Results: 256Comments by: Spiderkeg
File: Annoying Pop-up Remover08-02-15
Perhaps you would consider creating...
Posted By: Spiderkeg
Perhaps you would consider creating an addon to hide login addon chat spam? I was wondering this too. I actually did try "/apr hide help" but no luck. :)
File: PhanxChat01-05-15
I guess I can change it to just cle...
Posted By: Spiderkeg
I guess I can change it to just clear all currently-visible windows. I also use the setup you described -- all windows are docked together -- but I also don't care about being able to go back and look at stuff I've already read. :p I don't usually care about scrolling back to re-read past text in General, but Trade channel might be...
File: PhanxChat01-05-15
Under what circumstances would you...
Posted By: Spiderkeg
Under what circumstances would you want to clear a specific window, where it would be important not to clear some other window? The combat log is immune to clearing, as it will automatically re-populate itself when you look at it or switch modes. Taking screenshots, mostly, so I can clear the General tab (or whatever active window i...
File: PhanxChat01-05-15
That already exists... I do...
Posted By: Spiderkeg
That already exists... I do not plan to extend that to clear only specific windows. Okay, just checking. I wanted to see if there was an option to clear the currently active window, not all of them at once. I did find this addon, which appears to work just fine. I wanted to ask you first before resorting to using another a...
File: PhanxChat01-03-15
Feature Request: Could a /clear com...
Posted By: Spiderkeg
Feature Request: Could a /clear command be added to clear the current chat window?
File: Broker_Everything01-01-15
The "System" and "Interface" option...
Posted By: Spiderkeg
The "System" and "Interface" options under the GameMenu are still tainting. The fix for the tainting is below: Old: func=function() securecall("ShowUIPanel", VideoOptionsFrame) end, }, New: func=function() securecall(VideoOptionsFrame_Toggle) end, }, Old: func=function() securecall("ShowUIPanel", InterfaceOptionsFrame) end,...
File: Discord Unit Frames01-01-15
Re: Re: Re: Re: CastBars Conflict
Posted By: Spiderkeg
Life has decided to intervene this new year so I won't be able to do much about looking at this for the next weekish. I will get to it then. Hi there, which Castbars addon? bCastbars, Gnosis? Hi there. I'm encountering a funky issue, there is no LUA error but I can see the problem visually and it only occurs when DUF is loaded...
File: FlyoutButton Custom12-30-14
When removing the last (only) spell...
Posted By: Spiderkeg
When removing the last (only) spell from the flyout to leave the flyout empty, this is the following error I receive. Can anyone else confirm? Message: ...\FlyoutButtonCustom\libs\EasyStorage\EasyStorage.lua:38: stack overflow Time: 12/30/14 14:48:00 Count: 1 Stack: ...\FlyoutButtonCustom\libs\EasyStorage\EasyStorage.lua:38:...
File: Discord Unit Frames12-29-14
Re: Re: CastBars Conflict
Posted By: Spiderkeg
Hi there, which Castbars addon? bCastbars, Gnosis? Hi there. I'm encountering a funky issue, there is no LUA error but I can see the problem visually and it only occurs when DUF is loaded. I'm using the addon CastBars which allows for customizing the castbars in case it wasn't obvious. When DUF is loaded the castbars no longe...
File: Discord Unit Frames12-29-14
CastBars Conflict
Posted By: Spiderkeg
Hi there. I'm encountering a funky issue, there is no LUA error but I can see the problem visually and it only occurs when DUF is loaded. I'm using the addon CastBars which allows for customizing the castbars in case it wasn't obvious. When DUF is loaded the castbars no longer fade upon completion and the castbars no longer show...
File: Junkster12-27-14
I really like this addon. Any chan...
Posted By: Spiderkeg
I really like this addon. Any chance an additional option to have AutoRepair occur when visiting an NPC that can repair?
File: Chinchilla Minimap12-27-14
It's an oddity in Blizzard's code....
Posted By: Spiderkeg
It's an oddity in Blizzard's code. When the button is hidden, the function to open the panel won't do anything. I don't know why they designed it like that, but there you go. I'm not sure if I can do anything without causing taint or unclickable deadzones. :confused: I personally have the Garrison button set to "show on hover"...
File: Broker_Everything12-27-14
The "System" and "Interface" option...
