Results: 37Comments by: vishnou00
File: Slammer10-12-10
If you have framerate issues after...
Posted By: vishnou00
If you have framerate issues after entering combat with this addon enabled, try disabling it.
File: OPie07-25-09
When opening oPie with the camera m...
Posted By: vishnou00
When opening oPie with the camera movement active (left mouse button down on the WorldFrame, not mouselook which is when you right click the world frame) and with the ring configured to activate on a mouse click, you get an unwanted state: - you are still moving the camera after releasing the mouse drag - you don't have a cursor (y...
File: Slammer07-29-08
Indeed, many taints, quick fix is t...
Posted By: vishnou00
Indeed, many taints, quick fix is to stay away from the beta, there is a lot of bloat without configuration options to disable them. It's the first I've been checking on my addon in weeks, I could put up a version that fixes the nil value thing, I've had it fixed for a while locally. Thanks for the taint log information, it explai...
File: Slammer07-08-08
Originally posted by Zidomo Now t...
Posted By: vishnou00
Originally posted by Zidomo Now that I'm giving my warrior a try in Arms, this is very (very) nice. Works reliably and the bar has more features than Quartz's swing timer. Couple of design suggestions. Upgrade to have this use the current LibSink-2.0? Nearly all currently supported mods using Sink use that version; would be nice...
File: ItemRack 2.16 (Old version don't download)05-18-08
Originally posted by Gello I'm no...
Posted By: vishnou00
Originally posted by Gello I'm not sure I follow on the ItemRackButton18 bit. 18 is the ranged slot. It grows to the right in 1.99? (Stupid of me to ask I know lol) The number is my error, it was mosly to identify the group of button that is spawned when you alt-click on the character sheet (as opposed to those that are attach...
File: ItemRack 2.16 (Old version don't download)05-18-08
For some reason, ItemRackMenuFrame'...
Posted By: vishnou00
For some reason, ItemRackMenuFrame's strata goes back to low, even if it is defined as "HIGH" in ItemRack.xml and not modified in in the code. As a popup menu, I like it on high strata. A brute force workaround is to put ItemRackMenuFrame:SetFrameStrata("HIGH") in ItemRack.DockWindows. Just to know if there is something planned in...
File: ItemRack 2.16 (Old version don't download)05-15-08
Originally posted by Gello Oops y...
Posted By: vishnou00
Originally posted by Gello Oops yeah it assumes bank frame is visible. I'll go back to a flag. You didn't like select(2,GetContainerNumFreeSlots(-1)) ~= nil ;)
File: ItemRack 2.16 (Old version don't download)05-14-08
The problem seemed more extensive t...
Posted By: vishnou00
The problem seemed more extensive then that, as if the whole bank awareness was gone (with the bank open, item menus from the paperdoll didn't list items that were in the bank). Originally posted by Gello 1) What language client are you on? 2) Do you have normal bags in your bank? 3) Try moving a banked set item from a bank ba...
File: ItemRack 2.16 (Old version don't download)05-13-08
Is it me or the new item rack (2+)...
Posted By: vishnou00
Is it me or the new item rack (2+) does not move sets in and out of the bank? To me it was the single most important feature of ItemRack, I never used event support.
File: Slammer04-13-08
Ironically, I don't have a slam spe...
Posted By: vishnou00
Ironically, I don't have a slam spec anymore, but it's becoming useful at timing stance change and not facing the mob because you move around for whatever reason (grabbing another mob, knowing when to expect some rage income). MS tanking is a decent spec for non progression main-tanking (MrT heroic, 10 mans, off-tanking in progressio...
File: Slammer04-13-08
Originally posted by Dridzt Can w...
Posted By: vishnou00
Originally posted by Dridzt Can we have an option to disable specific nags? Would the bleed nag only on when you have the blood frenzy talent suit you? Since I'm not getting around to implement another feature anytime soon, I'll just upload my working version. A more thorough solution would be some kind of timing setting for...
File: Insight04-11-08
Here is a workaround: rename mobin...
Posted By: vishnou00
Here is a workaround: rename mobinfo2 or JDHP so that JDHP gets loaded after mobinfo2 (either !mobinfo2 or zJDHP, remember to copy your saved variables in WTF, if you rename mobinfo) The problem is that Mobinfo's PLAYER_TARGET_CHANGED event handler gets called after JDHP's.
File: Slammer04-11-08
Blood frenzy talent check is done,...
