Results: 95Comments by: Taraezor
File: We Don't Wipe02-25-15
v4.02
Posted By: Taraezor
Somewhere along the way with Taint removal we lost the sweeping second hand for the GCD/cooldown overlay on the icons. In going to Patch 6.1 the spell ID for the special Celerity version of Roll for Monks no longer exists. This broke the Monk specific cooldown/recharge code. Chi Brew (again Monks) was not working as intended. B...
File: We Don't Wipe - Windwalker Monk02-25-15
v2.07 - Chi Brew Bugged
Posted By: Taraezor
(1) Chi Brew charges not 100% correctly anticipated in the queue. (2) Chi Brew recharge is supposed to be a special case 'cooldown' where the recharging appears like a cooldown. Not happening. You will also need the latest WDW v4.02
File: Cool Aid02-25-15
v2.07
Posted By: Taraezor
* Appears Chi Brew wasn't working as intended. * Chi Torpedo/Roll - we seemed to have lost a spell ID (for the special Celerity version of Roll) going to 6.1 and that broke the code. Fixed * And the good stuff: Finally got around to adding Rising Sun Kick and Renewing Mist, both of which can have 3 charges for Mistweavers taking...
File: We Don't Wipe - Arcane Mage02-24-15
v2.06
Posted By: Taraezor
Not just a quick 'toc' file update to force the AddOn to load in Patch 6.1 (lol)... Evocate is now force removed from queue position #1 when your mana is almost full. Previously it waited for you to interrupt the channeling. Some players were experiencing low mana during the conserve phase. With v2.06, the more desperate your m...
File: We Don't Wipe02-24-15
v4.01
Posted By: Taraezor
The crowded Cooldowns Panel problem fixed. WDW also throws up an error message if the player has chosen the cooldown countdown text overlay option from the WoW Interface's "Actionbars" tab AS WELL AS the WDW version. The WDW version existed before Blizzard added one in 6.0.2, by the way. The WDW one is still better as you get tent...
File: We Don't Wipe - Windwalker Monk02-18-15
RSK - Blizzard's Post Patch 6.1 Fix / Hotfix
Posted By: Taraezor
Does not affect us at all. The damage debuff change (doubled!) is excellent but WDW already keeps the debuff up all the time as the highest prioritised buff/debuff ability. The associated Tiger Strikes change we just have to live with. It is all about multistrike and nothing really to do with WDW. That's the way I see it. Pleas...
File: We Don't Wipe - Frost Mage02-18-15
6.1 Changes
Posted By: Taraezor
Correct me if I am wrong somebody but the only change is Comet Storm? And it might actually be viable in the rotation? Anything else I need to know?
File: We Don't Wipe02-18-15
v4.00
Posted By: Taraezor
The removal of the stupid file juggling. Assuming that an automatic consequence is Minion and Curse installer compatibility. Version "4" to signify a break with the old way :D
File: We Don't Wipe02-17-15
Re: Re: Next Update
Posted By: Taraezor
I am going to have another go at making WDW compatible with the Curse and wow interface auto installers. I know the file juggling up to now is painful - I hate it too! Don't know how I will do it. Gave up last time. I will NOT use libraries like "Ace" as some players need to keep their AddOns very lean and efficient. I am one s...
File: We Don't Wipe02-16-15
Next Update
Posted By: Taraezor
I am going to have another go at making WDW compatible with the Curse and wow interface auto installers. I know the file juggling up to now is painful - I hate it too! Don't know how I will do it. Gave up last time. I will NOT use libraries like "Ace" as some players need to keep their AddOns very lean and efficient. I am one s...
File: We Don't Wipe02-16-15
v3.13 Mages - Internal Spellbook
Posted By: Taraezor
For efficiency reasons I build an internal Spellbook of useful stuff needed by WDW and update it only as necessary. Mages are notorious for knowing lots of spells. Over time I have increased the internal size of the table. The maximum I can fit on the screen is 70 and that is now being exceeded by some Mages. I used to exclude...
File: We Don't Wipe02-16-15
v3.12
Posted By: Taraezor
My Cool Aid AddOn has already implemented the newest code and the improved PS routine is now here. Power Strikes was introduced in v3.11 and WW v2.03 simultaneously. Wasy bugged for the next PS if you "/reload ui" or zoned while PS was on CD. Also the first PS buff can be out by as much as 800ms from my sample of about 30 logout/l...
File: We Don't Wipe - Windwalker Monk02-15-15
v2.04 Power Strikes / Serenity / FoF
Posted By: Taraezor
Requires v3.12 (and above) of We Don't Wipe As per the change log. The fixed PS zoning bug occurred if you happened to change zones / reload ui WHILE the PS was on CD. It threw the timer out of whack. Plus the improvement to the first PS timer accuracy is very nice to have too. You will also find that Serenity and FoF don't...
