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Results: 40Comments by: kaylen
File: CandyDice02-07-07
Originally posted by Roq Hey any...
Posted By: kaylen
Originally posted by Roq Hey any word on getting Sap added to this mod. I really like it alot and would rather not have to go find a new bar mod. I am not so concerned about PvP, but PvE. Couldn't you just check the Combat Log for when it was applied and count down from there? Sap support coming in next release, sometime th...
File: CandyDice01-31-07
Re: Re: Re: is there any chance...
Posted By: kaylen
Originally posted by VincentSDSH That was the first thing I tried, didn't make any difference to the texture though. It should have worked before, but if it didn't, it should work now with the SurfaceLib integration. You can also register your texture with SurfaceLib and select it from the texture menu.
File: CandyDice01-20-07
Re: is there any chance...
Posted By: kaylen
Originally posted by Morgaloth that you can add a way to REMOVE abilites or cooldowns? I only want Kick and Blade flurry to show at the moment. am i just missing a way to do this? Also, how can you change textures? i've added some from another bar mod and it won't let me change them /cdice abilities delete. You can...
File: CandyDice01-14-07
Re: waterelemental
Posted By: kaylen
Originally posted by Vella hello, the water elemental lasts 45sec. after it was cast. no more no less :D . no, it's no buff. what infos do you need? :) What's the exact name of the water elemental spell, as it shows up in your spellbook? When you have the water elemental out, do you have a pet tab in your spellbook? If...
File: CandyDice01-09-07
Originally posted by VincentSDSH...
Posted By: kaylen
Originally posted by VincentSDSH Anyone else notice that KidneyShot doesn't trigger a duration bar? or that the stealth cooldown seems to go off somewhat at random? Kidney Shot Works For Me(tm). Can you give me any specifics? The stealth bar will sometimes show up when it should be suppressed. This is your client showing the...
File: CandyDice01-08-07
I'm sorry for abandoning you guys,...
Posted By: kaylen
I'm sorry for abandoning you guys, seeing all the posts motivate me a lot more to clean up what I have and release it. I've had a lot of work IRL and my guild disbanded so I haven't been playing much lately, kind of on hold until TBC ships. The CandyBar problem listed below - thanks for the fix. The CandyBar devs slipped a backwar...
File: CandyDice11-22-06
Originally posted by Katardre Alr...
Posted By: kaylen
Originally posted by Katardre Already updated all the ones that have updates...and the problem magically disappeared :) But now I get a new error Interface\AddOns\CandyDice-RogueTimers\Libs\Parserlib\Parserlib.lua:467: unexpected symbol near '#' Sigh, the TBC branch of parserlib snuck into this release. Sorry guys, new on...
File: CandyDice11-21-06
Originally posted by dsds TBC bet...
Posted By: kaylen
Originally posted by dsds TBC beta, latest version of the mod. Any idea why the candydice bars for my rogue stuns (CS/KS/gouge/blind) are showing up on NPC monsters but not when I perform them on other players? I haven't done any pvp on the beta since I updated the mod, I'll see if I can figure it out.
File: CandyDice11-19-06
Originally posted by Katardre Thi...
Posted By: kaylen
Originally posted by Katardre This would be a great addition to my insanely long list of addons if I could get the timers out of the center of the screen...using the command "/cd timers center" results in the following error message Interface\FrameXML\ChatFrame.lua:2170: AceConsole-2.0: AceConsole-2.0:Option handler "SetCentered...
File: CandyDice11-01-06
Originally posted by balthazor Be...
Posted By: kaylen
Originally posted by balthazor Been using your mod for a while and am quite pleased with it. I attempted to add some abilities to be monitored; expose armor, ghostly strike, garrote, and cheap shot. Expose Armor and Ghostly Strike work fine; garrote and cheap shot, nothing. Is there a way to add these in? Or should I just u...
File: CandyDice10-16-06
Re: Moving would be nice
Posted By: kaylen
Originally posted by SifOfSwC Seems they're smack dab center of my screen, getting in my way, no matter how I try to configure them with DeuceCommander. Am I doing something wrong? How do I move them? Thanks. The ability timers are centered by default. Use /cdice timers center to toggle between centered and anchored mode....
File: CandyDice10-15-06
Originally posted by Knifed I hav...
Posted By: kaylen
Originally posted by Knifed I have a problem with global cooldowns. When i use my wand (as a mage), all the skills have a global cd of 1.5 seconds or something. Everytime i use my wand all my skills will show up in the cooldown bars, but it's just global cooldowns. It's a bit spammy to have 7 bars just all show up for the global c...
