Results: 74Comments by: Vilkku
File: SexyCooldown 2 - FAN UPDATE09-12-12
Thanks for keeping this up to date!...
Posted By: Vilkku
Thanks for keeping this up to date! Will settings be transferred from the original SexyCooldown? Yes, of course. This addon is a simple "renamed copy" of the original SexyCooldown. I only fixed some parts and keep it up to date. What I meant was, would the changes I have done to SexyCooldown automatically be imported to your ve...
File: SexyCooldown 2 - FAN UPDATE09-10-12
Thanks for keeping this up to date!...
Posted By: Vilkku
Thanks for keeping this up to date! Will settings be transferred from the original SexyCooldown?
File: EventHorizon Continued09-01-12
I have been trying everything You w...
Posted By: Vilkku
I have been trying everything You wrote on main site to reconfig the sizeing..well even when i set it all back to what u have it yours is still wrong icons messed up..plz fix the size thing. you know it is wrong and telling us to fix it is wrong so,,go rewrite what You changed to make it so big (no reason for you to do that anywa...
File: EventHorizon Continued08-31-12
Try using the following code and re...
Posted By: Vilkku
Try using the following code and replace it for that bar and let me know if this fits what you want. -- Lightning Bolt + Chain Lightning + Earthquake + Lightning Shield Charges (minstacks 2) self:newSpell({ cast = {403,421,61882}, cooldown = 61882, requiredTree = 1, icon = 324, }) It may show the stacks of LS...
File: EventHorizon Continued08-30-12
If I understand your second edit co...
Posted By: Vilkku
If I understand your second edit correctly, you're looking for something like this: -- Lightning Bolt + Chain Lightning + Earthquake + Lightning Shield Charges (minstacks 2) self:newSpell({ cast = {403,421,61882}, cooldown = 61882, requiredTree = 1, playerbuff = 324, icon = 324, }) The icon will never chang...
File: EventHorizon Continued08-30-12
I think Bink forgot to include one...
Posted By: Vilkku
I think Bink forgot to include one thing for LB/CL/EQ in the Elemental config: -- Lightning Bolt + Chain Lightning + Earthquake + Lightning Shield Charges (minstacks 2) self:newSpell({ cast = {403,421,61882}, cooldown = 61882, requiredTree = 1, playerbuff = 324, minstacks = 2, }) His version didn't have the Lightnin...
File: GuildRosterButtons09-21-11
Hey, I'm just curious: what caused...
Posted By: Vilkku
Hey, I'm just curious: what caused the guild events not to load in the calendar? I got the same issue, but it's another addon causing it.
File: EventHorizon Continued07-03-11
Hey, thanks for still maintaining t...
Posted By: Vilkku
Hey, thanks for still maintaining the mod! I wanted to add DoT tickers to Flame Shock to help me keep track of when to refresh it. If you didn't know, it now works so that instead of replacing the DoT on the target, it is applied after the next tick. That means that you could cast it between the second-to-last and last tick and st...
File: Fulminator06-29-11
Originally posted by bigwhitegoon...
Posted By: Vilkku
Originally posted by bigwhitegoon I saw with 4.1 you weren't playing much so I hope you are still around. This is my absolute favorite add on. If it isn't too much work for you and you still play I would be very thankful if it would be compatible with 4.2. Like the 4.1 poster said, there are no LUA errors or anything like that,...
File: Fulminator04-27-11
I uploaded the update for 4.1, it w...
Posted By: Vilkku
I uploaded the update for 4.1, it will take some time until WoWInterface approves it. No new features, just compability for the latest patch. Please report any further problems, I wasn't able to test this in a raid, just with a training dummy :)
File: Fulminator04-27-11
Right, first of all I'm sorry for n...
Posted By: Vilkku
Right, first of all I'm sorry for not having updated it with the features I promised before. Truth is, I haven't been very active in WoW lately and because of that my inspiration to write addons hasn't been that great, either. That said, when I do play I use Fulminator as it is now. That means I will try to get a 4.1 update out as...
File: Fulminator11-28-10
Sorry for not doing anything about...
Posted By: Vilkku
Sorry for not doing anything about this yet, but I didn't have time to sit down and see what actually has changed with the Fulmination overlay in the patch. So, the current situation is this: For Fulmination, the game now shows an overlay at 9 stacks of Lightning Shield, which has a new fancy graphic. It also shows the glow around...
File: Fulminator11-12-10
Originally posted by TrinityJayOne...
