Results: 28Comments by: N00bZXI
File: Bagnon11-24-07
Small request: Change Interfa...
Posted By: N00bZXI
Small request: Change Interface/Tooltips/UI-Tooltip-Border to Interface\\Tooltips\\UI-Tooltip-Border so tooltip border replacements work with Bagnon. Also would be nice if border color/alpha was handled sperately from backdrop color/alpha.
File: MikScrollingBattleText11-21-07
Spell reflect isn't showing what sp...
Posted By: N00bZXI
Spell reflect isn't showing what spell was reflected. For example, if I have it set to Reflect! (%s), it just shows Reflect!
File: Bongos210-26-07
After switching from Nurfed Actionb...
Posted By: N00bZXI
After switching from Nurfed Actionbars due to macro problems the paging I need is a bit more.. complex than average. I have bar1 set to page to bars 7,8,9 for warrior stances. I also have bar1 set to page to bar6 for alt, and bar5 to shift. Bar5 is set to page to bars 2,3,4 for battle, defensive, and berserker stances. No...
File: MikScrollingBattleText10-23-07
Problems
Posted By: N00bZXI
Updated to 5.0, several very serious problems: Font inherit size settings do not save for anything except custom triggers. Spell usable condition for triggers does not work. Set a trigger to trigger on melee hit, if victory rush is usable, and it triggers even if it's not. Running IsSpellUseable("Victory Rush") returns nil....
File: MikScrollingBattleText10-16-07
Originally posted by Mikord NoobZ...
Posted By: N00bZXI
Originally posted by Mikord NoobZXI: Spell Ready actually checks if the cooldown is done and that the spell is known. That way triggers don't fire for skills you don't have (for example Counterattack). What condition specifically are you trying to avoid? Mikord: I'm trying to avoid Victory Rush trigger (on melee swing, u...
File: MikScrollingBattleText10-13-07
Spell Useable?
Posted By: N00bZXI
Is there any way to check if spell can be used in triggers? Spell ready only checks for cooldown.
File: Rage_Skin09-15-07
FYI, I now use Skinner, so this is...
Posted By: N00bZXI
FYI, I now use Skinner, so this is discontinued. As for the mod breaking some others: The mod prevents any others from changing the border colors, as well as the backdrop. (Not backdrop colors, however)
File: Rage_Buffs09-15-07
FYI, I'm now playing a rogue and th...
Posted By: N00bZXI
FYI, I'm now playing a rogue and thus don't really use this anymore. However, if you want me to add support for your class, just say so, and I will.
File: ItemRack 2.16 (Old version don't download)08-21-07
Please add MSBT support for announc...
Posted By: N00bZXI
Please add MSBT support for announcing: Line 1247 add: elseif MikSBT then MikSBT.DisplayMessage(msg,1,nil,51,179,230)
File: MikScrollingBattleText07-29-07
After deleting a scroll area anothe...
Posted By: N00bZXI
After deleting a scroll area another addon was trying to send a message with, getting error on line 1499: Attempt to index scrollAreaSettings Changing 1499 to if not scrollAreaSettings or (scrollAreaSettings.Disabled) then fixes.
File: IllegalAddon07-12-07
rofl Suggestion: message should...
Posted By: N00bZXI
rofl Suggestion: message should be changed to the following: 'There are no illegal addons. Have a nice day.'
File: Bagnon07-11-07
Small request: Allow us to change b...
Posted By: N00bZXI
Small request: Allow us to change border color.
File: WowEquip07-03-07
A few bugs: Stats that are the s...
Posted By: N00bZXI
A few bugs: Stats that are the same thing but aren't treated as the same thing: Resilience +50 (gems/enchants) Improves your resilience rating by 50 (gear) Spell Damage +50 (gems/enchants) Increases damage and healing done by magical spells and effects by 50 (gear)
File: Rage_Buffs07-02-07
Originally posted by Scae Loving...
Posted By: N00bZXI
Originally posted by Scae Loving this addon (replace an outdated mod that reminded me of my missing 'find herbs' buff). But could you make it not show when dead... seems kinda pointless as you cannot activate any bufs. As it's entirely an out-of-combat mod could it cast the buff on click (only tried with herbalism, mebe it does...
File: Ludwig06-30-07
Originally posted by Tuller this...
Posted By: N00bZXI
Originally posted by Tuller this will be implemented in the next update, thanks :) Thanks, Tuller! Also, the following should make searches work properly using the new code (no edits in db.lua that cause problems) http://pastey.net/70093-1qr5
File: Ludwig06-29-07
If you want this mod to show what w...
Posted By: N00bZXI
If you want this mod to show what would autocomplete if you typed a ] in chat when typing item links (the way linkerator does), replace linkerator.lua with this: http://pastey.net/70043-2tmq NOTE: For this to work properly, go into db.lua, replace: if itemName == search or itemName:find(search) then with if item...
File: MikScrollingBattleText06-09-07
Question: How would I set up a trig...
Posted By: N00bZXI
Question: How would I set up a trigger to display all buffs my target gains? Setting target buff gain to (.+) doesn't seem to find anything. and Requests: Allow us to set custom sticky animations for triggers. Two sticky animations: 1: Similar to pow, but without the 'jiggle' effect. 2: Fade a message in, and fade i...
File: MikScrollingBattleText05-27-07
Originally posted by Mikord For t...
Posted By: N00bZXI
Originally posted by Mikord For those interested in Morgue's earlier question regarding sword spec messages, it seems that Blizzard has removed the combat log entry when it happens (something like You gain an extra attack through Sword Spec). That is why there is not a message for it anymore. It is still possible to create a trig...
File: MikScrollingBattleText05-27-07
A few questions
Posted By: N00bZXI
Great mod! I've decided to use it instead of SCT due to the fact that it's a lot more customizable (triggers, event format, etc.) A few questions: Is there a way to set shadow settings for the font? Is there a way to remove two of the scroll areas and only leave one? For me, they're unused since I prefer all my incoming in o...
File: Clique05-16-07
Originally posted by Cladhaire No...
Posted By: N00bZXI
Originally posted by Cladhaire No, you can use macros to do this, however. Sadly my macro slots are full :\ Will this ever be implemented here?
File: Clique05-15-07
Clad: Is it currently possible t...
Posted By: N00bZXI
Clad: Is it currently possible to use Clique to cast on targets in the 3D world in addition to Unitframes?
File: ItemRack 2.16 (Old version don't download)02-03-07
Hmm
Posted By: N00bZXI
edit: Nevermind.
File: Trinket Menu01-27-07
Add this at line 310 before the end...
Posted By: N00bZXI
Add this at line 310 before the end statement to fix all cooldown-not-showing problems: TrinketMenu_MainFrame:SetFrameLevel(1) TrinketMenu_MenuFrame:SetFrameLevel(1) TrinketMenu_Trinket0:SetFrameLevel(2) TrinketMenu_Trinket1:SetFrameLevel(2) for i=1,30 do getglobal("TrinketMenu_Menu"..i):SetFrameLevel(2) end
File: Bagnon12-15-06
One thing I miss from EngInventory
Posted By: N00bZXI
Please, add a category for 'all items not already in a visible category'!
File: OmniCC12-05-06
Re: 6.12.05
Posted By: N00bZXI
Originally posted by Tuller This update is for 2.0 compatiblity, and also changes the cooldown text display to show mm:ss when under 3 minutes. Its equivalent to the last build of OmniCC BC So you implemented the idea/code I once posted on curse. Cheers!