Results: 35Comments by: Phatrik
File: nRune10-13-10
And so, 4.0.1 came along and now th...
Posted By: Phatrik
And so, 4.0.1 came along and now this addon doesn't even poke a hole in the default rune UI :C EDIT: nvm fixed it myself with just editing the eventhandlers.
File: Faceroller - Affliction Warlock03-27-10
This has a tendency to break if you...
Posted By: Phatrik
This has a tendency to break if you cast Soulshatter while in combat. All I get then is a Lifetap icon with 1 minute long cooldown, which stays for the full duration, and doesn't change regardless of enemy debuffs. Maybe has something to do with Glyph of Lifetap.
File: ncShadow02-03-10
Zyn here, and it's fun to see you g...
Posted By: Phatrik
Zyn here, and it's fun to see you going RAWR RAWR RAWR over who was first :) I know I was first to come up with the idea (and see it used it many other UI's), but I do not care that much about getting credit. I love open source and the like, and I am not stopping anyone from using my stuff; actually I find it flattering :D ... plus...
File: cargBags_Gnomed08-26-09
"Equipment" doesn't show anything,...
Posted By: Phatrik
"Equipment" doesn't show anything, and place everything in "Stuff" instead. And sometimes it's a mix of some items in Equipment and some items in Stuff, even though they should all be counted as Equipment.
File: cargBags_Gnomed08-24-09
Latest version (r16) still causes t...
Posted By: Phatrik
Latest version (r16) still causes the same error.
File: cargBags08-23-09
Ok, this is what cargBags spews out...
Posted By: Phatrik
Ok, this is what cargBags spews out with cargBags_Gnomed enabled: : cargBags-1.3\plugins\space.lua:82: bad argument #1 to 'pairs' (table expected, got nil) cargBags-1.3\plugins\space.lua:82: in function `?' cargBags-1.3\core.lua:197: in function `SpawnPlugin' cargBags_Gnomed-r15\layout.lua:467: in function `style' cargBags-1.3...
File: cargBags08-23-09
Of course I have 3.2, but I have ye...
Posted By: Phatrik
Of course I have 3.2, but I have yet to see a debugstack of any kind. EDIT: Uh, scratch that. Found why I havn't seen any. It's good to be reminded about the slash-command for 'oShit' which I've completely forgot. Posting debugstack soonish ... bloody heroic daily ...
File: cargBags08-23-09
Re: Having some problems
Posted By: Phatrik
With the latest version: http://i28.tinypic.com/2n1swht.jpg
File: oUF Asym UI - Widescreen04-09-09
Originally posted by Qupe What ad...
Posted By: Phatrik
Originally posted by Qupe What addon is skinning the minimap? I prefer the old look to the new one and got the old texture back but still have the current one as well. Just wondering how to remove the skin of the new one. And is there any way to truncate the addon memory list? You can just download the previous version of th...
File: oUF Asym UI - Widescreen04-01-09
Originally posted by Dawn That's...
Posted By: Phatrik
Originally posted by Dawn That's a nice way to do it. I had some issues with an tga edgefile, when I used it for Chicchai. The resizing for chat stopped working. But it seems to work well for static frame sizes. :) Is WHITE8x8 a "wow" or custom texture? How does it look like? I'll see if I can clean up the code a bit. The "W...
File: oUF Asym UI - Widescreen04-01-09
I implemented the unitframe 'border...
Posted By: Phatrik
I implemented the unitframe 'borders' onto my own (edited version of oUF_p3lim), and it's done using an edgefile made out of your frameborder3.tga : http://pici.se/pictures/oDNjXEwMd.jpg Using an edgefile requires a lot less code than from what I see in your oUF layout, but it has a small drawback, at least in my UI : one pixel...
File: oUF P3lim03-31-09
Originally posted by Maleas Hello...
Posted By: Phatrik
Originally posted by Maleas Hello p3lim, thanks for this great oUF Mod. I have a short question ... so ... How can I change the 3D HP Portrait Frame into a solid Frame? I don't like this swinging 3D Portrait - it makes me nervous ^^ I've searched the comments and other resources, but I can't find an answer. I hope you can hel...
File: BasicChatMods03-21-09
Originally posted by deep92 Could...
