Results: 165Comments by: seebs
File: Jobber08-17-09
Jobber seems not to be working quit...
Posted By: seebs
Jobber seems not to be working quite right with Recipe Book for me, but it's not quite consistent enough a failure for me to make sense of it. Symptom is that everything "can be learned by..." an alt whose recipes have only been seen through Jobber, but only *sometimes*, and I don't know why. Haven't yet tracked it down. (Recipe...
File: Recipe Book08-17-09
Interaction with "Jobber"?
Posted By: seebs
Hi! I am not totally sure, but I think Recipe Book is interacting poorly with Jobber (http://www.wowinterface.com/downloads/info13440-Jobber.html) in some cases -- I've had a couple of toons where logging in and browsing their recipe list didn't get things tagged as "known", but turning off Jobber seemed to help. But I like Jobber...
File: TipTac08-14-09
Dumb question: I have tiptactale...
Posted By: seebs
Dumb question: I have tiptactalents installed. Everything's enabled. Sometimes I see talents, but not often. Is there something special to do to cause it to try to load them?
File: MikScrollingBattleText08-10-09
I noticed some quirks with mobs wit...
Posted By: seebs
I noticed some quirks with mobs with names that had hyphens in them; "Destructo-Bot 9000" (or whatever it was) would be reported as just "Destructo", etcetera.
File: LightHeaded08-10-09
Maybe a dumb question, but: Is i...
Posted By: seebs
Maybe a dumb question, but: Is it possible to add the zone name to NPC locations? I ask because sometimes it's not at all obvious what zone to look in.
File: tomQuest208-08-09
Using the new version, it seems tha...
Posted By: seebs
Using the new version, it seems that "disable all quest tracker interaction" doesn't work -- the quests listed still have some kind of interaction and catch clicks.
File: Peggle Add-on for WoW08-07-09
Doesn't this sort of violate the "n...
Posted By: seebs
Doesn't this sort of violate the "no obfuscated code" rule? I studied the code for a while, and while some of it could be written off to "optimizations", some of it clearly isn't.
File: Jobber08-06-09
Originally posted by keLston Are...
Posted By: seebs
Originally posted by keLston Are there any plans to fix the seemingly random LUA error? When that happens I have to reload my UI or I can't see any recipes. I don't know, but I have a notion of it. for slot=1, MAX_GUILDBANK_SLOTS_PER_TAB do The last line there is line 157. Try changing to: for slot=1, 98 do si...
File: FlagRSP207-21-09
Originally posted by Alexia I wil...
Posted By: seebs
Originally posted by Alexia I will be completely honest. There is no limit. The server may throttle large descriptions though. Trim the text down and should all transmit which brings me to... The description box is for physical character descriptions. Not background stories. Background stories are to be discovered by intera...
File: Bagnon07-10-09
Originally posted by Tuller Weird...
Posted By: seebs
Originally posted by Tuller Weird. Well, I don't really have a need to run wine (Windows7 + OSX ftw), so I don't know if there's anything I really can do about it. If you can figure out a fix, I'll implement it, though :) I have gotten as far as verifying that it does seem to be specific to Bagnon in some way. That makes no...
File: Jobber07-08-09
Maybe an option for being just a touch wider?
Posted By: seebs
Jobber doesn't play quite nicely with Lil' Sparky's Workshop. I think it would be fine if the window were a bit wider. I tried experimentally widening the window a bit, and it helped, but it also looked bad because not all the items in the window were placed correctly then. 400 wasn't quite wide enough, but looked closer. ... a...
File: LilSparky's Workshop07-08-09
Would love to see this work well wi...
Posted By: seebs
Would love to see this work well with Jobber -- Maul's tradeskill window addon. Looks okay except the numbers pop in and out of the frame sometimes.
File: Bagnon07-08-09
This almost certainly isn't a bug i...
Posted By: seebs
This almost certainly isn't a bug in Bagnon, but it looks to be a bug that is triggered by Bagnon in some way. I'm running WoW under WINE. If I use Bagnon, opening my mailbox crashes WoW (to the "this program has to close" window) pretty often. If I use ArkInventory, no crashes. The last time I had a bug that looked like this,...
File: Shadowed Unit Frames07-07-09
More dumb questions. I'm trying...
