Results: 20Comments by: balthazor
File: Elkano's BuffBars11-23-07
Filtering by time at login & general help
Posted By: balthazor
Hello, I started using your mod recently, and found it to be pretty useful. I had some questions about filtering using the whitelist / blacklist - do you have a readme describing these features? I've played around with them, and some of them seem to behave the way I would intuitively expect, but others do not. For instance, I...
File: Nauticus11-20-07
Glad you got it sorted out, it is a...
Posted By: balthazor
Glad you got it sorted out, it is a very useful tool you've made.
File: Nauticus11-20-07
Re: Next release soon
Posted By: balthazor
I haven't travelled all the routes yet, but at least the zeppelins have goblins that 'announce' their arrival at a platform. Could you use these announcements to time the routes instead of coordinates? I'm not sure if this would be more efficient, but it seems simpler and less prone to false positives.
File: RicoMiniMap11-17-07
Quests off the screen?
Posted By: balthazor
Hello, At one point in your development you had the quests and 'damaged armor man' in separate movable frames. It appears they are attached to the minimap now - you can move them separately, but once something in the frame changes (new quest being monitored) the frame jumps back to being attached to the bottom of the minimap....
File: FuBar - GarbageFu06-16-07
Great addon, been using it for a lo...
Posted By: balthazor
Great addon, been using it for a long time, thanks for this work!
File: ArkInventory06-15-07
I'm still getting the occasional pr...
Posted By: balthazor
I'm still getting the occasional problem where I open up either my main inventory or my bank and get the black background frame at a higher level than the rest of the inventory. Using the various 'hide frames' options doesn't help. Reloading UI sometimes helps, although it can take several tries.
File: ArkInventory06-14-07
Actuall I spoke too soon. After ru...
Posted By: balthazor
Actuall I spoke too soon. After running the three lines of scripting and reloading, ALL (or a lot of) my other Ace2 addons ceased to function, and I got an error message about babble-spell. Addons affected included SCT, Atlas Quest, Dr. Damage, Tank Points, and Ratings Buster - but probably more than that, those are just the ones...
File: ArkInventory06-14-07
Originally posted by arkayenro di...
Posted By: balthazor
Originally posted by arkayenro did you try the option in the readme.txt file? load up your character and open your bags, bank and keyring (doesnt matter if they're offline) and then enter the following into the chat window (one line at a time - copy and paste it) /script ARKINV_MainFrame1:SetFrameLevel( 3 ) /script ARKINV_Ma...
File: X-Perl UnitFrames06-12-07
Great Mod! Thanks.
Posted By: balthazor
Hello, I've used Nymbia's, and then Perl Classic. I tried yours since returning to WoW after about a year; its fantastic, great options, just enough flexibility without being overwhelming. Keep up the good work. Oh and since I'm playing a new BE pally thanks for adding Forbearance to the list of pally debuffs.
File: Cartographer Quests06-03-07
Hello, Been using this for a day...
Posted By: balthazor
Hello, Been using this for a day or two, since I've started playing wow again after a year hiatus. Is there a way to 'search' for a particular npc that you've seen before? Like have the addon post a note about a paricular npc on your minimap? Thank you for your assistance.
File: Quartz - Modular Casting Bar06-03-07
I've answered some of my own questi...
Posted By: balthazor
I've answered some of my own question. This is a casting bar replacement mod (both player, target, and focus), along with some additional timing bars for showing the duration of certain buffs/debuffs on the target & focus. NECB does more than that, but much of it I don't need. I like the lag feature. Very nice. The swing ti...
File: Quartz - Modular Casting Bar06-02-07
Differences from NECB?
Posted By: balthazor
Besides the lag timing feature, what other significant differences are there between your mod and the NECB?
File: ArkInventory12-21-06
Great mod, thanks for making it!
Posted By: balthazor
Great mod, thanks for making it!
File: Bartender312-16-06
Regarding those looking for button:...
Posted By: balthazor
Regarding those looking for button:X modifier use for macros: I've been looking for a bar mod that allows both stance changing and the button:X modifier so I could have one action on left click, and another action on right click. I really don't use more than those two buttons. After recommending that the author of this addon s...
File: Bartender312-10-06
Is there a way to disable or change...
Posted By: balthazor
Is there a way to disable or change the button lock override, which is currently the shift key? I attempted to use a macro that does a primary action on click, and an alternate action with shift down; it works, but occasionally I'll also move the action to another location on accident. If we could change button override key, or...
File: CandyDice11-01-06
Made the adjustments to cheap shot;...
Posted By: balthazor
Made the adjustments to cheap shot; it works. I understand the limitations, but I prefer to see the timer for it.
File: CandyDice11-01-06
I see a garrote.lua in the file. I...
Posted By: balthazor
I see a garrote.lua in the file. Is there a reason garrote isn't showing up when I use it?
File: CandyDice11-01-06
I understand what you are saying....
Posted By: balthazor
I understand what you are saying. Would it be possible to use additional criteria somehow to help the mod 'see' that it is your garrote or cheap shot that has been applied? Perhaps by checking the energy just used (accounting for Dirty Deeds, of course)? Of course, even if this were possible, it would still think you had app...
File: CandyDice10-31-06
Been using your mod for a while and...
Posted By: balthazor
Been using your mod for a while and am quite pleased with it. I attempted to add some abilities to be monitored; expose armor, ghostly strike, garrote, and cheap shot. Expose Armor and Ghostly Strike work fine; garrote and cheap shot, nothing. Is there a way to add these in? Or should I just use the code provided by one of th...
File: CandyDice09-20-06
Global cooldowns
Posted By: balthazor
Hello, I really like CandyDice. Could you maybe get around the global cooldown showing on the cooldown bar in some instances by allowing an option to ignore cooldowns less than a certain length of time? Thanks for this addon, it's great!