Results: 40Comments by: griffin224
File: Ara Broker Tradeskills06-25-13
Also, for those seeking up-to-date...
Posted By: griffin224
Also, for those seeking up-to-date tracking for the new trade CDs, check out SavedInstances. I actually have SavedInstances, but like the tooltip having exactly what CD is on what toon, as well as the clickable menu for alt tradeskills. As well as the fact that I added information (as well as an updated patch) to include the new C...
File: Ara Broker Tradeskills06-08-13
Added CD's
Posted By: griffin224
I absolutely LOVE this addon but was upset that the new cooldowns are not added, so I did a bit of poking around and managed to add them myself..... Part One: change: local HOUR, DAY, MIDNIGHT = 3600, 86400, -1 local TRANSMUTE_G1 = { skill= L.Alchemy, CD= MIDNIGHT, group= "Transmutes" } local JCRESEARCH_G1 = { skill= L.J...
File: QuestGuru09-05-12
Re: Re: Re: Re: Also getting the same error as last poster
Posted By: griffin224
On a side note you had said if we collapsed the header for the problematic quest the "debug" text would stop showing up, but when I did that it continued to send the debug information. Really?? The quest you need to collapse is the one identified on questLogTitleText parameter. -g I collapsed the whole firelands header and...
File: QuestGuru09-05-12
Re: Re: Also getting the same error as last poster
Posted By: griffin224
@griffin224 - Thank you for at least reading the below. I have a heavily modified custom UI, so I am willing to make code changes if they are needed and simple. So I try to read through the comments to see if it is a simple .lua change. http://i162.photobucket.com/albums/t249/griffin224/WoWScrnShot_090512_150758.jpg Edit: On...
File: QuestGuru09-05-12
Error in chat..
Posted By: griffin224
Error: Variable text is nil. arg1=Mark of the Champion: 1/4, questID=2, i=1, numObjectives=1, questLogTitleText=Additional Armaments Error: text=nil, type=nil, finished=nil Error: numEntries=16, numQuests=14 Error: Variable text is nil. arg1=Mark of the Champion: 1/4, questID=3, i=1, numObjectives=1, questLogTitleText=Calling t...
File: Aloft (Beta)03-26-10
1x Aloft-2.8.16-1711-enUS\AloftHeal...
Posted By: griffin224
1x Aloft-2.8.16-1711-enUS\AloftHealthBar\AloftHealthBarDeficit.lua:133: attempt to perform arithmetic on local 'value' (a nil value) Aloft-2.8.16-1711-enUS\Aloft\Aloft.lua:410: in function `ProcessChildFrames' Aloft-2.8.16-1711-enUS\Aloft\Aloft.lua:421: in function : ? AceEvent-2.0-91097 (Ac...
File: tomQuest208-10-09
Broken TomQuest2
Posted By: griffin224
My tomquest was not working at all, but only on one toon, and only on one account, after considering a moment i realized that this one toon had a raid quest while the rest did not, hope this helps you guys figure out a fix. The specific quest was for ten man EoE.
File: Stuf Unit Frames (and Raid)05-23-09
Originally posted by totalpackage...
Posted By: griffin224
Originally posted by totalpackage @griffin224 - grats on being the 500th comment :cool:. Let's see if we can shoot for 1,000 now. ;-)
File: Stuf Unit Frames (and Raid)05-22-09
Originally posted by Kupotek I'm...
Posted By: griffin224
Originally posted by Kupotek I'm thinking the only real problem I have with this mod is that you cannot type in the NUMBER of X,Y for bars so it's a pain in the ass trying to get the bar in the right spot. It would so much easier if you could actually type in the number instead alongside the drag button. Because it moves in big...
File: Stuf Unit Frames (and Raid)05-19-09
Originally posted by Limb0 I don'...
Posted By: griffin224
Originally posted by Limb0 I don't know if I'm just overlooking it, but how do I make the player portraits round? I really love this addon and want to customize it to fit my ui.. Thanks ;) Like this?: http://i162.photobucket.com/albums/t249/griffin224/WoWScrnShot_110208_075757-1.jpg I used a round background on the 3D...
File: Broker Factions05-14-09
I love the new changes, any way we...
Posted By: griffin224
I love the new changes, any way we could make faction selectable from the tooltip, via right click or something like that?
File: Stuf Unit Frames (and Raid)05-10-09
Originally posted by Alekc There...
Posted By: griffin224
Originally posted by Alekc There are no no need to *sort* by group, I need *grouping* by group and *sorting* by class. Purpose for ex. to have 2 class-sorted columns of raid-members. OK, why would you NEED them sorting to be by class is my question? I'm not the author but I am wondering if whatever reason you need it that way w...
File: Stuf Unit Frames (and Raid)05-10-09
Originally posted by Alekc Is it...
