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Results: 67Comments by: Odlaw
File: PassLoot09-12-12
There seems to be an issue with Elv...
Posted By: Odlaw
There seems to be an issue with ElvUI if you Have Auto DE/Greed on for greens and looting a mob who has one in groups, the loot roll thingy comes up with me instantly DE'ing so the Roll thingy just stays there stuck until I reload UI. Does not happen when I'm not the first one to loot the body. Can this be looked into.. Perhaps a d...
File: MacroBank09-03-12
Bah - that was nearly identical cod...
Posted By: Odlaw
Bah - that was nearly identical code to how blizzard builds their icon table for their macros. They changed 1 function as far as I can tell.. I threw in some checks to make sure they don't return nil also Should be fixed r71
File: PassLoot03-20-12
Sorry, been busy with work and such...
Posted By: Odlaw
Sorry, been busy with work and such - don't play this game as often as I used to. Right-clicking a rule in interface. Export > "???? ?? ???? " ????????? What is hidden behind the question marks? (enUS locale) Erhm..it is supposed to populate the list of profiles you have created so you can copy rules to another profile....
File: PassLoot12-02-11
I didn't think chaos orbs could be...
Posted By: Odlaw
I didn't think chaos orbs could be needed on, only greeded. If that's the case, then it would not roll on it and you would then be prompted for the greed/pass window.
File: MacroBank05-13-11
Tell it not to delete macros in the...
Posted By: Odlaw
Tell it not to delete macros in the Auto Load section. If the macros are the same name.. like Button1, Button2, Button3, etc. they will just get replaced instead of created a 2nd time. Originally posted by Blu_Haze So far everything works to my expectations, except for one fatal flaw. I want to use the auto-delete function...
File: PassLoot03-14-11
Re: Re: Re: Re: Re: Loot rule: Learned Item (recipes/mounts)
Posted By: Odlaw
Originally posted by Morwo Thanks for your time. I set it to "unlearned" and got the same rolls. It rolls on simple blue boss drops too, "unlearned-learned" have no effect on it : ( btw this rule is still in english written in aviable filters, most are german localized, maybe its a reference for you. Oh... I see Ok, the p...
File: PassLoot03-13-11
Re: Re: Re: Loot rule: Learned Item (recipes/mounts)
Posted By: Odlaw
Originally posted by Morwo Thanks for your help here. So i gave it a try: /passloot test PassLoot: Würfel Bedarf auf (Rezept) Next test for me was: /passloot test PassLoot: Würfel Bedarf auf (Rezept) Rule Rezept: Confirm Bop - Will confirm bind! Learned Item - all Further more, my only other rule i use to r...
File: PassLoot11-24-10
Re: Re: Re: Re: Re: Disenchant based on Auction Values
Posted By: Odlaw
Originally posted by Game Looking at the code I would have thought that your de value should replace the user entered "Money" value in the GetMoney_MoneyInputFrame(Frame) function. Then you could use filter logic i.e. Item Price < Money (DE) then it would de it, if not it would greed it like so: And again thanks for looking at...
File: PassLoot11-21-10
Re: Re: Re: Disenchant based on Auction Values
Posted By: Odlaw
Originally posted by Game I use Auctionator and it looks like everything happens in AuctionatorHints.lua Looking at LilSparky's Workshop pricing support files I think that these are function names for the listed program. -- auctionator support Atr_GetDisenchantValue(itemID) -- auctionlite support AuctionLite:GetDisench...
File: PassLoot11-17-10
Re: Disenchant based on Auction Values
Posted By: Odlaw
Originally posted by Game Is there any edit I can do to base my filter on my auction program DE values? For example, where you would add Item Price <=> xxx, xxx would be whatever the DE value is. I'm sure there is some variable I could use as it is passed to the tooltip, but I know nothing about LUA programming or how data is actua...
File: PassLoot_AtlasLoot11-17-10
Originally posted by slickwalker...
Posted By: Odlaw
Originally posted by slickwalker Doesn't seem to recognize the latest version of Atlasloot. Ya, I'm asking on their forums for an updated API.
File: PassLoot11-07-10
Originally posted by Rafkin In te...
Posted By: Odlaw
Originally posted by Rafkin In tests it greeds on items that I can Need. What tests did you do? /passloot test always assumes you can need/greed/de And as I found out earlier.. the need / greed priority stuff only works in WotLK content dungeons. I created rule for greeding all the items that I can't equip. And now I do...
