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Results: 126Comments by: PProvost
File: Combuctor04-26-11
Okay, found a hack/fix that seems t...
Posted By: PProvost
Okay, found a hack/fix that seems to work (for now) for the auction house problem. It isn't perfect but at least you can see the AH again. It has something to do with the UIPanels code in Combuctor. It seems you cannot make the Combuctor window not be a UIPanel anymore. And since the priority of the window seems to be 1, it compet...
File: Combuctor04-26-11
Patch 4.1 and the Auction House
Posted By: PProvost
Trying to work out the cause, but when I visit the AH with Combuctor enabled, the AH frame doesn't show up. Anyone else found a fix for this yet?
File: SimpleMarker02-26-11
Not abandoned, just forgot to uploa...
Posted By: PProvost
Not abandoned, just forgot to upload it here. It was updated on CurseForge. Sorry. I've been thinking about the raid smoke markers. Was considering something like this: Left click to mark your target Right click to use the smoke markers Thoughts?
File: Combuctor02-08-11
Thanks Tuller for the update!
Posted By: PProvost
Thanks Tuller for the update!
File: Combuctor02-08-11
Re: Getting this error also since patch
Posted By: PProvost
Originally posted by Ruinit 1x Combuctor-2.2.5\item.lua:25: attempt to call method 'GetDummyBag' (a nil value) Combuctor-2.2.5\itemFrame.lua:123: in function (tail call): ?: Combuctor-2.2.5\itemFrame.lua:191: in function `Regenerate' Combuctor-2.2.5\frame.lua:303: in function `SetFilter' Combuctor...
File: Combuctor02-08-11
Originally posted by Taffu Edit:...
Posted By: PProvost
Originally posted by Taffu Edit: Oops, PProvost also updated with this. :P In fact, my update isn't to hard-code it but to just remove the values that are no longer returned.
File: Combuctor02-08-11
Fixing the 4.0.6 Bugs (Part 2)
Posted By: PProvost
Okay, to fix the bug that shows as AceLocale something-or-other another edit is required (for the same reasons as the last fix). In the Combuctor\localization open the file localization.lua Find lines 37-38, which should look like this: L.Weapon, L.Armor, L.Container, L.Consumable, L.Glyph, L.TradeGood, L.Projectile, L.Qui...
File: Combuctor02-08-11
Fixing the 4.0.6 Bugs (Part 1)
Posted By: PProvost
While it won't make the localization error go away, this will at least get Combuctor working again. Open Combuctor\item.lua (line 408) Find this line: local QUEST_ITEM_SEARCH = string.format('t:%s|%s', select(12, GetAuctionItemClasses()), 'quest') And change the 12 to 10 like this: local QUEST_ITEM_SEARCH = string.format('...
File: SBF 3.2 Beta02-01-11
Suggestion for clicking off buffs
Posted By: PProvost
I know you guys have added the interactable mode, but here's a suggestion for the other ones... If the chat edit box is open, and I shift click the buff, output the name of the buff. That way I can do "/cancelaura " and shift click the buff I want to drop.
File: Archaeology Helper01-02-11
Originally posted by biasha You c...
Posted By: PProvost
Originally posted by biasha You can use "/arh t" to toggle main window or checkbutton in configuration. "1" is already in todo for future tasks. Great news! Perhaps a minimap button or (preferrably) a LDB toggle in the short term if #1 is proving to be harder than expected? :)
File: Archaeology Helper01-01-11
Wow, very impressive addon. The...
Posted By: PProvost
Wow, very impressive addon. The only thing I don't like is that the main bar is up all the time. A few ideas (without looking to see how hard they are): 1. Only show the bar if I'm inside a known digsite area (red zone) 2. Give me a minimap to show/hide the main bar 3. Give me a keybind to show/hide the main bar With any o...
File: Shadowed Unit Frames08-23-10
Re: All units showing as
Posted By: PProvost
Originally posted by PProvost I'm trying to figure out if it is an addon conflict, but it is making configuring SUF a nightmare. Basically when i open /suf, the unit frame names all show as "Unknown". So under Unit Configuration, I see Global, then 9 Unknown listings. Through trial and error I've figured out what most of t...
