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Results: 78Comments by: Coldfury
File: EnoughPoints04-04-11
Originally posted by Ault Couldn'...
Posted By: Coldfury
Originally posted by Ault Couldn't you make it so that the addon warns you when you're about to start a dungeon? It's not very nice to the other people to leave a dungeon halfway. You could have it check the number of points when you start the Dungeon Finder, for example. I agree.
File: NugRunning10-25-10
The debuff "Scarlet Fever" for Deat...
Posted By: Coldfury
The debuff "Scarlet Fever" for Death Knight, blood spec, needs to be added to the list of monitored debuffs please.
File: oUF: MovableFrames10-20-10
Originally posted by haste Noted...
Posted By: Coldfury
Originally posted by haste Noted it at http://github.com/haste/oUF_MovableFrames/issues#issue/1 the other day Thank you! :)
File: oUF: MovableFrames10-19-10
Originally posted by Coldfury I'm...
Posted By: Coldfury
Originally posted by Coldfury I'm using oUF_MF and oUF_Phanx, and it has been updated to the lastest oUF. But it's acting weird with the party frames. Sometimes they just won't show up, or after I moved them somewhere, they will return to their original position couple min after. And I forgot to say that when I disable oUF_MF,...
File: oUF: MovableFrames10-17-10
I'm using oUF_MF and oUF_Phanx, and...
Posted By: Coldfury
I'm using oUF_MF and oUF_Phanx, and it has been updated to the lastest oUF. But it's acting weird with the party frames. Sometimes they just won't show up, or after I moved them somewhere, they will return to their original position couple min after.
File: oUF Phanx10-17-10
ANyone else is having trouble with...
Posted By: Coldfury
ANyone else is having trouble with this layout and oUF_MovableFrames? My party UF keep resetting their position
File: PhanxChat10-08-10
Originally posted by Phanx T...
Posted By: Coldfury
Originally posted by Phanx Turns out that if you go in Interface > Game > Social, and put "Real ID conversation" to "In-line" instead of "pop-up", it will fix the problem. Maybe you could add that to the FAQ along side of the "can't click on chat tabs". I already posted a reply in the ticket opened for that problem....
File: PhanxChat10-07-10
Conversations
Posted By: Coldfury
I get this error everytime I start a conversation with more than 1 friend. My question is, is it suppose to support conversation? Should I submit this as a bug fix or as a new feature request? Message: ...rface\AddOns\PhanxChat\Modules\EnableResizeEdges.lua:135: attempt to index field '?' (a nil value) Time: 10/07/10 02:48:...
File: Trapper10-08-09
If you really want to make it 1 but...
Posted By: Coldfury
If you really want to make it 1 button, you could just make kinda a macro button, in which Left-Click, Middle-click, Right-click, Shift+Left click, Shift+right click would cast traps. and make it so people can set which trap is which bindings, so they can change it based on the one they use the most.
File: TipTop09-15-09
cursor anchor
Posted By: Coldfury
Sorry if this already has been asked, but Is it possible to add an option for the anchor of the tooltip anchored to the cursor? (when the "On Cursor" is checked, obviously) because atm its the BOTTOM anchor used, and when I mouse-over a pack of mob to cast my Blizzard, the tooltip is convering the mobs and its hard to see how m...
File: MikScrollingBattleText05-08-09
Sorry if this question has already...
Posted By: Coldfury
Sorry if this question has already been asked but is it possible to show a Trigger on screen until the buff dissipate or is used? instead of having a X time duration based on the scolling area?
File: DotIt02-15-09
Pestilence for DKs isnt a dot. P...
Posted By: Coldfury
Pestilence for DKs isnt a dot. Plague Stike tho is and isnt in the list.
File: Skada Damage Meter02-15-09
fights get divised by seconds. T...
Posted By: Coldfury
fights get divised by seconds. Total Current Herold Vorajz - 3:45:33-3:45:34 Herold Vorajz - 3:45:35-3:45:36 Herold Vorajz - 3:45:37-3:45:38 Herold Vorajz - 3:45:39-3:45:40 something like that, anyway to fix this?
