Results: 57Comments by: Nefarion
File: EfficientSlashScript12-15-08
I'm a little concerned that you're...
Posted By: Nefarion
I'm a little concerned that you're withholding the memoized (cached) functions from the garbage collector altogether. Given the limitation on the size of /run commands, I think you're ultimately causing more harm than helping. At the least, you should make your cache a weak table: local l_scriptCache = setmetatable({},{ __mode = '...
File: InDemand (Now with /rpt!)12-11-08
Originally posted by Potter click...
Posted By: Nefarion
Originally posted by Potter clicking download loads up a file named InDemand-1.0.0006 is the 1.0/1.2 just a typographical error? or's something rotten Oh woops. Yeah, that's just a naming error. It's the correct file.
File: GPS (Guild Positioning System) BETA11-17-08
Originally posted by Hevanus This...
Posted By: Nefarion
Originally posted by Hevanus This addon doesn't seem to show icons on the continent or world maps, just on the zone maps. Working as intended at the moment. I haven't yet coded in support for the continent maps. It's definitely planned though; I'm just busy.
File: Ion11-11-08
Originally posted by deep92 I've...
Posted By: Nefarion
Originally posted by deep92 I've got no problems with keybindings on ctrl shift and alt.. You got newest version? Yes. I had just downloaded it before posting. Let me explain in more detail: I have several bars set up in the shape of a keyboard. Each bar has the options "ctrl", "alt" and "shift" enabled from its menu, so they...
File: TomTom11-10-08
The minimap display feature seems t...
Posted By: Nefarion
The minimap display feature seems to be borked. I have to manually disable and re-enable showing minimap icons on every reload for them to actually show up. Display points from other zones is disabled, if that's of help.
File: Ion11-07-08
Take a look at your binding code. T...
Posted By: Nefarion
Take a look at your binding code. The bindings for modifier "pages" never, ever want to stick. I have to manually unbind and rebind my buttons all the time to get keybindings to work on Ctrl, Shift and Alt buttons.
File: Fortress11-01-08
Any plans to implement text alignme...
Posted By: Nefarion
Any plans to implement text alignment options? Oh, and setting "step = 10" for the width option is the easiest way to make people nerdrage. Things like that should never be step-locked. Ever. Ever.
File: BlipTips10-31-08
Originally posted by lodewijk i c...
Posted By: Nefarion
Originally posted by lodewijk i cant get this to work on the zonemap in battlegrounds, any ideas ? The zone map isn't supported. I'll add it to the to-do list.
File: GPS (Guild Positioning System) BETA10-28-08
Originally posted by vithos Got t...
Posted By: Nefarion
Originally posted by vithos Got this error when I hearthed today: : GPS-1.0\GPS.lua:172: table index is nil But otherwise, good work! I like these tooltips and icons better than the HandyNotes ones. No idea why that would've happened. I added in a check that I guess could theoretically fix it. Update once the new file i...
File: DoTimer10-24-08
By the way, Ash. When it comes to u...
Posted By: Nefarion
By the way, Ash. When it comes to updating totems, listen to the PLAYER_TOTEM_UPDATE event. (It was a total bitch to find that event, because WowWiki doesn't have an entry for it.) Argument 1 (a number) should be the type of totem being updated (1=fire, 2=earth, 3=water, 4=air).
File: NefGCD10-23-08
Originally posted by bknab I'm ha...
Posted By: Nefarion
Originally posted by bknab I'm having problems with the strata, it seems this option don't save across sessions. Nothing to annoying or anything I just have to reset it each time I login. Thanks for the cool addon! Z-ordering seems to be somewhat whacky. I had to move the API for frame-level to the last line of the setup (aft...
File: DoTimer10-22-08
Both timers were actually timed....
Posted By: Nefarion
Both timers were actually timed. I'll attempt to reproduce it now. Edit: I can't reproduce it. I guess I was just mistaken.
File: DoTimer10-22-08
The timer recycling(?) system isn't...
Posted By: Nefarion
The timer recycling(?) system isn't working properly. When new timers show up, they don't always properly update the frame from its last settings. I have DoTimer configured to show certain timers in a special color, and when one of those timers disappeared and another timer spawned (taking its place), it was stuck using that special...