Posted By: griffin224
Originally posted by Alekc Is it possible to implement "Sort by class" in StufRaid? So I can *group* people by group they are in and see them *sorted* by class ? IE: header1____________header2 hunter_____________mage mage______________mage mage______________pala pala_______________priest pala_______________priest priest...
File: Stuf Unit Frames (and Raid)05-09-09
Re: Re: Re: Re: Re: v3.1.005
Posted By: griffin224
Originally posted by totalpackage Again, I'm not trying to or care to compete with other UF mods. I have to draw the line or Stuf would become another performance hogger. IMO, the main fault that many authors of laggy mods have is trying to make all users happy. TP man, there is no competition, this UF has the flexibility of...
File: Stuf Unit Frames (and Raid)05-09-09
Re: Re: Re: v3.1.005
Posted By: griffin224
Originally posted by totalpackage I'm not adding anything like this due to performance reasons (both CPU and memory). The database will always be incomplete and/or out-of-date. If you want an idea of what's needed, research UnitGUID. Nope. Is there any way to update the portraits without a major performance hit?
File: Stuf Unit Frames (and Raid)05-08-09
Re: v3.1.005
Posted By: griffin224
Originally posted by totalpackage I believe griffin224 is correct about this. It's similar to why face mode sometimes show full body. The only workaround that I know is to make a database of mobs for which this occur, and then adjust the model accordingly. I'm definitely not going to do this. As griffin224 mentioned, you should...
File: Stuf Unit Frames (and Raid)05-06-09
Re: 3D Portraits get wonky
Posted By: griffin224
Originally posted by Tempestas Thanks for the tip, will try it. Actual Stuf issue. I am using 3D portraits in full body mode. Works great most of the time except on Thorim last night. Its like I was zoomed into his shoulder or something. All I saw was gray and it was moving. I assume this is due to his size and this will...
File: Stuf Unit Frames (and Raid)05-03-09
Re: Arena Enemy Frames?
Posted By: griffin224
Originally posted by SofaKing Any chance Stuf will handle the Arena Enemy frames in the near future? At the moment they appear on my screen at the upper right hand side below my minimap...directly beneath my tooltip location. =/ I'd love to be able to configure them and place them in a better location. -- Topenga 80 Hunt...
File: Stuf Unit Frames (and Raid)04-29-09
Re: Could we configure to make it druid-friendly
Posted By: griffin224
Originally posted by srcwiz Excuse me, Could it be possible to make the Stuf to be more druid-friendly? As a druid healer, I have to keep track of the HoT duration. with pitbull, I could borrow pitbull_lifebloombar's code to make regrowthbar, rejuvenationbar, wildgrowthbar. it would be nice if it could provide simili...
File: Stuf Unit Frames (and Raid)04-24-09
Originally posted by totalpackage...
Posted By: griffin224
Originally posted by totalpackage I've just tested both 2D and 3D portraits, and frame level is working correctly. Which overlapping elements are you comparing? Or do you need a frame level less than one? I'll just reset the limits in the version I'm about to release. If you're using an external artwork/panel, I believe you n...
File: Stuf Unit Frames (and Raid)04-23-09
Originally posted by totalpackage...
Posted By: griffin224
Originally posted by totalpackage Come on, Soul, I thought you were a power user. This option is located with the other aura colors in global options. Am I a power user? LOL
File: AutoAspect04-21-09
Originally posted by Gorebag You...
Posted By: griffin224
Originally posted by Gorebag You do know that WoWInterface and Curse blocked WoWMatrix and that individual addon authors had nothing to do with it, right? Did you used to have AutoAspect over at Curse? Tried going to the curse site listed and it gives an error.
File: Stuf Unit Frames (and Raid)04-20-09
Originally posted by totalpackage...
Posted By: griffin224
Originally posted by totalpackage Sure, as long as you're not profiting from it :eek:. I still suggest making a separate mod so you do not have to keep editing the files after every release. I'm close to one. Kinda outside my realm of expertise, but if I can get your help I would definitely try it! I'd be willing to give you...
File: Stuf Unit Frames (and Raid)04-20-09
Originally posted by totalpackage...
Posted By: griffin224
Originally posted by totalpackage @griffin224 - if you know how to add them to SharedMedia, you should know how to add them to Stuf. If you do not want to modified Stuf's files, make your own little mod that does what SharedMedia does. So do I have your permission to modify the Stuf lua files and repackage them so long as prope...
File: Auditor04-19-09
Re: AuditorFu and LDB
Posted By: griffin224
Originally posted by kittykatmax I personally have AuditorFu working just fine with Fortress. I didn't do anything to edit AuditorFu, I just use the following: Fubar_AuditorFu 3.2.1 Fubar2Broker Fubar_for_ Fubar2Broker (it's a "dummy" fubar for use with LDB) Fortress In the Fortress Settings, there's a section to change...