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Results: 67Comments by: Fleetfoot
File: oUF_Fleetfoot03-02-09
Most things have seen a few tweaks...
Posted By: Fleetfoot
Most things have seen a few tweaks and changes, but the most significant has been the buffsorting and that is mainly the reason i uploaded it. Not so much because anyone has requested it but mostly because i thought it would be interesting to other to see how it was done. But if youre really interested to see the changes id suggest y...
File: oUF_Lyn12-05-08
right, i just wanted to drop a than...
Posted By: Fleetfoot
right, i just wanted to drop a thanks for this wonderfull layout and also thank you for structuring the lua code so nicely, it was a breeze finding what i wanted to change in there :)
File: cAspectOfTheViper12-04-08
Same here, was just thinking in rai...
Posted By: Fleetfoot
Same here, was just thinking in raid tonight that i needed to code something up like this, but thankfully i looked here first. Big thanks :)
File: Creature Comforts08-19-08
Thank you for a very nice addon, it...
Posted By: Fleetfoot
Thank you for a very nice addon, it works like a charm and it took me a minimal amount of time to get used to it. If there was one word for it, it would be intuitive.
File: LittleTrouble07-19-08
Originally posted by Robot Chicken...
Posted By: Fleetfoot
Originally posted by Robot Chicken I have a problem with this addon. I have scaled the bar down so that it fits my kind of niche, but this creates a big issue. Every single time I log out, it will reset its position to a few inches above where I put it. It NEVER saves its position. I am almost positive this is because I have sca...
File: LittleTrouble01-15-08
Originally posted by Helfgrim I t...
Posted By: Fleetfoot
Originally posted by Helfgrim I think it's since patch 2.3.2 that LittleTrouble sometimes resets its position. It moves to the bottom of my screen for no apparent reason. Unlocking it and moving it back fixes it of course, until the next time it decides to reset itself. I have no clue why it does it, I can't point to any action tha...
File: Nudge01-15-08
Originally posted by Industrial F...
Posted By: Fleetfoot
Originally posted by Industrial Fix your dependancies. Test addons without any others running before you upload them especially the ones with embedded libs that you pull from svn externals. Tbh, i didn't test it when i uploaded it because i didn't make any changes to the externals, so i tested it now and there were no problems,...
File: Nudge01-09-08
Originally posted by nouk Hi,...
Posted By: Fleetfoot
Originally posted by nouk Hi, Could it be possible to add some design options ? Like hide borders (that RangeHelp had), font/texture change, maybe based on ShareMedia ? Anyway, thanks for this great addon :) Its not high on my list todo, tbh im already cringin at the number of options, but if someone makes a patch and its...
File: Nudge01-09-08
Re: Can't Adjust Colors
Posted By: Fleetfoot
Originally posted by Iwa Washi Though it technically works in 2.3, I've encountered a problem where you can not adjust the colors. Any attempt to do so will automatically render the color as "none" and it is then stuck as such. The only solution I found was to delete the .lua files, delete the mod, and then reinstall it to at lea...
File: CattleProd10-27-07
Tried this today for the first time...
Posted By: Fleetfoot
Tried this today for the first time, and i must say, its pretty much spot on in av. I wish everyone was using it.
File: LittleTrouble09-05-07
Re: How to Move bar?
Posted By: Fleetfoot
Originally posted by wallofchaos Is there a way to move the bar? Im not seeing any options for it. Command List: Now, i wanted to make this one both slice and dice but in the beginnning i settled for just one commandline options. Now tho there are a myriad of options to tweak the look of the bar. /ltrouble -- Gives you a li...
File: LittleTrouble08-30-07
Originally posted by foot Fleetfo...
Posted By: Fleetfoot
Originally posted by foot Fleetfoot, was reading the EJ forums and came across this link which might interest you: http://forums.worldofwarcraft.com/thread.html?topicId=108417008&postId=1080894431&sid=1#1 Open littletrouble.lua and find the follow block of code: function LittleTrouble:STOP_AUTOREPEAT_SPELL() isAutoShot...
File: LittleTrouble08-30-07
Originally posted by foot Yes, bu...
