Results: 32Comments by: Nickenyfiken
File: QuestItemBar01-16-09
Originally posted by Nickenyfiken...
Posted By: Nickenyfiken
Originally posted by Nickenyfiken Hmm the ItemLinks really look broken, weird. Can you somehow send me or post your QuestItemBar.lua saved var file? It is possible i screwed up somehow so it is only working with real item links (shift-click item). I do know it is also working if you drop a item in the textbox in the config UI. It...
File: QuestItemBar01-16-09
Originally posted by Anaral I'll...
Posted By: Nickenyfiken
Originally posted by Anaral I'll try it out. I'll also delete my saved variables, just in case they got corrupted or something. Thank you. EDIT: I installed fresh and even deleted the saved variables for QIB. While it lists that I want to have the item ignored, it's not ignoring it. It doesn't seem to matter if I put in the f...
File: QuestItemBar01-15-09
Originally posted by Anaral I dow...
Posted By: Nickenyfiken
Originally posted by Anaral I downloaded the Alpha from Ace (r27) and so far there is only one issue. The ignore list doesn't remove the items from the bar or list what's on the ignore list when you press the button. The chat output does show the message that " is now ignored." But yeah, I still see the items. Great addon, so f...
File: QuestItemBar01-12-09
Originally posted by richerich We...
Posted By: Nickenyfiken
Originally posted by richerich Well, QBar have actually Buttonfacade support, just not made by Aesay :) Oh I didn't know that :-)
File: QuestItemBar01-12-09
Re: Plans
Posted By: Nickenyfiken
Originally posted by shadowmx I like your addon, but do you have any plans of adding filters? There's some quest items I do not plan on getting rid of (Dartol's Rod of Transformation) or some quest items that remain in your bags (Oracles daily crystal/ball). It have been added in the latest alpha (not here).
File: QuestItemBar01-10-09
Originally posted by richerich So...
Posted By: Nickenyfiken
Originally posted by richerich So basicly, this is a alternative for QBar? Yep. QBar and other similar mods have other pros, cons and features. I have used all of them (I think) before and those addons was my main inspiration. I primarily wrote QuestItemBar because I was in a coding mood and this was the most interesting addon th...
File: FuBar - TrainerFu05-30-07
Re: skillMaxRank
Posted By: Nickenyfiken
Originally posted by branor In TrainerFu.lua, on line 191: local rank = profLevelRanks This line will error out when skillMaxRank is not in {75,150,225,375}, such as when you have a racial bonus to the skill. (+15 herbalism for taurens, for example, gives skillMaxRank == 390) I assume you are using a beta version from files...
File: FuBar - TrainerFu01-16-07
Uploaded new file
Posted By: Nickenyfiken
Hi guys i haven't updated this here for a while. Sorry about that but i have been busy with other things. Small updated have been made to the wowace SVN though. There are alot of changes made that i don't remember but mostly bugfixes.
File: FuBar - TrainerFu12-13-06
Re: Demon Trainer
Posted By: Nickenyfiken
Originally posted by poody With the latest version of trainerfu I'm getting this error every time I visit a demon trainer: Error occured in: Global Count: 1 Message: ...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua line 296: ...face\AddOns\FuBar_TrainerFu\modules\DemonTrainer.lua line 48: bad argument #1 to 'fin...
File: ArkInventory12-11-06
Re: ace2
Posted By: Nickenyfiken
Originally posted by arkayenro yes you do, it's a dependency in the toc file so if you don't have ace2 if should stay disabled. not sure how you add ace2 as a dependency on here though? In my opinion you should embed all the ace2 libs you use. End users shouldn't have to download and install ace2 to use your addon. Also I'm...
File: FuBar - TrainerFu11-30-06
Re: Re: Re: Demon issue
Posted By: Nickenyfiken
Originally posted by NavyFC Well, you nailed it! Visiting the demon trainer again after learning the skills removes them from the tooltip. Great work! This is only a minor inconvience that I can live with if you can't fix it soon, the pluses far outweight the minuses. Glad to hear that works as a temporary fix :-)
File: FuBar - TrainerFu11-29-06
Re: Demon issue
Posted By: Nickenyfiken
Originally posted by NavyFC Great mod! I have been using this for some time and I really appreciate all the work you've put into it. My issue: after updating to 0.4, I summoned each one of my demons (before visiting any trainers). Sortly afterward, I popped 36, so I visited the trainer and all of the lvl 36 skills showed up....
File: FuBar - TrainerFu11-29-06
Originally posted by wilz Welp yo...