Posted By: Spiderkeg
The "System" and "Interface" options under the GameMenu are still tainting. The fix for the tainting is below: Old: func=function() securecall("ShowUIPanel", VideoOptionsFrame) end, }, New: func=function() securecall(VideoOptionsFrame_Toggle) end, }, Old: func=function() securecall("ShowUIPanel", InterfaceOptionsFrame) end,...
File: AtlasLoot Enhanced12-24-14
Atlas Integration ist NOT included....
Posted By: Spiderkeg
Atlas Integration ist NOT included. Will be included later. Oh thank you.
File: Better Battle Pet Tooltip12-23-14
Re: Re: Re: Bug in 6.0.3.18
Posted By: Spiderkeg
I'm using the newest download version 6.0.2.66 and I'm still encountering this issue. Can anyone else confirm? That is not the newestó6.0.3.20 is. You are correct. Removing the save file from the WTF folder, removing the addon itself, and deleting the cache folder cleared everything up.
File: Better Battle Pet Tooltip12-23-14
Re: Bug in 6.0.3.18
Posted By: Spiderkeg
No LUA error on this one. When you mouseover a pet indicator on the minimap, the tooltip continually repeats to the bottom of the screen. http://imgur.com/XUplSh3 Thanks. I'm using the newest download version 6.0.2.66 and I'm still encountering this issue. Can anyone else confirm?
File: Grid12-12-14
Grid does not turn off the default...
Posted By: Spiderkeg
Grid does not turn off the default raid frames, and it doesn't need to, since the option to do that is built into the game itself. I could add a line of code to "click" the appropriate checkbox for you, but I won't. :p When turning on Grid I am still seeing the native default raid frames. Does Grid remove those as part of the pac...
File: Grid12-11-14
When turning on Grid I am still see...
Posted By: Spiderkeg
When turning on Grid I am still seeing the native default raid frames. Does Grid remove those as part of the package or do I have to use something else on top of Grid to remove the default raid frames too?
File: Broker_Everything12-07-14
Re: Timer/Stopwatch
Posted By: Spiderkeg
Hello, I love the versitility of this addon. It's great and you have done some really hard work on this. So now to the asking. Is there anyway to include the time/stopwatch as an option. Instead of having the UI, I would put the stop watch by my clock. It would need to have the pause and reset button and the normal functiona...
File: Broker_Everything12-06-14
Request: Could a change be done to...
Posted By: Spiderkeg
Request: Could a change be done to the volume control so that left clicking mutes/unmutes the game's master volume instead of raising up the volume? Another alternative, how about a checkbox option to make the left click either mute or raise volume?
File: Broker_Everything12-06-14
I decided not to remove the Gamemen...
Posted By: Spiderkeg
I decided not to remove the Gamemenu. Instead, you have the choice to use the critical entries that may cause taint error messages. (see option panel) and i've added the toybox. ^^ (I am still dissatisfied if the warning is clear enough.) greetings Hizuro Okay, so doing some research, apparently there are already two functions i...
File: Broker_Everything12-05-14
I still love that GameMenu module,...
Posted By: Spiderkeg
I still love that GameMenu module, so don't remove it... but I am still having one taint issue that we've talked about before. Choosing the "Interface" or "System" options will taint something and prevent the actual GameMenu from popping up when you hit ESC. Not sure what else the taint prevents functioning, but that the easiest...
File: Chinchilla Minimap11-19-14
It's an oddity in Blizzard's code....
Posted By: Spiderkeg
It's an oddity in Blizzard's code. When the button is hidden, the function to open the panel won't do anything. I don't know why they designed it like that, but there you go. I'm not sure if I can do anything without causing taint or unclickable deadzones. :confused: I personally have the Garrison button set to "show on hover"...
File: Bagnon11-19-14
Hi! I absolutely love Bagnon, it is...
Posted By: Spiderkeg
Hi! I absolutely love Bagnon, it is my go-to bag addon and has been for years (so thank you!) but I was wondering if it was possible to make the Reagent bag into a separate tab? I have very large bags in my bank bag slots, so having both my bags and the reagent bag in one space makes the bank bag window very, very large for me and I...
File: Chinchilla Minimap11-19-14
Perhaps someone else can test this:...
Posted By: Spiderkeg
Perhaps someone else can test this: When I have the garrison button hidden on the minimap, but I have the garrison panel set to a keybinding, the keybinding will not toggle the panel. Apparently having the garrison button hidden effectively blocks or prevents the panel from being toggled via a keybinding. I would definitely chop...