Posted By: vishnou00
Blood frenzy talent check is done, I will see if I can get parry working with event timestamps. sneak peek: add this somewhere (end of file if you like) function Slammer:HasBloodFrenzy() BloodFrenzyName,_,_,_,BloodFrenzyRank = GetTalentInfo(1,19) return BloodFrenzyName == "Blood Frenzy" and BloodFrenzyRank > 0 end a...
File: Slammer04-11-08
Thanks for the patch, I had a 2.4 v...
Posted By: vishnou00
Thanks for the patch, I had a 2.4 version working for a few days now, just didn't get around uploading it. I will see if you did it better, my fix was always somewhat hackish, and I think some features were cut (but I don't remember if those were released... mostly debuff tracking, so you can see what is on the mob. Did Demon's ju...
File: DamageMeters04-06-08
This might or might not be the righ...
Posted By: vishnou00
This might or might not be the right place to post this, I hope it will reach a maintainer of damagemeters. Earlier in this comment threat, I posted something about saving the tooltip info setting, here is how to do it: add the variable DamageMeters_tooltipDataLevel to the .toc saved variable field, as such: ## SavedVariable...
File: Insight03-30-08
Looks pretty nice in light of the d...
Posted By: vishnou00
Looks pretty nice in light of the discontinuation of Archaeologist. I noticed something weird. When you cycle through your party, you sometimes get bogus values that match a previously targetted unit (first time I noticed, a hunter had a max of 22k hp, which was probably a value from mobinfo). The setup was: -On the bar, exact...
File: DamageMeters02-14-08
The setting for displaying tooltip...
Posted By: vishnou00
The setting for displaying tooltip events summary, related to the the current bar display and all category of event doesn't seem to be saved accross sessions. It always goes to the default (ctrl for summary, alt for all events). I like the old behavior of always showing all events.
File: Slammer02-06-08
Originally posted by Dridzt Any s...
Posted By: vishnou00
Originally posted by Dridzt Any special reason the bar shows only for 2H or 1H/Shield? I don't know how to sort out a main-hand or off-hand hit, so the bar always reset. I guess you could have two bars and try to identify the hit by the amount of damage, but I don't know if it would be that useful (i.e. worth the work). Even if...
File: Pawn01-29-08
The idea is to provide a tool to de...
Posted By: vishnou00
The idea is to provide a tool to define scales quickly based on what you wear now. In that, it agrees with the design tenet that an item's value is only defined by the scale. The product of the tool is a scale, used like any scale defined by a user. The stats merging part may be the cause of the confusion, but it is not the core...
File: Pawn01-26-08
That could be interesting, would be...
Posted By: vishnou00
That could be interesting, would be to sample your current gear to determine the scale of what you are wearing if it was your ideal gear. For example, for a Leotheras demon phase tanking gear (as a warrior) you want to balance stamina and fire resist, but you only need so much FR to reach the cap, so the relative value of FR vs stami...
File: sRaidFrames01-23-08
If some dev could put that on the s...
Posted By: vishnou00
If some dev could put that on the svn: in sRaidFrameOptions.lua, around line 905 function sRaidFrames:chatSetPosition(layout) self:PositionLayout(layout, self.groupframes:GetLeft(), self.groupframes:GetTop()-UIParent:GetEffectiveScale()/self.master:GetEffectiveScale()*UIParent:GetTop()) end instead of function sRaidFr...
File: TalentScan01-06-08
Now called TalentScan, thanks for t...
Posted By: vishnou00
Now called TalentScan, thanks for the heads up Zidomo.
File: Slammer10-15-07
Well, you're in luck, I tried reset...
Posted By: vishnou00
Well, you're in luck, I tried resetting my profile and got the same problem as you. Expect r5 at some point taking a shot at this problem. Update: fresh out of the oven. Enjoy
File: Slammer10-15-07
I did not get the saved variables i...
Posted By: vishnou00
I did not get the saved variables issue, but saving variables isn't my code, so I would have to research the problem. In the meantime, you can check if the libs need updating, or hardcode the position (i.e. hardcode the default values to what you use, around line 64 "local defaults = {"). If I'm get on the raid waitlist, I might look...
File: Slammer09-19-07
Originally posted by Sqalls Yeah...
Posted By: vishnou00
Originally posted by Sqalls Yeah vishnou00 thanks alot it works. "Not to complain" but I alson wanted the timer to change sides (because of the way my ui is set up) lol, but its perfectly fine like that.There is no parameter for text placement in CandyBar (which I use since I don't want to code my bars), so it's not likely to be co...