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Results: 7Comments by: Goatus
File: oUF Phanx12-01-14
Yes, and OnValueChanged works just...
Posted By: Goatus
Yes, and OnValueChanged works just fine (in fact, Callback was the old name, which has now been removed entirely). I use the same slider widget library in at least a dozen other addons using OnValueChanged, and every single one of them changes and saves options just fine. I'd even downloaded and installed the release package (which i...
File: oUF Phanx12-01-14
Your version is/was out of date. Th...
Posted By: Goatus
Your version is/was out of date. The code you posted does not exist in the current version of oUF_Phanx_Config\Units.lua (...) Make sure you're actually overwriting old files when you update, or delete the entire addon folder before updating. Looking for updated version was first thing i did after encountering problem with your a...
File: oUF Phanx11-26-14
Re: the size options not saving, I'...
Posted By: Goatus
Re: the size options not saving, I've been getting occasional reports about that for quite a while now, but I simply cannot reproduce any such problem. New values I set for frame height, frame width, and power bar height are saved every time, and correctly applied after a UI reload. If you can provide any information beyond "it doesn...
File: Gladius02-09-10
There is some problem with how Glad...
Posted By: Goatus
There is some problem with how Gladius options handle LSM statusbars. Seems LSM textures are only checked when gladius initializes, so if any other addon that loads after gladius is adding texture to LSM it won't be listed in gladius options at all. For now i hackfixed it localy in my copy, by injecting texture i want to LSM in gl...
File: OnScreenHealth11-14-08
Edit: This error is now fixed, and...
Posted By: Goatus
Edit: This error is now fixed, and OnScreenHealth should be fully functional for death knights. You need to handle new events ;) tip: if not self:IsEventRegistered("UNIT_RUNIC_POWER") then self:RegisterEvent("UNIT_RUNIC_POWER", "UpdatePower") end if not self:IsEventRegistered("UNIT_MAXRUNIC_POWER") then self:RegisterE...
File: Sprocket09-25-06
Small bug. Seem like cooldown model...
Posted By: Goatus
Small bug. Seem like cooldown model isn't hiding/showing correctly. What i mean: Lets say i have two separate round menus. 1st menu has heartstone on position 1, and 2nd menu has some action that doesnt have cd. (Like alchemy skill) on same position. When i use hearthstone via 1st menu, cooldown model will show for both menus....
File: Sprocket09-24-06
This addon has chance to become one...
Posted By: Goatus
This addon has chance to become one of greatest mods for wow. Can't even say how usefull this is for stuff like emotes portals food/water potions etc etc. Good job there, used it for few hours and already cant imagine playing without it. I can see Blizzard implementing something like that in next expansion.