Posted By: Phatrik
Originally posted by deep92 Could you make class coloured names? :) I suggest this : http://www.wowinterface.com/downloads/info8523-teknicolor.html Anyway, this could very well replace my ol' Chatter, but then I miss some features that I wish was at least optional in BasicChatMods : highlight & custom sounds for highlight an...
File: oUF P3lim03-09-09
With the latest version of this lay...
Posted By: Phatrik
With the latest version of this layout, and oUF, I get this error-message every time I mount up, despawning my pet : Interface\AddOns\oUF_P3lim\oUF_P3lim.lua:49: attempt to index local 'c' (a nil value)
File: Dominos01-09-09
Works, but shame that nothing happe...
Posted By: Phatrik
Works, but shame that nothing happens :P Also, since I am trying to make my UI as self-configurating as possible, I stumbled upon a little message that can be confusing. If you use "/dom set xxxxx" to pick a profile, it will return "Invalid profile" if you select the profile that is currently active. Also, wtb stylesheets :/
File: Dominos01-09-09
Originally posted by Tuller /run...
Posted By: Phatrik
Originally posted by Tuller /run Dominos.ForFrame('frameList', 'SetFramePoint', ) At least, I think I wrote that command in. Not entirelly sure, but I tried this: /run Dominos.ForFrame('frameList', 'SetFramePoint', 'BOTTOM',UIParent,'BOTTOM',0,30) Result: :1: attempt to call field 'ForFrame' (a nil value)...
File: Dominos01-08-09
Wish one knew how, or if possible,...
Posted By: Phatrik
Wish one knew how, or if possible, to move the bars with SetPoint() for more precise positioning :<
File: Roth UI (Diablo)01-01-09
I feel dumb now. for i = 1,...
Posted By: Phatrik
I feel dumb now. for i = 1, 40 do local name, _, texture, applications, debufftype, duration, timeleft, isMine = UnitDebuff(unit, i) if name == spellName and isMine then It was that easy to make rFilter2 to only show my own debuffs on the target. All it took was to add "and isMine" :|
File: lolTip12-29-08
Originally posted by Zapper1 Than...
Posted By: Phatrik
Originally posted by Zapper1 Thanks, that's sweet :cool: But now i found a minor bug, when i mouse over a mob in the combat log i get this error interface\addons\loltip\core.lua:312: usage: unitlevel("unit") I just did a sort of fix for that, as I also get it frequently. Just changed the line into this: level = UnitLeve...
File: Roth UI (Diablo)12-24-08
There has to be an issue with "isMi...
Posted By: Phatrik
There has to be an issue with "isMine" and UnitDebuff() alt. UnitAura() , cause they pretty much ignore "isMine" and just display whatever debuff is on there by any player.
File: oUF Perfect12-21-08
Latest oUF update changed the behav...
Posted By: Phatrik
Latest oUF update changed the behavior of tags a bit. If you wish to keep any modifications you've done, you need to find this line: self.TaggedStrings = {health, power, name} Delete it, or just comment it out if you like. Then you edit 'local name' to this (what I have): local name = self.Health:CreateFontString(nil, 'OVERL...
File: oUF_squared12-21-08
New update of oUF is out (v1.3), an...
Posted By: Phatrik
New update of oUF is out (v1.3), and some things in oUF_squared got broken. Like tags not working (shows " " ingame)
File: oUF_squared12-17-08
Originally posted by ObbleYeah Ye...
Posted By: Phatrik
Originally posted by ObbleYeah Yep, i'l reupload it now. Slow approval is slow :P Still links to r1 ;_;
File: Roth UI (Diablo)12-08-08
Re: Button on Minimap
Posted By: Phatrik
Originally posted by digital216 Sorry if this has been asked before (and yes I know i'm a bit lazy) but what is the button in the upper left of the minimap, shows up with some german stuff in it, looks like 2 crossed swords (i'm figuring something to do with PvP but would just like to verify) Afaik, that's Baud Gear, most light...
File: Roth UI (Diablo)12-08-08
Aha! Muchos gracias! *tinker*...
Posted By: Phatrik
Aha! Muchos gracias! *tinker* local name, rank, texture, applications, debuffType, duration, timeleft, isMine, isStealable = UnitAura(unit, i, "HARMFUL") Tried with that, and UnitDebuff as well, and I still see other players debuffs popping up. Just want my debuffs and mine alone to show in rFilter2 :[