File: Shadowed Unit Frames08-23-10
All units showing as "Unknown" in Options
Posted By: PProvost
I'm trying to figure out if it is an addon conflict, but it is making configuring SUF a nightmare. Basically when i open /suf, the unit frame names all show as "Unknown". So under Unit Configuration, I see Global, then 9 Unknown listings. Through trial and error I've figured out what most of them are, but this can't be right...
File: Quick Auctions 305-10-10
A few questions, comments and sugge...
Posted By: PProvost
A few questions, comments and suggestions. Love this addon!! Enchant Scrolls Right now you can add enchant scrolls to the tradeskill list, but you can't see them from your enchanter. I presume this is because it is stored in your data as the scroll item. Related but different, it would be nice if the tooltip in the Summary win...
File: DungeonTimer03-20-10
Originally posted by Zidomo This...
Posted By: PProvost
Originally posted by Zidomo This is great, except for one thing: the auto-report-elapsed-time-to-chat when the instance has completed/last boss has died. Had to apologize for spamming that to party members on first trial of the mod. Really need an option to disable that feature...or just get rid of it. Yeah, I agree. Fixed.
File: Grunt02-04-10
Re: disable auto-accept invit when in LFG queue
Posted By: PProvost
Originally posted by oXid_FoX replaceif (IsFriend(sender) or IsGuildMember(sender)) then bylocal mode, submode = GetLFGMode(); if ((IsFriend(sender) or IsGuildMember(sender)) and not ( mode == "queued" or mode == "rolecheck" )) then or maybe just check if mode == nil, but I don't like to play with nil... (I saw so much error...
File: SimpleRepair02-04-10
Originally posted by Aisenfaire S...
Posted By: PProvost
Originally posted by Aisenfaire Something odd: Whenever I talk to the vendor (repair guy on traveler's tundra mammoth), it doesn't auto repair. I have to close the window and talk to the vendor again a 2nd time for it to auto repair. This happens each time (have to talk to vendor 2x for it to auto repair.) I'm using Scrap, whi...
File: DungeonTimer01-23-10
Yeah, I'm re-working the death/wipe...
Posted By: PProvost
Yeah, I'm re-working the death/wipe checks right now so I can push another release.
File: DungeonTimer01-13-10
Hey folks, I have a known bug where...
Posted By: PProvost
Hey folks, I have a known bug where if you die and come back into the instance the timer restarts. I'm working in it and should have a beta2 out shortly.
File: Grunt01-11-10
Originally posted by oXid_FoX can...
Posted By: PProvost
Originally posted by oXid_FoX can you remove the Auto-accept invites feature when we're in queue of "Dungeon finder" tool ? because when a friend invit us just for a craft or something else whereas we're wainting for 15 minutes, it's pretty annoying to lose this time... Aha! Good catch. I hadn't seen that happen yet.
File: SimpleMarker01-07-10
Originally posted by Cantankerous...
Posted By: PProvost
Originally posted by Cantankerous Thanks for this addon. In WoW 3.3 you no longer have to be the party leader to mark targets. I'd love to be able to show/hide SM at will, perhaps with a broker button? Yeah let me think about that. There is already and LDB launcher but it only locks/unlocks.
File: SimpleMarker01-07-10
Originally posted by Ihadurca Yes...
Posted By: PProvost
Originally posted by Ihadurca Yes you must be the leader of a party for it to show up. Or in a raid w/ assist. The most recent version of SimpleMarker removed the requirement to be party leader. The marking symbols will now appear if you are in a 5-man party OR are raid leader/assist.
File: SimpleMarker01-06-10
Fryght- If you aren't able to ma...
Posted By: PProvost
Fryght- If you aren't able to mark (in party or lead/assist in raid) it will not show up unless it is unlocked. Type this: /simplemarker lock That will toggle the lock. When it is unlocked, it will have a border and a background. You can move it around by dragging it. While it is unlocked it will not be functional for ma...
File: SimpleMarker01-05-10
New version for patch 3.3 coming sh...
Posted By: PProvost
New version for patch 3.3 coming shortly. Just doing some final testing.
File: EquipSetBanker01-05-10
Mine is working in 3.3. I will upda...
Posted By: PProvost
Mine is working in 3.3. I will update the TOC and push a release. Hopefully it works for you too.