Results: 77Comments by: moondoggy
File: Supervillain UI (Classic)02-06-15
@Munglunch Loving the new versio...
Posted By: moondoggy
@Munglunch Loving the new version, but I do have a question about the themes. Once they are finished, will the themes have options? I love the background colors of the Warcraft theme, but hate the borders. I would love the option to use the Warcraft theme and be able to shut off the borders via an option somewhere. EDIT: I deci...
File: Supervillain UI (Classic)01-26-15
Re: Re: Re: Re: Eureka !
Posted By: moondoggy
Btw I really like what Zork did with the Diablo theme. Graphically speaking, I am very nostalgic when it comes to the default, Roth, and Spartan hehe. What I really want in the distant future would be to earn the respect of UI legends like Zork, Kait, GoldPaw, p3lim, Phanx and others enough to be able to establish a grand collabor...
File: Supervillain UI (Classic)01-26-15
Re: Re: Re: Eureka !
Posted By: moondoggy
I would suggest even a WoW theme, meaning keeping it as close to original art as possible but with your customizations. Really funny you mention this! That is EXACTLY why I wanted to create the theme engine. I AM going to be creating a theme that will use the Blizzard artists colors, textures and general vision. Essentially I w...
File: Supervillain UI (Classic)01-26-15
Re: Re: Eureka !
Posted By: moondoggy
I would suggest even a WoW theme, meaning keeping it as close to original art as possible but with your customizations. Really funny you mention this! That is EXACTLY why I wanted to create the theme engine. I AM going to be creating a theme that will use the Blizzard artists colors, textures and general vision. Essentially I w...
File: Supervillain UI (Classic)01-26-15
Eureka !
Posted By: moondoggy
I think you made some excellent decisions in making it more modular Mung. Even Carbonite just did this and again...VERY good lol. I see nothing wrong with your title either atm ModKit. It fits and it makes sense. It is what it is afterall. If you decide to name it anything different it shouldn't be for any other reason than just at y...
File: Supervillain UI (Classic)01-23-15
I said "SVUI is going to die" not "...
Posted By: moondoggy
I said "SVUI is going to die" not "SVUI is dead"! Yes there will be one more major patch probably this evening. Nothing bad has happened as a result of curse. Yes I am creating a whole new UI! I am also creating a tool so that current users can convert their SVUI layouts and settings over to the new UI. ...and most imp...
File: Supervillain UI (Classic)01-22-15
SVUI is about to die.... What yo...
Posted By: moondoggy
SVUI is about to die.... What you talking about Willis? I'm expecting a pm now lol...:eek:
File: Supervillain UI (Classic)12-19-14
NOTICE: The following notes are ONL...
Posted By: moondoggy
NOTICE: The following notes are ONLY for the SVUI version for my testers! USE AT YOUR OWN RISK. NOTES: Bonus objectives fixed. Flickering on tracker fixed. Dock buttons updated (colors, fading) Fixed mouseover on hidden docks. Sound effect library created (more to come soon...) Get the test version Good. The flickering...
File: Supervillain UI (Classic)12-11-14
quest log is looking pretty sweet I...
Posted By: moondoggy
quest log is looking pretty sweet I must say ;) I hope the other is coming along well too :p
File: Supervillain UI (Classic)12-06-14
Hey you!
Posted By: moondoggy
Check your email bro :cool:
File: Supervillain UI (Classic)09-15-14
Btw Mung, you've got mail lol.
Posted By: moondoggy
Btw Mung, you've got mail lol.
File: Supervillain UI (Classic)09-15-14
Checking in!
Posted By: moondoggy
Hi Mung, so swamped with my "job"(football season) but still check updates on my freebie account to see what's in store for WOD and...WoW...you keep going and going. Hat's off to you good sir and man have you brought SVUI to another level this year. Loved it 4 years ago and love it even more now! Mazzlefizz,Ansu, and now Munglunch...
