Results: 5Comments by: Cupofcheese
File: MayronUI Gen406-02-13
Issues with KgPanels
Posted By: Cupofcheese
Hey man, like everyone else, I wanted to say great UI. I'm currently having issues with KgPanels and bartender. I ran bartender before this UI and am familiar with it. My issue with it this go round, is that after I log out/close the game and come back online later, certain bars are turned off (always hide box is checked in visibi...
File: Roth UI (Diablo)03-24-13
TYVM Sass! I just noticed you upda...
Posted By: Cupofcheese
TYVM Sass! I just noticed you updated that as well before reading this post, been bugging people over at MMO champ to see if they could possibly help with the coding, but you updated this before I even finished my post there! This is exactly what I was looking for, those Unit Frames are some of the best I've ever seen in a UI!!!!...
File: Sas Diablo03-24-13
Thank you for updating this! Loved...
Posted By: Cupofcheese
Thank you for updating this! Loved the Roth UI setup, but hated the orbs as health/mana pools. Hopefully with this we will be set for good! Are the /commands basically the same as before?
File: Roth UI (Diablo)03-22-13
Yes, that is almost exactly what I...
Posted By: Cupofcheese
Yes, that is almost exactly what I was talking about, minus a few minor placement issues (which I'm sure can be moved easily)....What all would be needed for something like that? Is it a major coding pain in the A**? I'm virtually worthless when it comes to coding/programming anything. Is this something you would do, or something...
File: Roth UI (Diablo)03-22-13
About unit frames
Posted By: Cupofcheese
Hey Zork, great UI first of all. I was wondering, if it is possible to disable the orbs on your UI. What I would like to do, is create a player UnitFrame identical to the frame you use for the "target" and "target of target". Instead of using the current Orb system for the "Player" frame, make 2 frames using the same theme as the...