Quantcast
 
Results: 6Comments by: Gunahylia
File: Livestock10-18-08
Originally posted by Recompense T...
Posted By: Gunahylia
Originally posted by Recompense Thanks for this comment, Gunahylia - when you say it "wouldn't allow you to select which one you wanted," what do you mean exactly? For example, did the menu for critters not even show up? If it did, could you not click on some of the critters? Any of the critters? A little more info would be g...
File: Livestock10-18-08
Not sure if it was just random chan...
Posted By: Gunahylia
Not sure if it was just random chance, but I noticed the mod wouldn't work whenever I had 20 of one of it's categories. If I had 20 critter pets, it wouldn't allow me to select which I wanted, if had 19 or 21 it worked fine.
File: ChatSettingsFix (Patch 2.4)05-14-08
Re: 2.4.2
Posted By: Gunahylia
Originally posted by frozndevl It looks like 2.4.2 didn't fix the problem. Could you update this again? I'm sure Tekkub will get around to it soon, but if you really want a fixed version now just change line four to: local mypatch, mybuild = "2.4.2", "8278"
File: TotemGarden12-02-06
By the by, I made a small typo in t...
Posted By: Gunahylia
By the by, I made a small typo in the Paladin thing by capitalizing Race when it replaces Seal of Vengeance with Seal of Blood, which means it might give an error when loaded on a Paladin. My bad. :(
File: TotemGarden12-02-06
Was bored a bit so I designed a bas...
Posted By: Gunahylia
Was bored a bit so I designed a basic layout for Paladins for this mod. TotemGarden_SpellList = { "Blessing of Might", "Blessing of Wisdom", "Blessing of Salvation", "Blessing of Protection", "Seal of Righteousness", "Seal of the Crusader", "Blessing of Light", "Blessing of Kings", "Blessing of Sanctuary", "Ble...
File: TotemGarden12-02-06
Vangual, did you make use of Iriel'...
Posted By: Gunahylia
Vangual, did you make use of Iriel's State Header Action Tests to figure out how to make this work? One of the templates your mod is trying to inherit is only contained within there, and not a part of the default UI, this is to be specific StateActionTestTemplate. Hence why the mod is working fine for you, but isn't working for peopl...