File: Supervillain UI (Classic)08-30-14
AoW
Posted By: moondoggy
Woohoo! I got my pvp plugin:banana: But now I'm so busy with work, I don't even have time to play right now:mad: Btw once it scans and detects, can you click the name to target or attempt to target the "villain"? Very important part since you can't incorporate a marker on the minimap.
File: Supervillain UI (Classic)08-09-14
Sound effects are still being devel...
Posted By: moondoggy
Sound effects are still being developed actually. You will not find any in the downloadable versions just yet. I'm not sure how much longer it will be until this is ready for release but I can say it wont be much longer. I just discovered your UI and LOVE it as a comic book fan, reader and creator this is the perfect UI for my sty...
File: SuperVillain UI (WoD Beta)08-08-14
'Bout time! J/K :banana: I look fo...
Posted By: moondoggy
'Bout time! J/K :banana: I look forward to using this in beta, will keep you posted bro.
File: Supervillain UI (Classic)07-28-14
keep chuggin' at it bro,it seems li...
Posted By: moondoggy
keep chuggin' at it bro,it seems like you are getting closer to perfection these last couple releases (in general). Then you have ALL your other ideas to implement hehe and start all over with the testing I guess. Not to mention the xpac coming up....which btw I am still working on trying to get you a key ( if you don't have one alre...
File: Supervillain UI (Classic)07-14-14
Off Topic
Posted By: moondoggy
Hey Mung, take a look at my one UI that I uploaded here over 7 years ago lol....While I only got a compiler status, I made it all from individual files and had to spend hours in PS edited and converted the .tga files as well as small adjustments to .lua files to make it all fit and actually work in real time lol! http://i4.photobu...
File: Supervillain UI (Classic)07-13-14
SuV UI!
Posted By: moondoggy
Poor Mung has created a monster!!! :p
File: Supervillain UI (Classic)07-13-14
Does the "dock" feature for Skada,...
Posted By: moondoggy
Does the "dock" feature for Skada, Omen etc only work at 90? It works at any level. What is your problem exactly?
File: Supervillain UI (Classic)07-09-14
wish list cont. lol
Posted By: moondoggy
1st-still very curious as to how you implement my "radar" hehe. I know it's not gonna replace the punk option for carbonite due to how they work it into their minimap and that in itself is a feat to behold. If it could at least pop up the name and be able to maybe click it to target, that would be a nice feature! 2nd-still would l...
File: Supervillain UI (Classic)07-06-14
Re: Re: cast bar resize
Posted By: moondoggy
I'd like to see what you have, at least a screenshot. I've been working on my own too which was patterned after the great ALZA UI. Hmm...Like I said haven't bothered with too much so far but here is a couple examples so far. Not too much different from yours I imagine atm hehe ;) In combat> http://i.imgur.com/dG93qaF.jpg Out...
File: Supervillain UI (Classic)07-06-14
cast bar resize
Posted By: moondoggy
works fine for me but I've not been following his problems enough to know what is meant by his comment "properly" (unless it is in the appearance?). btw the last couple patches have worked well for me without error. once you get all your plugins finished, i would really like to sit down and go through all of your work and make my own...
File: Supervillain UI (Classic)07-04-14
4x SVUI-4.03\system\classes\Databas...
Posted By: moondoggy
4x SVUI-4.03\system\classes\Database.lua:3399: bad argument #1 to "next" (table expected, got boolean) SVUI-4.03\system\classes\Database.lua:3399: in function SVUI-4.03\system\classes\Database.lua:3416: in function Locals: db = ...
File: Supervillain UI (Classic)06-24-14
been playing all day including raid...
Posted By: moondoggy
been playing all day including raiding with 0 errors with latest build ;)
File: Supervillain UI (Classic)06-21-14
featured addon
Posted By: moondoggy
you got my vote! you need your own sub forums and all the works. your's is obviously the hot thing here and i bet as long as the updates keep coming, it's just a matter of time! :banana: cheers:cool: