Results: 25Comments by: Blt
File: bBuffBars07-23-11
Originally posted by Barjack Blt,...
Posted By: Blt
Originally posted by Barjack Blt, I uploaded my edited version with various bugfixes you may be interested in today. I also sent you a private message with details of the changes since a simple diff is very daunting should you wish to backport any of the changes I made. Thanks again. I'll go through you changes over the next li...
File: bBuffBars07-23-11
Yeah sorry about that, I didn't do...
Posted By: Blt
Yeah sorry about that, I didn't do enough testing (basically any), and forgot doing that would cause taint errors during combat. The solution is much easier now that I have spent some time looking at it. Delete those two lines, and instead open up bAuraButtonTemplate.xml and edit the high/width values in there to match the ones i...
File: bBuffBars07-09-11
I've been busy lately so I haven't...
Posted By: Blt
I've been busy lately so I haven't had time to look into the temporary enchant stuff. If it's not obvious from the screenshot I play a shaman, and I didn't really notice anything wrong with it over the past while. Not until I checked the comments when I decided I should probably update the few addons I use that aren't my own. I gue...
File: bBuffBars06-24-11
Hey, a large portion of the reason...
Posted By: Blt
Hey, a large portion of the reason I wasn't posting is because I haven't noticed anything broken with my UI and haven't been in the mood to add any features to anything. One way or another I will try to get what I missed worked on in the next little while. As for the whole debuff thing. Unless you mean separating out specific...
File: bBuffBars12-15-10
Right now because of the way Blizza...
Posted By: Blt
Right now because of the way Blizzard has done the sorting it's not possible to do #1 unfortunately. This is actually how I would prefer the buff frames too. I had toyed with the idea of a workaround involving consolidating everything either with or without a timer and separating them so they could be anchored separated, but in the a...
File: bBuffBars12-08-10
Originally posted by Aisenfaire T...
Posted By: Blt
Originally posted by Aisenfaire This looks like a wonderful replacement for Elkano Buff Bars. Sorry for the noob question, but may I ask how to edit the lua to: - Make only the buff bars lesser in width (while leaving debuff bars long). - Hide the buff names (but leave the debuff names and all timers still showing) My mon...
File: nivBuffs11-19-10
Originally posted by zork Blizzar...
Posted By: Blt
Originally posted by zork Blizzard just threw a pillow at us that we can either swallow or leave it as it is. I like neither. So hacking their code is the way I'm going to respond. *lol* Indeed, it wouldn't be so bad if what they did supply actually worked properly. As it is, it's hard to come up with the inspiration to come u...
File: bBuffBars11-03-10
I actually prefer the buffs the sam...
Posted By: Blt
I actually prefer the buffs the same way, but unfortunately for now there isn't really anything I can do about it. The sorting is bound by what blizzard supplies me, so I can't do anything to move the timer-less buffs around. If they add the ability to do that, you can be sure i'll update it right away. The reason the buffs don'...
File: bBuffBars10-26-10
Originally posted by Ailae Yeah,...
Posted By: Blt
Originally posted by Ailae Yeah, I noticed too that it wasn't so trivial to fix as I would have hoped. It's not that big of a deal, but I get the auras to appear but like you say they don't update stack-counts properly (namely the Defense-skill). There's a difference between /dumps of UnitAura("player", "Defend") and UnitAura("vehi...
File: bBuffBars10-25-10
Originally posted by Ailae And I...
Posted By: Blt
Originally posted by Ailae And I just realized today that it would be nice if the buffs worked when I was in a vehicle too.. :P So need to pass through the unit "vehicle" too, which is only the current player-controlled vehicle so shouldn't make much of a difference performance-wise. For some reason I assumed it would automatic...
File: bBuffBars10-24-10
Originally posted by Ailae If I w...
Posted By: Blt
Originally posted by Ailae If I were to offer any suggestion, I only accept UNIT_AURA events if the unit is "player", since it's only my buffs I care about anyway. Not sure what kind of performance-gain that is, but if you call your style-function every UNIT_AURA, I guess it would get crazy in a raid. :P Oh god. See, this is wh...
File: bBuffBars10-24-10
Re: Moving the bars?
