Results: 51Comments by: Malsomnus
File: Arcira03-27-14
Very nice addon, but can you add nu...
Posted By: Malsomnus
Very nice addon, but can you add number of stacks anyway? <_____III_____> like this :) With options where we can hide or show numbers :rolleyes: Thanks! Your wish is my to-do list :D
File: Arcira03-26-14
The artist thanks you for the compl...
Posted By: Malsomnus
The artist thanks you for the compliment :) We're considering making a whole line of these for different classes/ specs... though personally I'd love to add more features to this particular one first (as soon as I find out which).
File: WatchIt Debug Tool02-17-14
Well, I've got a new job so I have...
Posted By: Malsomnus
Well, I've got a new job so I have a bit less time now, but this is around the top of the to-do pile :p
File: WatchIt Debug Tool02-15-14
Well, it's time for me to sleep, bu...
Posted By: Malsomnus
Well, it's time for me to sleep, but I'll have a look at this SharedMedia tomorrow, whatever it is. Meanwhile, I'm glad someone's taking an interest in this add-on :p
File: WatchIt Debug Tool02-15-14
Huh. I had no idea you could use ta...
Posted By: Malsomnus
Huh. I had no idea you could use tables and functions as keys. Plus my head was slightly in Javascript mode, where everything that's used as a key is stringified first. I better do something about it, since my code currently isn't ready for that sort of scenario at all. About the fonts, I'm afraid this touches a few subjects tha...
File: WatchIt Debug Tool02-15-14
Well, some of these ideas are defin...
Posted By: Malsomnus
Well, some of these ideas are definitely good and I'll probably implement them, but I'm not sure I'll be doing a full redesign for this add-on just yet :p I'm not sure I understood the mock-up image you made. Are those keys named "(function)" and "(table)"? I like the idea of using the divider line as a resizing grip. If I do e...
File: WatchIt Debug Tool02-14-14
Thank you for the long comment :D...
Posted By: Malsomnus
Thank you for the long comment :D * I haven't given much thought to wasted space, but I gradually realize that I should. Optimally this should get a pretty big redesign, but losing the borders is probably a good start. Could you explain though what you mean by two-column tooltip? * Fair point about truncated keys. Finding the l...
File: SanityCheck02-11-14
Re: Some confusion as to criteria?
Posted By: Malsomnus
Um, I raelize this is going to make me sound like a *TOTAL* noob, but could you please point me to where you found that info about off hand poison? Cause as far as I can tell, when they got rid of actual poisons and put it all as a spell from your book as opposed to something you had to have in your bag, teh weapons don't actually sh...
File: SanityCheck02-08-14
Re: Re: Re: Some confusion as to criteria?
Posted By: Malsomnus
About low level items: well, I have done some leveling at some point in the past, and replacing items isn't that easy. You find what you find. I'm pretty sure my mage upgraded his necklace from around i120 to i400, as well as a green TBC trinket to the BiS from ICC heroic. Sometimes you just can't get an upgrade. So having a constant...
File: SanityCheck02-04-14
Re: Some confusion as to criteria?
Posted By: Malsomnus
Barleduq: In a nutshell, rogues aren't supposed to be wearing gear with dodge on it, so I'm pretty much assuming that if you're wearing dodge then it's by accident. I realize that while levelling it's possible to find an item that is a major upgrade despite having the "wrong" stats, but... frankly, I didn't have any better ideas on...
File: MagicMarker12-23-13
Thanks, I will fix this today. I a...
Posted By: Malsomnus
Thanks, I will fix this today. I assume that this happened on the first time you ran the game after installing the add-on?
File: NoGuild12-05-13
So far there's at least 2 (English!...
Posted By: Malsomnus
So far there's at least 2 (English!) guilds on my realm that don't get blocked. I was tired after the raid when I saw them, but I'll try to bring back samples today :p
File: NoGuild12-01-13
Amusing list of words. Did you coll...
Posted By: Malsomnus
Amusing list of words. Did you collect them manually? I dare say this list won't work 100% on my server, but that would be an easy fix. Anyway, it seems very tempting to expand this to include spambots and people selling CM/ PVP boosts and I hope you'll consider that in a future version. Till then, my realm has quite a few Scandina...
