so good, I had a few hacked-to-the-point-of-working flyouts (and a lot of hacked-but-still-broken, of course) that no longer work but I suspect the fixes just made them work the way they were supposed to originally...
File: Ion05-13-15
Re: Power Word: Solace issue
Posted By: raysmith
Does anyone know where this issue come from and how to fix it, please? Best suggestion... sounds like you're trying to manually create the macro icon, try dragging the spell (with the talent taken) out of your spellbook onto an unused button on your bar and let Ion create the macro for you. I find sometimes there are conditionals...
File: Ion02-28-15
Could we possibly get an option to...
Posted By: raysmith
Could we possibly get an option to not show cooldown text on buttons with charges unless both charges have been consumed? I'm finding the current method makes the cooldown text too obvious and the charge to small causing me to constantly thing the button is on cooldown and not using the second charge. I'd be okay with this change...
File: Ion01-01-15
Re: Problem with pets abilities on petbar
Posted By: raysmith
On both my hunter and warlock I am not able to right click to turn off the autocast on abilities. All the options for it should be at default. I could swear I used to be able to do it back just after WoD launched but did not play my hunter or warlock much until recently. Also I have to say Thank You very much for updating this addon...
File: Ion11-21-14
On a whim I popped on the Git site...
Posted By: raysmith
On a whim I popped on the Git site yesterday and grabbed the core and button files that had been updated recently and put them into the Ion folder but Ion didn't seem to load at all after that when I logged back in... no minimap button, no bars, nothing. Is there some trick to getting that working if we're willing to play with pre-r...
File: Ion11-21-14
It will mainly be what is currently...
Posted By: raysmith
It will mainly be what is currently on Git, which includes garrison ability fixes and the mentioned fixes for abilities having issues with cooldowns/range/ect/ On a whim I popped on the Git site yesterday and grabbed the core and button files that had been updated recently and put them into the Ion folder but Ion didn't seem to...
File: Ion11-11-14
Re: Testers Needed
Posted By: raysmith
So I just updated the GitHub version to include the updates for profiles and spell fixes. It appears to be working fine for me, but I would like to have some brave souls try it out before I push it to live here. When I tested it, I was able to roll current character bar layouts into the character's profile, and I'm hoping that th...
File: Ion10-26-14
Re: Re: New Issues Since 6.02
Posted By: raysmith
Ive never had what you described for point one happen, but I'll keep an eye out and see what I can find. In regards to the macros, they are giving me problems. One thing I noticed is that unless you have a bar set as dual spec, then they only can be edited when you are in your primary spec. If you are in your secondary spec, the...
File: Ion10-25-14
New Issues Since 6.02
Posted By: raysmith
I've encountered two new issues so far since 6.0, neither is major, both are kind of hard to explain but I'll do my best: 1) When on one of my toons (warlock, if that matters), something odd is happening with dragging things to my bar. This manifests that if I drag something out of my bags and just hold it in place, I ... not eve...
File: Ion10-25-14
Re: Re: Re: Re: Isn't playing nice with....
Posted By: raysmith
For a quick fix to the issue of TitanPanel causing the default action bars not hideing try this. Open the file TitanMoveable.lua in the Titan addon folder Look for line 257: TitanMovableFrame_CheckThisFrame(MainMenuBar:GetName()); Comment out or delete the line, then save the file and the bars should stop showing up after bei...
File: Ion10-25-14
Re: Re: Isn't playing nice with....
Posted By: raysmith
I noticed the same thing the other night. I tracked it to Titan Panel hooking into the Bilzz menu bar, once I commented out that line of their code, the problem stopped. I'm not sure why/what changed to cause the issue in 6.0. Can you document what you commented out in Titan to fix that? I'm going to see if I can find it myself...