Posted By: seebs
More dumb questions. I'm trying to get as close as I can to the full text of mob names. They seem to get cut off prematurely. Like, in Orgrimmar, I have a 300-unit-wide target frame, and if I don't use a super-narrow font, it isn't big enough to show "Auctioneer Grimeful". It looks to me almost as though the left text is trying...
File: Shadowed Unit Frames07-07-09
Originally posted by Shadowed Use...
Posted By: seebs
Originally posted by Shadowed Use or tags for mob type, I'm not going to add combat indicators for non-player units as they require polling which I don't want to do. Oh! I didn't realize that. I guess I was just used to seeing them in some other bar mod. Which I suppose explains why SUF is faster, huh. :) Thanks much.
File: Shadowed Unit Frames07-07-09
Can't tell whether mobs are elite o...
Posted By: seebs
Can't tell whether mobs are elite or not -- is there something I should do to get "30 Elite" or "30 Rare Elite" in the level indicator spot? Also, I'm not seeing a party-member-status indicator. It looks like the global setting for "status" affects my status indicator (rest/combat), but for other people affects their "ready statu...
File: FlagRSP207-07-09
Do you have any information on leng...
Posted By: seebs
Do you have any information on length limits for flagRSP2 descriptions, and in particular, for descriptions as seen by other mods? I have a character with a ridiculous wall-of-text background (her name is Merisioux, and believe me, it's AWFUL). I've had a couple of people say they were having trouble seeing the whole thing. Any...
File: Shadowed Unit Frames06-30-09
D'oh! Good thought about the profi...
Posted By: seebs
D'oh! Good thought about the profiler. Haven't tried BGs, and probably not going to -- I recognize it's good debugging info, but I have real problems with PvP (it freaks me out, long story), so I don't do that. But yeah, profiler's totally obvious as a thing to try. I agree that SuF doesn't seem a likely candidate; it's been...
File: Shadowed Unit Frames06-30-09
Honestly, I don't think this is SUF...
Posted By: seebs
Honestly, I don't think this is SUF, but I'm not sure. Recently healed part of a Naxx 10. Every time combat started, my UI slowed to a crawl -- around 1fps. I was in Naxx previously on the same machine when I was using Pitbull, and it was fine. I don't know what else I might have changed. I'm trying to think of things that m...
File: Shadowed Unit Frames06-07-09
Originally posted by Shadowed see...
Posted By: seebs
Originally posted by Shadowed seebs: There isn't, it's not something I plan on adding right now. Fair enough. Next time I get a group I can demand that everyone sit still for me for a bit. :) I really do like the flexible anchoring and the "global" configuration thing. Super clever interface, that.
File: Shadowed Unit Frames06-07-09
This is a pretty awesome addon....
Posted By: seebs
This is a pretty awesome addon. I just switched from PitBull, and so far I'm liking this a lot better -- much easier to modify. But WAIT! I do lack one thing. Or can't find it. I want a "config" mode -- display all the frames so I can see where they are and what they look like. Does this exist?
File: tomQuest206-04-09
Originally posted by gagou If I u...
Posted By: seebs
Originally posted by gagou If I understand you correctly you wish that when you log one of your toon the quest tracker have the same quest that when you log out? If so this should already be the case. tomQuest2 is storing quests by character but depending on the option you selected in the tracker module options you can have differe...
File: tomQuest206-03-09
Originally posted by gagou Ok I u...
Posted By: seebs
Originally posted by gagou Ok I understand your problem now. The problem is that now both achievement and quests tracker are scrollable in case they go out of screen or if you define a max height in the options, so for this to happen I have to make the mouse clickable. What I can do if you wish is make an option to disable al...
File: tomQuest206-01-09
Originally posted by gagou in the...
Posted By: seebs
Originally posted by gagou in the tracker options at the end there is a section for tracker interaction, you can disable each part of the interaction individually. I'll try this again. My previous attempts seemed to yield that, if I disabled every last part of interaction, I still had a window that intercepted clicks, but didn...
File: tomQuest205-17-09
Is there a way to completely disabl...
Posted By: seebs
Is there a way to completely disable interaction? I do not ever want to click on my quest tracker, under any circumstances. I like seeing it, even during combat, but I don't want it to intercept mouse clicks. If this isn't an option yet, could it become one?