File: SanityCheck11-24-13
Hmmm... it does seem to list streng...
Posted By: Malsomnus
Hmmm... it does seem to list strength as a wrong stat for retri, for some reason. I'll fix it ASAP. Thanks for the report :) There, fixed and uploaded. Just gotta wait for the admins to approve v1.29. Fancy this bug never getting reported until now :p
File: Crabby the Dungeon Helper09-17-13
Tested. You cannot turn the model a...
Posted By: Malsomnus
Tested. You cannot turn the model around z-axis. NOOOO. Surely you can do that by moving the model's camera?
File: Crabby the Dungeon Helper09-06-13
Oh god, you have made Crabbizzaro ^^
Posted By: Malsomnus
Oh god, you have made Crabbizzaro ^^
File: Crabby the Dungeon Helper09-06-13
Why don't you guys use actual model...
Posted By: Malsomnus
Why don't you guys use actual model? Because there isn't, as far as I know, a Crabby model. I see that you used Creature\\Deepseacrab\\deepseacrab_ghost.m2, but I'm pretty sure it doesn't have Crabby's eyes and eyebrows, which are what makes him so special.
File: Crabby the Dungeon Helper08-23-13
I finally got around to testing you...
Posted By: Malsomnus
I finally got around to testing your animation. The first one blinks a lot (together with the ADD mode, it could look amusingly nice on a screen of some sort), and the second one significantly reduces my FPS. I may have to find another solution for getting a higher quality... What are your PC specs if you don't mind me asking? Th...
File: Crabby the Dungeon Helper08-23-13
I finally got around to testing you...
Posted By: Malsomnus
I finally got around to testing your animation. The first one blinks a lot (together with the ADD mode, it could look amusingly nice on a screen of some sort), and the second one significantly reduces my FPS. I may have to find another solution for getting a higher quality... ... plus, it's without the eyes :p On the bright sid...
File: Crabby the Dungeon Helper08-19-13
This frame looks great, makes my cu...
Posted By: Malsomnus
This frame looks great, makes my current quality look even worse in comparison :p Even 30 frames at this quality would be a huge improvement. I am slightly worried that 20Mb of graphics might weigh the game down. I don't really know how the game handles that sort of thing though, so I will probably start by trying out the frames f...
File: Crabby the Dungeon Helper08-19-13
Well, that's good quality, and more...
Posted By: Malsomnus
Well, that's good quality, and more frames than my current sprite has... but I think that if I have to add the eyes manually then I might as well just let the game render a crab model, wouldn't you say? Plus it would give me a few extra animations which may be useful in the future.
File: Crabby the Dungeon Helper08-19-13
Should you seek to get all the bits...
Posted By: Malsomnus
Should you seek to get all the bits within the .swf file here's my decomposition: https://dl.dropboxusercontent.com/u/14186909/crabby.zip Hmmm, that has the eyes and eyebrows as separate images... I could, in theory, put those on top of a normal crab model. Tons of work, but that may well be the highest graphic quality possible h...
File: Crabby the Dungeon Helper08-15-13
The texture I use is just a single...
Posted By: Malsomnus
The texture I use is just a single image but the texture itself contains alot of orb sprites. OnUpdate I change the SetTexCoord() depending on position in the loop counter. That creates the illusion of a rotating orb. The SetTexCoord() is indeed the method I use in this add-on. I suppose using an AnimationGroup might be more efficie...
File: Crabby the Dungeon Helper08-15-13
The swf file mostly contains images...
Posted By: Malsomnus
The swf file mostly contains images, which are swapped out on an interval for a new one, making an animation. This is the same process you could reproduce with the animation system in WoW. Ohhh, you mean that instead of switching the images with an OnUpdate I should call them from an animation? Yeah, that does make sense. Next ver...
File: Crabby the Dungeon Helper08-14-13
Flash (and other software) has tool...
Posted By: Malsomnus
Flash (and other software) has tools to export animation loops into sequential png files, which would increase the quality of your addon, and animate it (if it isn't already) using Animation Groups. Some light reading: http://wowprogramming.com/docs/widgets/Animation http://wowprogramming.com/docs/widgets/AnimationGroup http:...