Results: 13Comments by: grom
File: Professions Database03-27-11
it's a great addon. is it possible...
Posted By: grom
it's a great addon. is it possible to check the (guild) bank for materials?
File: oUF_Kui09-10-10
Originally posted by SlikerHawk I...
Posted By: grom
Originally posted by SlikerHawk I'm relatively sure that exactly isn't possible, although I had a similar idea - to fill the bars with colour as they get lower. So the health bar would cover the portrait at 0%, instead of 100%. That is, similar if I understand you properly, of course. meant something else, but your idea is c...
File: oUF_Kui09-04-10
looking good, though i think it wou...
Posted By: grom
looking good, though i think it would be cool if the portrait would be "under" the health bar and not see through. an opaque health bar with the portrait as the background texture.
File: CooldownIcons R(evamped)04-09-10
really like is thus far. is it poss...
Posted By: grom
really like is thus far. is it possible to set the icons so they are only colored, when they are off cooldown and usable (enough ressources: rage, mana, ...)? like when you use a normal actionbar addon or blizzard default bars.
File: Tidy Plates: EPEEN04-03-10
this is definitely FAR supperior! w...
Posted By: grom
this is definitely FAR supperior! what's far more important than lolgearscore is whether they are a NOOB or got NOLIFE.
File: LFDAutoJoin03-26-10
is there any way to work around the...
Posted By: grom
is there any way to work around the issue? this is seriously THE best addon since back in the day, when addons could retrieve your corpse and walk to the next town via waypointing
File: QuestMover03-25-10
open QuestMover.lua and comment lin...
Posted By: grom
open QuestMover.lua and comment line 15 to 24 out after you've moved the frame to your liking: WatchFrame:ClearAllPoints() if QuestMoverPoint then WatchFrame:SetPoint(QuestMoverPoint,QuestMoverPoint, QuestMoverPoint,QuestMoverPoint,QuestMoverPoint) else WatchFrame:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -15,-300) local...
File: QuestMover03-23-10
when you just unzip it into your ad...
Posted By: grom
when you just unzip it into your addon folder, you could be missing the folder "/Interface/AddOns/QuestMover". this is where QuestMover.lua and QuestMover.toc should be.
File: oUF_Hank03-23-10
thanks for the quick fix.
Posted By: grom
thanks for the quick fix.
File: oUF_Hank03-23-10
nice layout. get the following erro...
Posted By: grom
nice layout. get the following errors while jumping around in dalaran and targeting random people and pets. Message: Interface\AddOns\oUF_Hank_v3\hank_v3.lua:230: attempt to index field '?' (a nil value) Time: 03/23/10 14:49:41 Count: 1 Stack: Interface\AddOns\oUF_Hank_v3\hank_v3.lua:230: in function
File: Shadowed Unit Frames03-22-10
haha, funny thing just happend: i p...
Posted By: grom
haha, funny thing just happend: i played around with suf and redid my partyframes. there is this one function for party members per column or something, 1-5. i put a 0 in the textbox pressed return and my game froze for a sec and kicked me to the log-in screen. tried logging in just to find my whole realmpool down probably just a...
File: Shadowed Unit Frames03-20-10
sorry, i forgot to mention that i t...
Posted By: grom
sorry, i forgot to mention that i tried both CURSOR_UPDATE and UPDATE_MOUSEOVER_UNIT. wowwiki says: "Does not fire when UnitExists('mouseover') becomes nil, or if you mouse over a unitframe." OnEnter() and OnLeave() could work somehow but i don't know how to implement them looked at Stuf Unit Frames but after i read the mouse-o...
File: Shadowed Unit Frames03-20-10
i found that the following works fo...
Posted By: grom
i found that the following works for casts: Tags.defaultTags = { = ], ... Tags.defaultEvents = { = "UNIT_NAME_UPDATE UNIT_SPELLCAST_START UNIT_SPELLCAST_STOP", didn't test it with all spells and enemies and stuff but it worked properly when i casted my mount. then again, i don't know how stressing this is performance...