Results: 46Comments by: griffin224
File: Ara Broker Tradeskills05-02-15
Re: so nice to have this working again! :)
Posted By: griffin224
thanks so much for getting this up and running again griffin224 *bows* - i used to rely on this great addon in the past, but i was having trouble with it a while back and stopped using it. it's great to have it back :) one thing i always wished it could do, is "ignore" a certain character, instead of having to delete it each time...
File: Ara Broker Tradeskills05-02-15
added fix for reagent bank and tain...
Posted By: griffin224
added fix for reagent bank and taint issue discussed here in comments. Updated TOC as well as adding Transmute: Savage Blood to the cooldown list.
File: Ara Broker Tradeskills01-08-15
Re: Re: Curse
Posted By: griffin224
ABT isn't actually mine, I simply took it over to hopefully keep it updated, so there aren't any other of "my" addons to post. ;) If you mean the other Ara addons I can take a look and see what needs to be done to "fix" them then talk to the mods for those addons if they are inactive. I have added Ara Tradeskill Broker to Curse s...
File: Ara Broker Tradeskills01-05-15
Curse
Posted By: griffin224
I have added Ara Tradeskill Broker to Curse so for those of you who have curse client you can now use that to update this addon.
File: Ara Broker Tradeskills12-27-14
Reagent Bank
Posted By: griffin224
I need some help from the awesome users here. If your materials are in the reagent bank it shows as reagents missing on the tooltip and does not allow you to craft it by clicking. I need some help with adding a check for the reagent bank, but am clueless how to do so. Once I have that I will add another patch. I am also considering m...
File: Ara Broker Tradeskills11-21-14
Re: Warlords update?
Posted By: griffin224
I added a patch for those not savvy enough to know how to edit the .lua files. Check the additional files Tab over the next day or two. File should be approved shortly. An update surely would be nice. For those, who cannot wait just like me, here is something. ------------------------ Draenor ------------------------------ --...
File: Ara Broker Tradeskills06-25-13
Also, for those seeking up-to-date...
Posted By: griffin224
Also, for those seeking up-to-date tracking for the new trade CDs, check out SavedInstances. I actually have SavedInstances, but like the tooltip having exactly what CD is on what toon, as well as the clickable menu for alt tradeskills. As well as the fact that I added information (as well as an updated patch) to include the new C...
File: Ara Broker Tradeskills06-08-13
Added CD's
Posted By: griffin224
I absolutely LOVE this addon but was upset that the new cooldowns are not added, so I did a bit of poking around and managed to add them myself..... Part One: change: local HOUR, DAY, MIDNIGHT = 3600, 86400, -1 local TRANSMUTE_G1 = { skill= L.Alchemy, CD= MIDNIGHT, group= "Transmutes" } local JCRESEARCH_G1 = { skill= L.J...
File: QuestGuru09-05-12
Re: Re: Re: Re: Also getting the same error as last poster
Posted By: griffin224
On a side note you had said if we collapsed the header for the problematic quest the "debug" text would stop showing up, but when I did that it continued to send the debug information. Really?? The quest you need to collapse is the one identified on questLogTitleText parameter. -g I collapsed the whole firelands header and...
File: QuestGuru09-05-12
Re: Re: Also getting the same error as last poster
Posted By: griffin224
@griffin224 - Thank you for at least reading the below. I have a heavily modified custom UI, so I am willing to make code changes if they are needed and simple. So I try to read through the comments to see if it is a simple .lua change. http://i162.photobucket.com/albums/t249/griffin224/WoWScrnShot_090512_150758.jpg Edit: On...
File: QuestGuru09-05-12
Error in chat..
Posted By: griffin224
Error: Variable text is nil. arg1=Mark of the Champion: 1/4, questID=2, i=1, numObjectives=1, questLogTitleText=Additional Armaments Error: text=nil, type=nil, finished=nil Error: numEntries=16, numQuests=14 Error: Variable text is nil. arg1=Mark of the Champion: 1/4, questID=3, i=1, numObjectives=1, questLogTitleText=Calling t...
File: Aloft (Beta)03-26-10
1x Aloft-2.8.16-1711-enUS\AloftHeal...
Posted By: griffin224
1x Aloft-2.8.16-1711-enUS\AloftHealthBar\AloftHealthBarDeficit.lua:133: attempt to perform arithmetic on local 'value' (a nil value) Aloft-2.8.16-1711-enUS\Aloft\Aloft.lua:410: in function `ProcessChildFrames' Aloft-2.8.16-1711-enUS\Aloft\Aloft.lua:421: in function : ? AceEvent-2.0-91097 (Ac...