File: InDemand (Now with /rpt!)10-22-08
Re: Re: /in doesnt work as of 3.0.2
Posted By: Nefarion
Err, see the notice on the comments page, and update.
File: InDemand (Now with /rpt!)10-21-08
Re: /in doesnt work as of 3.0.2
Posted By: Nefarion
It works perfectly for me. Are you getting any errors?
File: DoTimer10-20-08
Originally posted by Asheyla Aww,...
Posted By: Nefarion
Originally posted by Asheyla Aww, you replied just as I realized my mistake. Do what I said in my edited reply. EDIT: There's really no good way of fixing this, not that I can think of right now. The left-justification occurs independent of the actual contents of the timer, for good reason - potentially, every timer can look c...
File: DoTimer10-19-08
Originally posted by Asheyla Nefa...
Posted By: Nefarion
Originally posted by Asheyla Nefarion, what are your settings for Group Direction, Timer Direction, and Overflow Direction? Though Overflow Direction should only matter if you have 'Overflow Point' set to a positive number. Up, up, default right (but overflow is at 0). I tried playing with both 'flip text' and 'flip icon' and...
File: DoTimer10-19-08
Another problem. :( The timer fr...
Posted By: Nefarion
Another problem. :( The timer frames seem to want to anchor from their left point no matter what. With the "flip text" option enabled, the icons hang on the text instead of the text hanging on the icon, and timers of various length don't line up. Example: http://i36.tinypic.com/20gnpkx.jpg
File: DoTimer10-18-08
Originally posted by Asheyla arki...
Posted By: Nefarion
Originally posted by Asheyla arkive (again), i didn't think that right-clicking player auras would *ever* destroy the totem, even in the default ui... i'm not sure how to do it. DestroyTotem(index) index is 1 for fire, 2 for earth, 3 for water, 4 for air. This isn't protected or secure.
File: Hack10-17-08
Originally posted by Mud I think...
Posted By: Nefarion
Originally posted by Mud I think the best compromise is to lose the auto-focus (which I'm happy to do, since it involves removing code ^_^), but keep the ESC behavior. Your thoughts? But then once the frame gets manual focus, the problem is back, where clearing focus is a total pain. Personally, I'm in favor of double-escape: fi...
File: Hack10-17-08
Originally posted by Mud Still, I...
Posted By: Nefarion
Originally posted by Mud Still, I'm already up to nearly 50K bare naked, whereas Nefpad is a mere 28K. I'm start to feel self-conscious about it... what are your thoughts on the matter? My thoughts? I didn't even know Nefpad was 28k. It wouldn't have bothered me if it were 1000k. Static memory numbers don't affect anything, and...
File: DoTimer10-17-08
Now I'm getting issues with timers...
Posted By: Nefarion
Now I'm getting issues with timers sticking around after they've expired. I have both the ghost and fade durations set to 0, but my stealth cooldown is stuck there, at 0 seconds, and won't go away until another cooldown expires. (This seems to happen randomly with various different timers, including the preview timers shown with the...
File: DoTimer10-16-08
Originally posted by Asheyla No,...
Posted By: Nefarion
Originally posted by Asheyla No, I scan the buffs/debuffs of the actual mobs. Wouldn't that cause accuracy problems? Originally posted by Asheyla On a side note, it seems as though my code that correctly sizes the GUI doesn't work with your fancy font = Not the issue. I use file replacement, not in-game hooks. I tes...
File: DoTimer10-15-08
Originally posted by Asheyla Nefa...
Posted By: Nefarion
Originally posted by Asheyla Nefarion, are you sure that you're looking at the font size of the bar text? I'm pretty sure it was working when I tested it, but I'll have another look at it. http://i36.tinypic.com/65n7ep.jpg DoTs is applied to the DoTimer anchor. I verified that. And I tried using the setting on the "defaul...
File: DoTimer10-15-08
Some things to add to the list:...
Posted By: Nefarion
Some things to add to the list: Changing the font size seems to have no effect at all. It stays at the default regardless of where the slider goes. Abilities caused by pets don't appear on the timer. I know logically they aren't part of the player's attacks, but effectively speaking they are, and having them missing is a real h...