Posted By: Nickenyfiken
Originally posted by wilz Welp you updated AceOO to some new version, and it is causing problems with some other Ace2 addons I am running. I am getting an error upon login saying that OnInstanceUpdate cannot be called more than once or something like that. I'm beginning to find it extremely annoying - previously this problem occure...
File: FuBar - TrainerFu11-26-06
Originally posted by Zidomo Would...
Posted By: Nickenyfiken
Originally posted by Zidomo Would it be possible to increase the strata level of the information frames (the description frames that show up once you click a listed trainer skill)? As well, I know FuBar tooltip transparency is adjusted via FuBar, but how about those separate pop-up frames? The pop-up info frames are current...
File: FuBar - TrainerFu11-25-06
Originally posted by Jayhawk Any...
Posted By: Nickenyfiken
Originally posted by Jayhawk Any chance of getting the Demon Trainers to work with this one? Yes i have been thinking of that. I have a warlock alt i am playing with now and then so there i have to try and do that. I have no idea how complicated it is so there is a possibility i have to write a lot of new code because the demon...
File: FuBar - TrainerFu11-25-06
Re: Bug on 'Run Away'
Posted By: Nickenyfiken
Originally posted by wilz Everytime I close the trainer window by walking away from him instead of pressing Esc or closing the window, I get this bug : trainerfu.lua:168:table index is nil The data will also not be saved when I walk away. There is no problems if I just press Esc or close the window. Oh weird hmm. Actually i...
File: FuBar - TrainerFu11-23-06
OK i have updated now and rewrote a...
Posted By: Nickenyfiken
OK i have updated now and rewrote a lot of code. I have been running around to many different trainers on many characters and i do really hope things work now. If you encounter a error i will try and fix it ASAP, because i really do want things to work and i hate addons that do not work. :-)
File: FuBar - TrainerFu11-21-06
Originally posted by theeo123 Fir...
Posted By: Nickenyfiken
Originally posted by theeo123 First off, good work on the mod, very interesting idea I wonder about two things, first i cant seem to find the cartographer mod you mentioned either on this site, or on ui.worldofwar.net perhaps you could tell me whereto find it? I'm currently using a simple mod named "mapnotes" several vari...
File: FuBar - TrainerFu11-21-06
Originally posted by Zidomo A few...
Posted By: Nickenyfiken
Originally posted by Zidomo A few comments (this is the same Zidomo that commented on School in the Wowace forums, BTW ;)). v0.1 was great. Limited in its display options, but very nice. It worked very well with no bugs or problems. v0.2 does something I hope doesn't continue in future versions. Database mod updates wiping ol...
File: FuBar - TrainerFu11-21-06
Originally posted by Delor does i...
Posted By: Nickenyfiken
Originally posted by Delor does it work for trade skills? Yup, it should work for all skills you can train. I should have a screenshot showing a tradeskill too. Tell me if it's not working with a particular skill and I'll check it out.
File: FuBar - TrainerFu11-18-06
Originally posted by ploof so are...
Posted By: Nickenyfiken
Originally posted by ploof so are green skills those you can learn, and the yellowish ones the ones you can't? If you could put the level required by each skill that would be great... is it possible? Anyways this is a cool mod, thanks for finally replacing trainerskills for me. I have updated description to be more clear on...
File: FuBar - GroupFu09-09-06
Can't you make this mod catch all n...
Posted By: Nickenyfiken
Can't you make this mod catch all need/green rolls too and show it in a list in the tooltip. I hate the chat spam. To only thing i want to know i the chat is who won the item.
File: AutoBuff [Emerald]08-13-06
Getting this error when manually tr...
Posted By: Nickenyfiken
Getting this error when manually triggering autobuff with keybinding. I have posted the error so the Mendeleev author should be informed too if thats the problem. : Mendeleev\Mendeleev.lua:35: attempt to index global `this' (a nil value) Mendeleev\Mendeleev.lua:35: in function Mendel...
File: Call To Arms, LFG AddOn07-16-06
Thanks for the update, i love this...
Posted By: Nickenyfiken
Thanks for the update, i love this mod! But can you explain more how the filter works? With maximum filtering LF Random for Attunement to the core wouldnt show. Maybe default should be a lower level and if you think there is too much spam you raise it... First i thought the mod was broken until i found the filter setting. Thanks a...
File: MikScrollingBattleText07-13-06
Originally posted by d00dz It pre...
Posted By: Nickenyfiken
Originally posted by d00dz It pretty much does. I'm using it over SCT now. Now all that's left to be done is to have someone write a MSBT version of SpellalertSCT :cool: I have tried it out now and dumped sct. Awsome mod! Actually there is a spellalert there already with MSBT support :-) Check out WitchHunt 2.0.