File: CandyDice10-11-06
Originally posted by Plaeroma Lov...
Posted By: kaylen
Originally posted by Plaeroma Love the mod. Was also wondering though if you had planned item cooldown support to it. I tried to add an item with the add abilities function, but that didn't quite work (although I may have made a syntax error or something) ;) Item cooldown is in development. You didn't do anything wrong, Cand...
File: CandyDice10-07-06
Originally posted by VincentSDSH...
Posted By: kaylen
Originally posted by VincentSDSH Spiffy! ...except that when I have the mod in my addons directory the WoW client tends to die out with an exception in wow.exe. Take it out, WoW's fine. Haven't seen WoW do that in over a year :/ ...bizarre. Doesn't happen to me, obviously. Does it happen if you load only CandyDice and noth...
File: CandyDice10-06-06
Originally posted by VincentSDSH...
Posted By: kaylen
Originally posted by VincentSDSH When will the RogueTimers either get their own scaling ability or listen to the scaling in CandyDice itself? Nothing hitting rupture and seeing this HUGE (in comparason) pink bar leap up and swat you in the eye. How does right now sound ;)
File: CandyDice10-03-06
Sigh, I'm sorry everyone. Bad depen...
Posted By: kaylen
Sigh, I'm sorry everyone. Bad dependecy checking, totally my fault. I've uploaded a blind fix but I can't test properly what with patch day and all.
File: lzwLib-1.010-02-06
The US LZW patents expired a couple...
Posted By: kaylen
The US LZW patents expired a couple years ago, it should be fine now. I can't speak for other countries, though.
File: CandyDice09-29-06
Re: error
Posted By: kaylen
Originally posted by ploof when I type /cd timers enable to turn the timers off, then stealth, I get this: Interface\Addons\CandyDice\CandyDice.lua: 495: attempt to index field 'buffs' (a nil value) after that clicking "ok" on the error box just causes it to pop up endlessly. reenabling the timers fixes the problem, howeve...
File: CandyDice09-28-06
Originally posted by Jah Hi, I...
Posted By: kaylen
Originally posted by Jah Hi, I guess this mod won't work for non english clients. Could you please consider adding support for BabbleLib(Babble-Spell) ? Thx EDIT : oups, just saw Babble-Spell is integrated in CandyDice-RogueTimers, so... please go on ;) Yes, I didn't know about Babble-Spell when I first started on Can...
File: CandyDice09-24-06
Originally posted by Sirian Anoth...
Posted By: kaylen
Originally posted by Sirian Another curious thing you may be able to help me with :) I'm working on replacing AceTimers with this, thus making the adjustments I miss from there. One of those is the sunder duration on the target. I'm progressing the making a warrior module/addon similar to your rogue one. Challenging shout and...
File: CandyDice09-23-06
Originally posted by Sirian I can...
Posted By: kaylen
Originally posted by Sirian I cant see if theres allready an explanation to this but: I've been driving myself crazy trying to add warrior abilities (my alt is a warrior) to this. I populated the defaults table with things such as: assert(CandyDice) assert(CandyDice.defaults) CandyDice.defaults = { = { colo...
File: CandyDice09-23-06
Re: [ERROR] /cd timers center
Posted By: kaylen
Originally posted by Astika /cd timers center returns any ideas? edit: seems this only started occuring when i have the new version of Scrolling Combat Text is enabled. if i disable SCT5.1, it goes away. :( I can't recreate this, it's probably an Ace library mismatch, sigh. As a workaround, you can try adding...
File: CandyDice09-20-06
Re: Global cooldowns
Posted By: kaylen
Originally posted by balthazor Hello, I really like CandyDice. Could you maybe get around the global cooldown showing on the cooldown bar in some instances by allowing an option to ignore cooldowns less than a certain length of time? Thanks for this addon, it's great! The CD scanning does ignore very short cooldowns, b...
File: CandyDice09-19-06
Originally posted by Sykokaj Mayb...
Posted By: kaylen
Originally posted by Sykokaj Maybe it would be useful to have each class-abilities/timers in different luafiles, and only load the ones needed? I thought I suggested this a few days ago, but seems I only thought about it :) Would also make it easier for people to add their own class specific abilities, instead of you having to m...
File: CandyDice09-18-06
Re: Expose Armor
Posted By: kaylen
Originally posted by oro Is it possible to make this track expose armor as well? I will have expose armor in the next release.