Posted By: Vilkku
Originally posted by TrinityJayOne Vilkku, I don't know exactly when but Blizzard have implemented their own spell effect aura for Fulmination now. It makes a sound and stays onscreen until you cast once you hit 9 stacks. Lava Surge has a message come up on the built-in combat text, but no aura. Tidal Waves is the same, but pers...
File: Fulminator10-26-10
Just a quick note that adding Tidal...
Posted By: Vilkku
Just a quick note that adding Tidal Waves is on hold until someone tells me exactly how they want it to be shown :P
File: Fulminator10-21-10
Originally posted by Silesian Any...
Posted By: Vilkku
Originally posted by Silesian Any chance of adding Tidal Waves to see great Blizz spell effects as resto. Thanks for this addon! I'll add that in the next version, then :) Not sure how soon that will come out, tough. I'll also add a option to display the Lava Surge overlay every time Lava Burst becomes ready, instead of only w...
File: EventHorizon Continued10-21-10
Originally posted by Taroven I wa...
Posted By: Vilkku
Originally posted by Taroven I was planning on spending some quality time with the tick detection code anyway, I may be able to figure something out in the process. No promises though - The tick code is complex enough as it is, not sure how much I want to add to it. I'll have a minor release out sometime in the next couple days...
File: TotemTimers10-19-10
Originally posted by Esmeralda Se...
Posted By: Vilkku
Originally posted by Esmeralda Seconding that, I aim for showing as little as possible in my interface and having the proc aura as a standalone would be awesome. I'm coming to wonder if the feature could be expanded to, say, showing an aura when Lightning Shield reaches a set amount of charges or some such... hint hint ;) Fulm...
File: Fulminator10-18-10
Originally posted by Lunarion It...
Posted By: Vilkku
Originally posted by Lunarion It seems I get an error whenever I try to set the stack via the command line. Also, the aura doesn't want to appear. Message: Interface\AddOns\Fulminator\Fulminator.lua:60: attempt to compare number with nil Time: 10/18/10 17:51:04 Count: 1 Stack: Interface\AddOns\Fulminator\Fulminator.lua:60: in...
File: TotemTimers10-18-10
Originally posted by Esmeralda A...
Posted By: Vilkku
Originally posted by Esmeralda A little glitch regarding the EnhanceCD module I stumbled upon that you might want to look into: under the elemental tab I can enable/disable every spell -bar- Lightning Shield, which will keep showing on the CD bar regardless of any attempt at getting rid of it it. It will move up or down on the prio...
File: Moniker07-05-10
Originally posted by ffcloud2000...
Posted By: Vilkku
Originally posted by ffcloud2000 What about using the "Set Note" feature to store the names instead of saving using the SV? Or maybe add an option for it.. Would come in handy for people that might reinstall or wipe the WTF folder of some sort. First thing I thought of when I saw this addon as well :)
File: Enhanced Bloodlust04-23-10
Happy to hear that :D
Posted By: Vilkku
Happy to hear that :D
File: EventHorizon Continued04-22-10
Regarding your plan to include vita...
Posted By: Vilkku
Regarding your plan to include vitals... fair enough, I guess, but I don't really see the point - is there any gained benefit in including it in the main release? Personally, I don't really care as long as I can turn it off, as I'm (elemental shaman) not really interested in any of the information it provides.
File: Enhanced Bloodlust04-22-10
Originally posted by Kandorr My g...
Posted By: Vilkku
Originally posted by Kandorr My guild has begun using this and most of us love it! I, however, can't hear the song very well. I keep my music sounds low. I can hear your mod better if I jack up the music setting, but I don't want to hear loud music all the time. Do these have to be tied together or is there something I'm...
File: Enhanced Bloodlust04-11-10
Originally posted by pomr I like...
Posted By: Vilkku
Originally posted by pomr I like the sound file, but it doesn't play -- my guildies have installed it too but have the same problem. Not sure why it isn't working, but it doesn't work and doesn't throw an errors. :( I just noticed the same thing myself. I did quite a blunder, which caused the music to start but instantly stop aga...
File: Enhanced Bloodlust04-10-10
Originally posted by pomr WOW! Th...
Posted By: Vilkku
Originally posted by pomr WOW! This is absolutely awesome. =) As an Orc Shaman I think this would be just the thing to kick things up a notch. FOR THE HORDE! Congratulations, first comment I've ever gotten :D I hope you like it (and I hope it works properly, yikes :P)