File: tomQuest208-10-09
Broken TomQuest2
Posted By: griffin224
My tomquest was not working at all, but only on one toon, and only on one account, after considering a moment i realized that this one toon had a raid quest while the rest did not, hope this helps you guys figure out a fix. The specific quest was for ten man EoE.
File: Stuf Unit Frames (and Raid)05-23-09
Originally posted by totalpackage...
Posted By: griffin224
Originally posted by totalpackage @griffin224 - grats on being the 500th comment :cool:. Let's see if we can shoot for 1,000 now. ;-)
File: Stuf Unit Frames (and Raid)05-22-09
Originally posted by Kupotek I'm...
Posted By: griffin224
Originally posted by Kupotek I'm thinking the only real problem I have with this mod is that you cannot type in the NUMBER of X,Y for bars so it's a pain in the ass trying to get the bar in the right spot. It would so much easier if you could actually type in the number instead alongside the drag button. Because it moves in big...
File: Stuf Unit Frames (and Raid)05-19-09
Originally posted by Limb0 I don'...
Posted By: griffin224
Originally posted by Limb0 I don't know if I'm just overlooking it, but how do I make the player portraits round? I really love this addon and want to customize it to fit my ui.. Thanks ;) Like this?: http://i162.photobucket.com/albums/t249/griffin224/WoWScrnShot_110208_075757-1.jpg I used a round background on the 3D...
File: Broker Factions05-14-09
I love the new changes, any way we...
Posted By: griffin224
I love the new changes, any way we could make faction selectable from the tooltip, via right click or something like that?
File: Stuf Unit Frames (and Raid)05-10-09
Originally posted by Alekc There...
Posted By: griffin224
Originally posted by Alekc There are no no need to *sort* by group, I need *grouping* by group and *sorting* by class. Purpose for ex. to have 2 class-sorted columns of raid-members. OK, why would you NEED them sorting to be by class is my question? I'm not the author but I am wondering if whatever reason you need it that way w...
File: Stuf Unit Frames (and Raid)05-10-09
Originally posted by Alekc Is it...
Posted By: griffin224
Originally posted by Alekc Is it possible to implement "Sort by class" in StufRaid? So I can *group* people by group they are in and see them *sorted* by class ? IE: header1____________header2 hunter_____________mage mage______________mage mage______________pala pala_______________priest pala_______________priest priest...
File: Stuf Unit Frames (and Raid)05-09-09
Re: Re: Re: Re: Re: v3.1.005
Posted By: griffin224
Originally posted by totalpackage Again, I'm not trying to or care to compete with other UF mods. I have to draw the line or Stuf would become another performance hogger. IMO, the main fault that many authors of laggy mods have is trying to make all users happy. TP man, there is no competition, this UF has the flexibility of...
File: Stuf Unit Frames (and Raid)05-09-09
Re: Re: Re: v3.1.005
Posted By: griffin224
Originally posted by totalpackage I'm not adding anything like this due to performance reasons (both CPU and memory). The database will always be incomplete and/or out-of-date. If you want an idea of what's needed, research UnitGUID. Nope. Is there any way to update the portraits without a major performance hit?
File: Stuf Unit Frames (and Raid)05-08-09
Re: v3.1.005
Posted By: griffin224
Originally posted by totalpackage I believe griffin224 is correct about this. It's similar to why face mode sometimes show full body. The only workaround that I know is to make a database of mobs for which this occur, and then adjust the model accordingly. I'm definitely not going to do this. As griffin224 mentioned, you should...
File: Stuf Unit Frames (and Raid)05-06-09
Re: 3D Portraits get wonky
Posted By: griffin224
Originally posted by Tempestas Thanks for the tip, will try it. Actual Stuf issue. I am using 3D portraits in full body mode. Works great most of the time except on Thorim last night. Its like I was zoomed into his shoulder or something. All I saw was gray and it was moving. I assume this is due to his size and this will...
File: Stuf Unit Frames (and Raid)05-03-09
Re: Arena Enemy Frames?
Posted By: griffin224
Originally posted by SofaKing Any chance Stuf will handle the Arena Enemy frames in the near future? At the moment they appear on my screen at the upper right hand side below my minimap...directly beneath my tooltip location. =/ I'd love to be able to configure them and place them in a better location. -- Topenga 80 Hunt...
File: Stuf Unit Frames (and Raid)04-29-09
Re: Could we configure to make it druid-friendly
Posted By: griffin224
Originally posted by srcwiz Excuse me, Could it be possible to make the Stuf to be more druid-friendly? As a druid healer, I have to keep track of the HoT duration. with pitbull, I could borrow pitbull_lifebloombar's code to make regrowthbar, rejuvenationbar, wildgrowthbar. it would be nice if it could provide simili...