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Results: 8Comments by: Ministry
File: Clique11-15-07
Well it ain't a bad idea creating a...
Posted By: Ministry
Well it ain't a bad idea creating a unified architecture for WoW addon updates next to the ace (ace2, ace3, Rock, whatever)-ecosystem, which should being kept separated from the rest of it. However once again I thank Cladhaire for Clique and its steady updating - one developer you can count on :)
File: BuyEmAll05-29-07
Originally posted by Cogwheel Ung...
Posted By: Ministry
Originally posted by Cogwheel Ungh... You've completely missed the point. Like I said, "The 'Load Out Of Date AddOns' checkbox is there for a reason..." You should NEVER EVER change the ## Interface number for addons. All it does is serve to fool you into thinking everything's OK when problems do eventually surface. The whole pu...
File: BuyEmAll05-29-07
Originally posted by Cogwheel Wha...
Posted By: Ministry
Originally posted by Cogwheel What exactly about it do you consider "dead"? This mod works just fine with the 2.1 patch. The "Load Out Of Date AddOns" checkbox is there for a reason... The only reason to update it when nothing needs to be changed but the TOC entry would be to boost my download stats, and I'm not that kind of...
File: BuyEmAll05-28-07
Is this mod now officially dead or...
Posted By: Ministry
Is this mod now officially dead or can we expect an update for the new patch and TOC?
File: Bartender312-04-06
I'm very grateful, that you guys pu...
Posted By: Ministry
I'm very grateful, that you guys put yourself into the trouble and create custom buttonbars, now that Blizzard made dynamic stuff so hard due to secure templates 'n stuff. I was happy after seeing the paging of buttonbars having a comeback, one minor gripe though: I guess "scrolling" through button-pages via shift+mousewheel (like...
File: ag_UnitFrames10-24-06
Originally posted by Miles Hahaha...
Posted By: Ministry
Originally posted by Miles Hahaha, that model is l33t. A floating, golden "?". I'm totally adding a "Show Questionmark" option :D I'll see what I can do to fix it ;) @Gol, Ministry Try http://www.wowace.com/files/ag_UnitFrames/ag_UnitFrames-r15084%5BTBC%5D.zip for MobHealth 2 compatible version, will upload a new revision...
File: ag_UnitFrames10-23-06
Well all that is needed to make it...
Posted By: Ministry
Well all that is needed to make it work is this bit of code : if (MobHealth3 and not UnitIsFriend("player", unit) ) then currValue,maxValue,MHfound = MobHealth3:GetUnitHealth(unit, currValue,maxValue) elseif (MobHealthFrame and not UnitIsFriend("player", unit)) then MHfound = true; currValue = ag_UFMobHealth_GetTargetC...
File: ag_UnitFrames10-21-06
What about MobInfo2-Support - got a...
Posted By: Ministry
What about MobInfo2-Support - got an ETA on that? I know for ACE'd mods Mobhealth3 seems the way to go, but MI2 is gathering much more data than just mob's health, which is why I haven't switched completely. UPDATE: So I made a small addon that "hacks" ag_Unitframes' method for reading MobHealth-data by extending it with the three...