Posted By: Fleetfoot
Originally posted by foot Yes, but the macro switches it back on almost instantly when it begins casting steady. I noticed that sorren's bar displays the .5s cast when you first toggle autoshot, whereas ltrouble waits for it to actually fire. Maybe this has something to do with the problem? Well, early on i decided to not s...
File: LittleTrouble08-24-07
Originally posted by foot I have...
Posted By: Fleetfoot
Originally posted by foot I have the exact same problem :(. I'm a BM hunter that hates the spam macro, but I'm having trouble getting KC in smoothly. BTW, the autoshot timer in Sorren's Timers (the ace2 version) is immune to stopcasting, but it will cause a very odd behaviour whereas the progress indicator will jerk forward and...
File: SimpleHUD07-31-07
Just a thx for this cool mod, ive n...
Posted By: Fleetfoot
Just a thx for this cool mod, ive never been a big fan of huds before, but this one i actually find myself using alot.
File: Nudge07-30-07
Re: Re: Re: Re: Re: If you play many characters...
Posted By: Fleetfoot
Originally posted by Tablespoon Here ya go! Your users are requesting it. It only requires two lines of code. There's no reason not to. Period. The whole point of a mod is to make life easier. I mean, that IS why you made it in the first place, right? So why would you force users to go out of their way to enable/disable y...
File: Recipe Radar07-26-07
Brilliant mod, i wish i found this...
Posted By: Fleetfoot
Brilliant mod, i wish i found this one sooner. One thing tho, when i learn a new recipe, the recipe window doesn't update with the new information that i have learned it, i.e. it still show the recipe as green, not until i have closed and reopened the window does it correctly display it as gray.
File: LittleTrouble07-26-07
Originally posted by Lichbane I'v...
Posted By: Fleetfoot
Originally posted by Lichbane I've only just found this addon. I'm still at work so I haven't managed to install it yet, so please bear with me. Is it possible to superimpose the timing of my Steady Shot ... kind of like those overhealing bars you get with healer addons? This will help enormously to get timing right and would...
File: Fudge07-21-07
Originally posted by sorghum I've...
Posted By: Fleetfoot
Originally posted by sorghum I've hacked up this code myself, as well, adding just a second spell to be considered, but I like things more along the line of bryanc's changes better. If this isn't included/merged into the original mod, I think you should make a branch mod with those changes in it. I working on merging it atm, b...
File: Recipe Book07-15-07
Okay, /rb doesnt work. Pushing the...
Posted By: Fleetfoot
Okay, /rb doesnt work. Pushing the OK or CANCEL buttons in the config window doesnt work.
File: LittleTrouble07-14-07
Originally posted by Konstas I'm...
Posted By: Fleetfoot
Originally posted by Konstas I'm having a problem where the bar's location is not being saved. Every time I log in, I have to drag it back to the position I want it to be in. Hmm just tried the latest version i have up here and i cant reproduce that problem. Are you using the latest version here? And also, is it just the positi...
File: Fudge06-20-07
Re: Re: Suggestion
Posted By: Fleetfoot
Originally posted by Ahstaroth Is there any way to get this to work for heals on friendly targets? Prolly, try changing the line 207 if(UnitExists("target") and (not UnitIsDead("target")) and UnitCanAttack("player", "target")) then to if UnitExists("target") and not UnitIsDead("target") then
File: DoTimer06-09-07
Nice work ash, the latest 3.2.4 see...
Posted By: Fleetfoot
Nice work ash, the latest 3.2.4 seems like a winner. Just wanna say thx for you're work on it, live long and prosper and all that jaz :)
File: LittleTrouble06-06-07
Originally posted by Utters Hey g...
Posted By: Fleetfoot
Originally posted by Utters Hey great mod. Though I am having slight problems with it and my macro for steady/kc. I know why it is stopping the suto bar but I was wondering if there was anyway to make the mod ignore the stopcast in the macro and keep the auto bar up. For reference this is the macro I use. #show Steady Shot /stop...
File: Nudge05-30-07
Re: Re: Re: If you play many characters...
Posted By: Fleetfoot
Originally posted by Bashman THAT hunter-check. I've thought it's a hunter-addon. "This is important, this addon will not work unless you're a hunter and have learned Wingclip, this since it uses Wingclip to check melee distance to target. So unless you're atleast level 12, this mod has no use for ya. Arrrrr, ye be warned."...