File: Cool Aid02-15-15
v2.05 Power Strikes
Posted By: Taraezor
This version brings an exciting new feature: Monk Power Strikes support. Monk players will know that there is a secret/hidden reactivation timer. It is impossible to manually predict when PS will next be up. This is the first AddOn to comprehensively solve the problem. For the first PS it will be at the very worst up to 4...
File: We Don't Wipe - Windwalker Monk02-15-15
Why is the rotation is telling me t...
Posted By: Taraezor
Why is the rotation is telling me to pop serenity then instantly do FoF, thats not really good since you waste almost entirely your serenity buff. Many thanks for posting this bug. You are 100% correct. In fact as Taraezor I posted this exact comment on wowhead lol. You think I would not have forgotten. Fix will come soon lol....
File: We Don't Wipe - Windwalker Monk02-14-15
v2.03
Posted By: Taraezor
Couple of inevitable bugs I came across. The FSK (which is an extremely low priority) "finisher" (where you are meant to do an immediate second keypress to force a small bonus AoE explosion) was not working properly. And Tigereye Brew logic just wasn't cutting it, lol. Very unusually, it is taking some time for the Admins he...
File: We Don't Wipe02-14-15
v3.11 - Ready For Windwalker Monks
Posted By: Taraezor
These changes needed to cater for Windwalker Monks in particular. Of note is that this is the only AddOn at the moment to tackle the hidden Power Strikes timer. I am considering (after I finesse the code) making the Power Strikes handling a stand alone AddOn, as I did with Hard Yards and Cool Aid. At the moment I do NOT tra...
File: We Don't Wipe - Arcane Mage02-11-15
v2.04
Posted By: Taraezor
Some of you might have noticed that the Arcane Mage module might suggest FOUR Arcane Missiles. Sure it is brief and not exactly often but it *can* happen. This is due to the priority logic being satisfied for multiple AM tests and my only tracking AMs for two of those tests. ---------- For several hours a post here suggested...
File: We Don't Wipe - Arcane Mage02-10-15
i'm sorry that i have to bother you...
Posted By: Taraezor
i'm sorry that i have to bother you again with this :/ but it's just not acting as it should when i log in (with no saved variables at all for WeDontWipe), enter /wdw deb bt it works as it should once i do a /reload, the file gets written, the value for the burntimer is as expected and given by that debug print but after tha...
File: We Don't Wipe - Arcane Mage02-05-15
Enter /wdw deb bt in chat and th...
Posted By: Taraezor
Enter /wdw deb bt in chat and the message will surely appear.
File: We Don't Wipe - Arcane Mage02-05-15
REPLENISH Phases
Posted By: Taraezor
The CONSERVE mana phase is obviously when your Evocation begins its cooldown and the CONSERVE Phase continues until the CD is almost finished. The REPLENISH Phase is less clear and is very dynamic. You are constantly regenerating mana, even in combat. You might be HOVERING around 50% mana. So Evocation is appearing in your queu...
File: We Don't Wipe - Arcane Mage02-05-15
Arcane Charges > 4 =============...
Posted By: Taraezor
Arcane Charges > 4 ============= I can see how this can happen. I am thinking you had a Fire Mage in your group. We Don't Wipe is picking up the Ignite "charges" from the target and overwriting YOUR arcane Charges. Picking up another Mage's charges will result in the rotation being totally WRONG. This problem must be fixed a.s...
File: We Don't Wipe02-02-15
v3.09 Blank Buff Types Fix
Posted By: Taraezor
Many thanks for the screenshot. I got the mob and the spell ID of the Enrage ability. So WDW now checks for BLANK as well as null buff types. Solved! Thanks again Baine for your diligence!
File: Cool Aid01-29-15
Bastion of Glory
Posted By: Taraezor
I'm trying to set this up to be tracked but nothing is happening. etc Same thing with Bastion of Glory...its just an icon that sits there with nothing going on. Bastion of Glory is a stacking buff and not a cooldown. The buff has an expiry of 20s. I would need to add this as a new "cooldown exception". It is VERY possible as...
File: Cool Aid01-29-15
Sacred Shield
Posted By: Taraezor
I'm trying to set this up to be tracked but nothing is happening. Sacred Shield. There are 2 "buffs" One for the shield and one for the absorb, both named and both show up under Player Buffs. If I add both and use the ability...nothing happens. The icons don't flash, go grey, no cool-down text nothing. etc I don't have a level...