File: Magic Runes11-13-08
Originally posted by jehdin I dig...
Posted By: Coldfury
Originally posted by jehdin I dig the concept of this mod, but there doesn't appear to be any way to configure it. Can you lead me in the right direction? Esc -> Interface Options -> Addons -> Magic Runes btw to the author, very nice mod :)
File: TradeTabs10-21-08
might want to have "TradeTabs-x.x.x...
Posted By: Coldfury
might want to have "TradeTabs-x.x.x.zip\TradeTabs\TradeTabs.lua" as structure instead of just the lua file in the zip
File: TankTips07-27-08
Originally posted by Eleuthria th...
Posted By: Coldfury
Originally posted by Eleuthria though INT remains as it relates to the mana pool for pally tanks. i would suggest that you make it add to the tooltip only if the player is a paladin
File: mStats07-16-08
very nice moon :)
Posted By: Coldfury
very nice moon :)
File: oUF_Spark05-03-08
Originally posted by ganders Appa...
Posted By: Coldfury
Originally posted by ganders Apparently every oUF layout uses a different table for storing the unit frames, which I didn't know when writing this. I was using P3lim's layout, and his layout uses oUF.player and his player unit frame. So, short answer, no. There's really no way for me to fix this unless every oUF layout used a un...
File: oUF_Lighterfluid04-27-08
Originally posted by Hakker a lit...
Posted By: Coldfury
Originally posted by Hakker a little heads up for you Coldfury Haste has changed oUF a bit however I could only find it in the oUF-Lily file what -local party = oUF:Spawn"party" +local party = oUF:Spawn("header", "oUF_Party") party:SetPoint("TOPLEFT", 30, -30) -party:SetManyAttributes("yOffset", -25) +party:SetManyAttribu...
File: oUF Combat Feedback04-24-08
Originally posted by nodq Hi, sor...
Posted By: Coldfury
Originally posted by nodq Hi, sorry to ask, but whats exactl the differnce between the Battletext of p3lim, which you cleaned up on the code too? And what does this here better or in another way? greetings he already answered that, read 3 comments below.
File: oUF_DispelColor04-21-08
Originally posted by ganders My d...
Posted By: Coldfury
Originally posted by ganders My debuff icons aren't showing up on hostile unit frames. That's what I meant, sorry for the confusion. well now it should be fixed whatever it was.
File: oUF_DispelColor04-20-08
Originally posted by Gaenjin /nod...
Posted By: Coldfury
Originally posted by Gaenjin /nod, someone pointed it out in Kosken's UF thread, but I didn't even notice it when I downloaded your update tonight. /lol I like that functionality, because TBH, I'd prefer only my target frame to be completely unaffected by DC, and be able to just filter my group and raid frames using DC. Which a...
File: oUF_Lighterfluid04-20-08
Re: Re: Re: Druid Fix
Posted By: Coldfury
Originally posted by Gaenjin BTW, is floor(currMana / maxMana * 100) supposed to be floor((currMana / maxMana) * 100) or is LUA more forgiving about parentheses? I assumed it was a typo, so edited it, and some other line, forget which. don't need to apologize for anything :) well floor(currMana / maxMana * 100) and floor((...
File: oUF_DispelColor04-20-08
Originally posted by Gaenjin Ah,...
Posted By: Coldfury
Originally posted by Gaenjin Ah, ok that makes sense, now. I didn't understand the debuffs.filter, I assumed it came from your file, but you've explained it perfectly. I hope that haste gets the fix in soon, I had some plans for using DC in a grid style raidframe layout, but I need to see my debuffs on hostile frames. well at...
File: oUF_DispelColor04-19-08
Originally posted by Gaenjin I'm...
Posted By: Coldfury
Originally posted by Gaenjin I'm confused. Without DC loaded (using just oUF+Layout), I can see debuff icons that I apply on hostile targets just fine. (like Faerie Fire, Mangle, etc) With DC loaded, I cannot see those debuff icons, they are prevented from being displayed by DC for some reason. edit: More specifically...