Posted By: Blt
Originally posted by Tearitup I love the mod. Is there a way to move the bars? Is there a way to scale them to a different size? Thanks! Right now all the configuration options are at the top of the bBuffBars.lua file. You can open up the file using Notepad, or any other text editor. Changing the value of "buffScale" changes th...
File: bBuffBars10-24-10
Originally posted by Dhaern Very...
Posted By: Blt
Originally posted by Dhaern Very good improve performance compared to 1.1 version but in raid when people buffs cpu/sec grow very fast with sttuter and micro freezings. However, good job u are improve much compared to other versions. Thx :D Yeah, that's the bit that I had said I hadn't got around to improving yet because i'll n...
File: bBuffBars10-24-10
Originally posted by Gevil I've t...
Posted By: Blt
Originally posted by Gevil I've tested in BGs for a couple hours now and it seems it's pretty random for example i tried it first with bandaging myself and then the whole bar and the timer aswell only updated every 8-10 seconds. In Battleground while in combat it was updating fine every seconds or so though i noticed that it was...
File: bBuffBars10-24-10
Originally posted by Gevil Debuff...
Posted By: Blt
Originally posted by Gevil Debuff bars seem to update very rarely meaning once every 10-15 seconds. tried going over the code myself but couldn't find why it doesn't update debuffs often enough :o Great addon btw ;) thnx Hmm, they are updating often enough for me. Which part of the debuffs aren't updating? The text, the bar...
File: bBuffBars10-24-10
As an aside about performance. The...
Posted By: Blt
As an aside about performance. The nature of a buff bar means it's going to use much more CPU time than a buff frame with only text timers. You can get away with updating text timers every second if you really want, but you need to 'redraw' a buff bar extremely frequently if you want the animation to be super smooth. With that sai...
File: bBuffBars10-23-10
Originally posted by Dhaern Only...
Posted By: Blt
Originally posted by Dhaern Only one problem, but a BIG problem. I checked in bg and idle cpu performance with addonprofiler and bbuffsbars is VERY cpu intensive (consumes very high and fast cpu cycles). I would like that u know this.I will wait for next versions and cpu improvements if u want :D I love this mod and it will have ve...
File: bBuffBars10-23-10
Originally posted by Dhaern mmmm...
Posted By: Blt
Originally posted by Dhaern mmmm this mod is very nice! But debuff location can be placed down buffs? I don't understand secureheader function yet. Thx for all I have uploaded a version that fixes a small '1am coding' bug, and adds variables for you to be able to do this at the top of the lua file. You can to this by changi...
File: rBars211-11-08
Hmm, i'm getting errors that are di...
Posted By: Blt
Hmm, i'm getting errors that are different from that too. I'll edit this post with exactly what they are later because servers are still down, however my pet bar won't show up if I use my Feral Spirits while in combat.
File: pError10-30-08
I'm not sure what you mean by that,...
Posted By: Blt
I'm not sure what you mean by that, there doesn't seem to be a solution (edit: Or even confirmation that something is broken) in the comments? I've tried rebuilding the error database myself, removing the dead entries. However that didn't help. While the error doesn't pop up every time I use the skill which is on cooldown, it stil...
File: oUF Fader - Obsolete10-12-08
It does, I feel silly now. Thanks.
Posted By: Blt
It does, I feel silly now. Thanks.
File: oUF Fader - Obsolete10-12-08
I'm a little confused by the syntax...
Posted By: Blt
I'm a little confused by the syntax to create your own conditions. I want to create one based on range, but I'm not sure if it's even viable the way the feature is set up? First for the syntax. I THINK this is how such a function should look, but I'm not completely sure: oUF.Fader:RegisterCondition("inRange", function() return...
File: JTips01-18-07
I think what is causing the problem...
Posted By: Blt
I think what is causing the problem is TinyTip, as I am getting it too. It's my old addon which deals with tooltips.
File: TinyTip06-28-06
Would be nice if the rank icon scal...
Posted By: Blt
Would be nice if the rank icon scaled with the tooltop. Currently my icon is 1/3 the size of the tooltip itself.
File: Bongos206-27-06
I have two questions: 1) What e...
Posted By: Blt
I have two questions: 1) What exact does the prevent button mashing do? I'm assuming it limits the amount of times it will call the function for the button hit a second, but wouldn't that defeat the purpose of button mashing? Which is setting off the skill as soon as it's possible to be used. 2) Is it possible to add a featur...