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Results: 124Comments by: Duugu
File: CursorCastbar10-07-08
Originally posted by trickdaemon...
Posted By: Duugu
Originally posted by trickdaemon Is it supposed to not move when I move my mouse? There is also no moving cast bar. "it"? The bar? The text? The addon? :) As default all bars and texts are visible (at least if you cast something which has a cast time) and attached to the mouse cursor.
File: CursorCastbar10-07-08
Originally posted by Aschker Can...
Posted By: Duugu
Originally posted by Aschker Can you code them so that you can select the strata or just basiccaly set the text on a higher strata than the icon :) Added a "icon strata option" to my to do list. :)
File: CursorCastbar10-07-08
Originally posted by Taroven EDIT...
Posted By: Duugu
Originally posted by Taroven EDIT: I won't have a chance to test till later tonight. Is opacity on a per-bar basis, or does the setting apply to everything CCb-related? It's for everything at the moment. Was much easy to do than on a per-bar basis. ;) I could add a per-bar option if at least some people want that. btw:...
File: CursorCastbar10-06-08
Originally posted by Taroven It r...
Posted By: Duugu
Originally posted by Taroven It really does grow on you... I may end up hijacking some code to make a non-circular version with sharedmedia support, just to see how it does. :p Please feel free to use as much of my code as you want. :)
File: CursorCastbar10-06-08
Re: great addon; I love it. 2 bugs found
Posted By: Duugu
Originally posted by oomu the castbar has problem with special "spell" like bombs in Quel'danas bombing quest. the castbar stays on the screen, not following the cursor anymore. When you create a mage portal, the castbar is also stucked and move after the cursor jerkily. Thx a lot. I'll fix this asap. Is the quest this one h...
File: CursorCastbar10-06-08
Re: Textures
Posted By: Duugu
Originally posted by mellerfal Then you have 5MB of textures, which is bad. But of course, they aren't loaded unless they're used, so memory usage is still around 130-150kb. Maybe provide separate "addons" that serve as font/texture storage? Hm. Yes. There are a lot of textures. It's the only way to rotate text. But the zipped...
File: CursorCastbar10-06-08
Re: cool
Posted By: Duugu
Originally posted by sakiyurai I wish the thing could be detachable from the cursor ;) Ooooooooooooke. Due to repeat request this feature has been moved from low priority to high. :)
File: CursorCastbar10-05-08
http://img526.imageshack.us/my.php?...
Posted By: Duugu
http://img526.imageshack.us/my.php?image=wowscrnshot100608033543ic1.jpg With this version at least the debug text ("ab") is shown at your mouse cursor. (can see the very small white text in the upper chat frame area) But the debug messages are as expected. :( Can't solve your problem at the moment - at least not remotely. I'm...
File: CursorCastbar10-05-08
Originally posted by Aschker The...
Posted By: Duugu
Originally posted by Aschker The first one, no.. doesnt do anything, with my own addons, without addons.. nothing.. and the last one, nr 34, works.. Still clueless. :/ Sorry for that. I uploaded a special "debug" version for you here: http://www.scherbenweltkorps.de/CursorCastbar_DEBUG.zip You could test this one and po...
File: CursorCastbar10-05-08
Originally posted by Aschker Well...
Posted By: Duugu
Originally posted by Aschker Well, I tried everything, even ended up with deleting interface and wtf folders completely, and ONLY installed cursorcastbar to get it to work, nothing... sorry :( and no.. no language packs or whatever.. I really have no idea what's wrong. Could you please test the following (letters are case sensi...
File: CursorCastbar10-05-08
Quick request... Opacity adjustment...
Posted By: Duugu
Quick request... Opacity adjustment please! ^_^ Good point. Added. Thx :)
File: CursorCastbar10-05-08
Originally posted by Aschker Down...
Posted By: Duugu
Originally posted by Aschker Downloaded yer latest version 2 mins ago, and I like the "fatter" bars, but.. no spell names show up :S checked settings, changed them around, but nothing :( *Little edit* In your screens I see you are using the german text.. Does it matter im on an English realm? Just a question :) Checked it...
File: CursorCastbar10-05-08
arrrrrrr :D I'll test it again. So...
Posted By: Duugu
arrrrrrr :D I'll test it again. Sorry for that.
File: CursorCastbar10-05-08
(hopefully *g*) fixed with 1.2.1...
Posted By: Duugu
(hopefully *g*) fixed with 1.2.1 Thank you again. :)
File: CursorCastbar10-05-08
Damn :D Than it's really a bug. :)...
Posted By: Duugu
Damn :D Than it's really a bug. :) I'll try to fix this asap. Thx for your feedback. Ehrmm ... do you use a Mac or a PC?
File: CursorCastbar10-05-08
The text is hidden as default. Plea...
Posted By: Duugu
The text is hidden as default. Please activate the option.
File: CursorCastbar10-04-08
Thx for feedback to both of you. I...
Posted By: Duugu
Thx for feedback to both of you. I've added the requested features to my to do list. The performance impact of 4 or more bars is marginal. I don't use the method describe below. My method is with only one texture ... which is much more resource friendly.
File: CursorCastbar10-03-08
Thank you. :) I could add ... uhhh...
Posted By: Duugu
Thank you. :) I could add ... uhhhhm ... a swing timer? :D
File: CursorCastbar10-02-08
Originally posted by krattan Is the...
Posted By: Duugu
Originally posted by krattan Is there any way of removing the castbar feature and just using it as a gcd indicator ? It's on my to do list. I'll add an option soon.
File: CursorCastbar10-02-08
Originally posted by khariv In prac...
Posted By: Duugu
Originally posted by khariv In practice however, I think it would work better for me if you could fix its position rather than having it attached to the cursor. (maybe that goes against the concept of CURSOR Castbar but...) Well ... indeed. ;) The basic idea was to have a cast bar for click healers who look at the unit frames...
File: CursorCastbar10-02-08
oO Thx a lot for this Zork. It's a...
Posted By: Duugu
oO Thx a lot for this Zork. It's a very interesting approach. There's a third way to do this: You'll need 10 or some more textures (depends on min circle steps). 3 textures are a quarter circle (1-3). 7 or more textures for a 1/4, 1/8, 1/16, etc. circle. With these 10 textures you are able to display every partial ring (lim...
File: CursorCastbar10-01-08
Thx Seerah. The bars are split u...
Posted By: Duugu
Thx Seerah. The bars are split up in 64 separate textures (1/64 filled, 2/64 filled, etc). These textures are all in a 1024x1024 tga. So each texture is only 128x128 pixel. :/ I could decrease the number of textures. This should remove the jagged appearance. But it means also the bar is more "stuttering". If I increase the numb...
File: CursorCastbar10-01-08
It's a quick hack for a friend. I...
Posted By: Duugu
It's a quick hack for a friend. I'm curious about feature request and comments.
File: HexBinClock09-11-08
omfg That's a clear aspirant for t...
Posted By: Duugu
omfg That's a clear aspirant for the Mini Games/ROFL category. Where's the octal numeral version for hyper geeks? :D