File: PassLoot11-07-10
Originally posted by Rafkin How d...
Posted By: Odlaw
Originally posted by Rafkin How do I auto greed on "Your class may not roll need on this item" items? I think just a simple: Can I Roll -> ! Need However, you could also just select the Need and Greed options, and if it can't roll need, it'll try greed next. edit: I suppose the best way to approach it is.. what is y...
File: PassLoot11-06-10
Re: Re: Can I Roll
Posted By: Odlaw
Originally posted by AnrDaemon BTW, the last update have "Skip rules" flag enabled by default, and it skipping everything. Every rule I have set. Although most of them matching. What's happening is that it is detecting filters that are not accounted for (either the filter is disabled or is no longer available some how) Just...
File: PassLoot10-31-10
Originally posted by AnrDaemon I...
Posted By: Odlaw
Originally posted by AnrDaemon I just had an issue where addon nearly wiped it's settings. Modules was there, ruleset names and rolling preferences, but actual module matching rules was meaningless. Like "Item name = {any name, any name, any name}". Glad I was leveling my alts and was not really caring about what they receive or...
File: PassLoot10-30-10
Sorry for lack of update.. that bug...
Posted By: Odlaw
Sorry for lack of update.. that bug is fixed in r117 That bug only happens if it receives an event saying we are rolling on something, but then doesn't get the necessary info from blizzard about 'what' we are rolling on. r117 prolly introduce other bugs tho :)
File: Hack10-23-10
Originally posted by kaimox The a...
Posted By: Odlaw
Originally posted by kaimox The addon seems to work but I get the following error: x Hack-1.2\Hack.lua:550: attempt to index local 'prefix' (a nil value) :"*:OnEvent":1: in function <:1> Locals: self = HackListFrame { 0 = numTabs = 2 selectedTab = 1 } event = "CHAT_MSG_ADDON" --- Open hac...
File: BuyEmAll10-23-10
Oh, sorry for not clarifying. If...
Posted By: Odlaw
Oh, sorry for not clarifying. If I do not load your addon, and i shift-left-click (to purchase) items off a vendor that sells them in stacks (the vendor sells them in stacks of 5 if you right-click them), you are given a prompt with how many to buy, you can then buy them in 1's, 2's, 3's, 4's as well. I didn't test how it works i...
File: BuyEmAll10-21-10
You can now buy partial stacks of i...
Posted By: Odlaw
You can now buy partial stacks of items in 4.0, yet this addon only seems to only purchase in full stacks. IE - Innkeepers sell food and water in stacks of 5, but if you shift-click them, you can buy them 1-4 Might be a bug with 4.0 and it might get fixed.
File: PassLoot10-16-10
Are you sure you're using the lates...
Posted By: Odlaw
Are you sure you're using the latest version I uploaded? Those line numbers don't seem to match up to what would be causing them. As for item stats, I'm creating a separate file for item scale filters.. I've made a Pawn filter and will upload that.
File: PassLoot09-04-10
Been kept busy lately, but since th...
Posted By: Odlaw
Been kept busy lately, but since they finally enabled Cataclysm addons, I started working on them again. Seems someone wanted a Pawn plugin at one point, so I am working on that as well. Were there any other item scale addons people wanted a plugin for? Originally posted by Decabah How would I go about hiding the rule text i...
File: PassLoot07-18-10
Okay.. r109 should fix the error of...
Posted By: Odlaw
Okay.. r109 should fix the error of modules not being loaded (Was actually an error when it tried to do the multiple confirm loot window settings which occurs before loading modules) Some addon must be removing the static popup dialog for loot windows and doing their own loot window stuff.
File: PassLoot07-15-10
Re: Re: Re: Class Spec
Posted By: Odlaw
Originally posted by Sheppard I'm running windows xp. I am this computers admin and only user. The addon will remember my profiles and my custom filters but the mods will not remain active for the filters to work when re logging So the addon itself is unloaded? as in you can't type /passloot or see it in the interface menu?...
File: PassLoot07-03-10
Re: Class Spec
Posted By: Odlaw
Originally posted by Annyonne So... what does the "class spec" option do? Class Spec was basically what it sounds like, a way to filter based on what class / spec you are. It tries to count how many talent points you have and determine what spec you are. If the points are spread somewhat evenly in 2 specs, it will classify yo...
File: MacroBank02-06-10
r49 should fix that.
Posted By: Odlaw
r49 should fix that.