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Results: 36Comments by: Kabuto-eu
File: rNamePlates (Diablo)08-01-16
The blizz default nameplates still...
Posted By: Kabuto-eu
The blizz default nameplates still seem to have serious performance problems in 7.0.3. Praying for a zork update. :D
File: ChipperChat07-30-16
Could you please add arrow key edit...
Posted By: Kabuto-eu
Could you please add arrow key editbox control into your mod? I'm sure people would appreciate it! For anyone who needs arrow keys in editbox functionality asap you can add: eb:SetAltArrowKeyMode(false) after line 74 in cc.lua. 70 local CCskinned = {} 71 local function SetUpWindow(frame) 72 if _G and not CCskinned then 7...
File: rNamePlates (Diablo)09-01-15
Has anyone had any problems since 6...
Posted By: Kabuto-eu
Has anyone had any problems since 6.2.2? Most other nameplate mods are bugged since Blizzard my have added absorbs to nameplate data? Unable to log in myself to test at the moment. Logged in and it's broken. You can get things working by changing (@ln 195 or so in rnameplates.lua) blizzPlate.healthBar, blizzPlate.castBar...
File: BigWigs Bossmods03-10-15
Sure. It was difficult to catch the...
Posted By: Kabuto-eu
Sure. It was difficult to catch the error since I was running an embedded bugrabber and it filled my chatbox non stop for a few mins. I realise it was a shitty bug report but now you know it can return nil and blow up the loop. Given it was Blast Furnace LFR, I can only assume someone in the proximity table died during the range chec...
File: BigWigs Bossmods03-09-15
Probably not the right place but th...
Posted By: Kabuto-eu
Probably not the right place but there's a bug in the Proximity lua. On Blast Furnace LFR I've had 'unitX' (line 326 onwards) return nil and error out repeatedly.
File: rNamePlates (Diablo)03-07-15
Try /rnp resetspelldb
Posted By: Kabuto-eu
Try /rnp resetspelldb
File: rNamePlates (Diablo)03-07-15
local name = bar.hlf:CreateFontStri...
Posted By: Kabuto-eu
local name = bar.hlf:CreateFontString(nil, "BORDER") name:SetFont(cfg.font, cfg.healthbar_fontsize, "OUTLINE") name:SetHeight(12) name:SetWidth(12) name:SetPoint("BOTTOM",bar,"TOP",0,-24) name:SetPoint("LEFT",8,0) name:SetPoint("RIGHT",-8,0) name:SetText("Ich bin ein Berliner!") bar.name = name Th...
File: CooldownBlingFixer03-03-15
Excellent. Are there any unintended...
Posted By: Kabuto-eu
Excellent. Are there any unintended side effects when hiding the bling this way?
File: rNamePlates (Diablo)01-15-15
Yeah I have mine edited in a simila...
Posted By: Kabuto-eu
Yeah I have mine edited in a similar way. Mine turns bars purple at execute range (warrior).
File: rNamePlates (Diablo)12-30-14
Unable to recreate the castbar flic...
Posted By: Kabuto-eu
Unable to recreate the castbar flickering glitch so far.
File: rNamePlates (Diablo)12-28-14
I'll try and recreate my glitch wit...
Posted By: Kabuto-eu
I'll try and recreate my glitch with this new version.
File: rNamePlates (Diablo)12-10-14
I think there is a small timing bug...
Posted By: Kabuto-eu
I think there is a small timing bug with the aura updates/frame position. What I have noticed is enemies who are - casting a channelled spell - while I have a debuff on them causes the cast bar to periodically glitch out for a few frames, possibly when you check for aura updates? The whole nameplate seems to be getting dra...
File: TinyTip11-13-14
Put it on GitHub and people might f...
Posted By: Kabuto-eu
Put it on GitHub and people might fix it with you, Thrae.
File: rNamePlates (Diablo)11-09-14
Since you are now saving variables,...
Posted By: Kabuto-eu
Since you are now saving variables, is there a chance you could allow people to turn off the aura module and save the setting per player? I imagine there are many people who prefer the plain look.
File: rNamePlates (Diablo)11-08-14
function AuraModule:ADDON_LOADED(ad...
Posted By: Kabuto-eu
function AuraModule:ADDON_LOADED(addon) if addon ~= "rNamePlates" then return end print(an,"AuraModule","loading spell db") if not rnpDB then rnpDB = {} end self.spellDB = rnpDB spellDB = rnpDB self:UnregisterEvent("ADDON_LOADED") self.ADDON_LOADED = nil end
File: rNamePlates (Diablo)11-06-14
The spell db does not get saved. We...
Posted By: Kabuto-eu
The spell db does not get saved. Well not strictly true. rNP_SPELL_DB = nil is all that is saved in the saved variables lua.
File: BasicChatMods02-20-14
Any chance you could add a module t...
Posted By: Kabuto-eu
Any chance you could add a module to strip/stop -RealmName displaying from same realm players?
File: BasicChatMods09-11-13
Yep. With an editbox open using the...
Posted By: Kabuto-eu
Yep. With an editbox open using the up/down arrows no longer scrolls through my list of recently typed messages. Holding Alt and using the arrow keys does scroll through them but this is the behaviour we are trying to avoid by using this mod. Setting eb:AltArrowKeyMode to true in any of the files just makes the game ignore arrow p...
File: BasicChatMods11-30-12
Modules active: Button Hide, Editbo...
Posted By: Kabuto-eu
Modules active: Button Hide, Editbox, History, Scrolldown, Urlcopy. The following bugs occur when joining a raid group and entering combat. This only seems to occur the first time the raid enters combat after creation. I executed a reload of the ui and was unable to repeat the error within that current raid. One error of this t...
File: GetRallyingcried10-27-12
Cool. Nice work sir. I see the...
Posted By: Kabuto-eu
Cool. Nice work sir. I see the Bannered mod requires you to scan for SPELL_SUMMON eh? Good find. I did have a quick bash at modifying GetRallyingCried locally but it was obvious the event type was different and my knowledge of the event types isn't great.
File: GetRallyingcried10-20-12
Is there any chance of you creating...
Posted By: Kabuto-eu
Is there any chance of you creating a similar add-on to announce the new warrior banners?
File: GetRallyingcried10-14-12
Re: Doesn't Work
Posted By: Kabuto-eu
Mod returns "You are not in a raid group" to the chat frame if you are in a party but not in a raid or instance.
File: Bagnon05-31-11
Disable every other addon and just...
Posted By: Kabuto-eu
Disable every other addon and just run Bagnon. Does it still occur?
File: OmniCC05-19-11
Me neither but I thought I'd mentio...
Posted By: Kabuto-eu
Me neither but I thought I'd mention it.
File: OmniCC05-17-11
Just making a quick post to say tha...
Posted By: Kabuto-eu
Just making a quick post to say that I've had two hangs with the animation engine active. The classic engine has never hung my client. TullaCC does not cause any issues.