Results: 98Comments by: kxuhx
File: shNameplates10-21-11
Originally posted by shUI Just up...
Posted By: kxuhx
Originally posted by shUI Just updated it. Let me know of any other errors. Tested it out extensively these past few days. fixed, no problems occasionally still get the blow up cast bar.
File: shNameplates10-21-11
keep getting PowerBar Nil Value Err...
Posted By: kxuhx
keep getting PowerBar Nil Value Error when disabling Power Bar.
File: shNameplates09-18-11
any chance, in a future update, tha...
Posted By: kxuhx
any chance, in a future update, that there could be an option to disable the viewing of the mana/power bar? Thanks!
File: shNameplates09-15-11
Message: Interface\AddOns\shNamepla...
Posted By: kxuhx
Message: Interface\AddOns\shNameplates\shNameplates.lua:224: attempt to perform arithmetic on local 'maxValue' (a string value) Time: 09/15/11 20:32:47 Count: 2 Stack: Interface\AddOns\shNameplates\shNameplates.lua:224: in function Interface\AddOns\shNameplates\shNameplates.lua...
File: shNameplates09-10-11
Originally posted by shUI Comment...
Posted By: kxuhx
Originally posted by shUI Comment out line 193 and that should work :) Yep, found it right after i posted! Thanks!
File: shNameplates09-10-11
Had to poke around to find the way...
Posted By: kxuhx
Had to poke around to find the way to remove the dropshadow from the level. but cant figure out how to disable the "grow" that happens when you hover or target a name plate. Can you direct me to a way (if there is one) to disable it? thanks!
File: SliceCommander07-07-11
I set a sound for when the Slice an...
Posted By: kxuhx
I set a sound for when the Slice and Dice Buff expires. The individual ticks for the final 3 seconds work. But when the Buff Expires, I dont get a finishing sound. Not sure if this is a known problem or not.
File: shNameplates05-02-11
getting an occasional bug where the...
Posted By: kxuhx
getting an occasional bug where the cast bar on a targeted mob will blow up to to an insane size. Width is constant, but the height will about quadruple. The font/icon stays. Just the Bar/background/texture.
File: shNameplates04-29-11
The overlapping option is now in th...
Posted By: kxuhx
The overlapping option is now in the game. Interface > Names At the bottom, you wil see Unit Nameplates. There is a dropdown box that say "Nameplate Motion type" Set it to Overlapping, and win! TYvm for updating this. I could never use another nameplate mod.
File: shNameplates04-26-11
with the new patch Message: Inte...
Posted By: kxuhx
with the new patch Message: Interface\AddOns\shNameplates\shNameplates.lua:30: Couldn't find CVar named 'spreadnameplates' Time: 04/26/11 15:48:05 Count: 1 Stack: : in function `SetCVar' Interface\AddOns\shNameplates\shNameplates.lua:30: in main chunk Locals: (*temporary) = "spreadnameplates" (*temporary) = 0
File: shNameplates02-03-11
Re: Re: Re: Re: Tank Version?
Posted By: kxuhx
Originally posted by shUI Working on that right now. I have so many people asking for this, it's an easy fix/add...I think. I'm sure I'll be able to figure it out. I hope this is an option you can enable/disable user side. Because I am a tank, and I am so used to the way the mod currently performs (and mods of similar nat...
File: shNameplates11-19-10
please dont change this :) Obvio...
Posted By: kxuhx
please dont change this :) Obviously there are many nameplate mods that function like this. But everytime I get one i like, its changed completely. Which is obviously not an issue, its totally up to the addon author to make the mod the way he wants. but this one is pretty much exactly how id want my name plate to be. :)
File: Headline (Nameplates)10-22-10
*edit* Ignore muh post, not sure wh...
Posted By: kxuhx
*edit* Ignore muh post, not sure whats going on right now lol
File: dNamePlates10-22-10
*edit* Ignore muh post, not sure wh...
Posted By: kxuhx
*edit* Ignore muh post, not sure whats going on right now lol
File: dNamePlates10-13-10
Originally posted by vertigo1980...
Posted By: kxuhx
Originally posted by vertigo1980 Any updates for 4.0.1? Nameplates randomly disappear/become large with the latest version, would love to use this again! :D Im not quite sure this error is mod related. This is similar to the nameplate issue the beta was having. And now that its live, this issue is still happening to the defa...
File: Stuf Unit Frames (and Raid)10-13-10
Originally posted by totalpackage...
Posted By: kxuhx
Originally posted by totalpackage The release of 4.0 was a surprise to me. I did not fully test my copy and just updated the libraries without testing. So, report any bugs for the latest version of Stuf. Trying to dismount by right clicking on the buff Icon causes a "Stuf has been blocked from an an action only usable" blah b...
File: cargBags_Nivaya09-07-10
error with /CBNiv Unlock Message...
Posted By: kxuhx
error with /CBNiv Unlock Message: Interface\AddOns\cargBags_Nivaya\cargBags_Nivaya.lua:254: attempt to call global 'SetFrameMovable' (a nil value) Time: 09/07/10 15:10:10 Count: 2 Stack: Interface\AddOns\cargBags_Nivaya\cargBags_Nivaya.lua:254: in function `?' Interface\FrameXML\ChatFrame.lua:4049: in function `ChatEdit_ParseT...
File: cargBags_Nivaya09-07-10
Ok Seeing this mod updated again ma...
Posted By: kxuhx
Ok Seeing this mod updated again makes me happy in pants. And I don't mind saying that, because this Bag mod is that good. Much appreciated!
File: PlaguePuppets07-12-10
I tried this mod last night, and im...
Posted By: kxuhx
I tried this mod last night, and immediatly upon starting the encounter i got the message telling me there were no clean targets. I assume i just replace --] where player1, 2,3 are the names of people in the raid?
File: shPerformance (mem/fps/ms)06-23-10
ok so the popular was sorting by na...
Posted By: kxuhx
ok so the popular was sorting by name vs sorting by memory. If i want the sorting by memory, do i just back track a version? Id much rather see the top draws on memory instead of ABC order.
File: gBags06-09-10
Originally posted by Goldpaw I kn...
Posted By: kxuhx
Originally posted by Goldpaw I know why the Deathforge key is in the wrong place still, btw. Just a matter of me putting the filter in the wrong place. When I sort stuff for the keyring, the Deathforge key has already been "grabbed" by another category. I simply need to put these special filters that are based on itemID before the...
File: gBags06-09-10
Originally posted by Goldpaw And...
Posted By: kxuhx
Originally posted by Goldpaw And if you have some more keys you think belong in the keyring, please tell me! I would love to add them! ;) Immediate keys that jump out are: Cho'war's Key Northwind Cleft Key Icehammer's Harpoon Controller and, is it possible for users to add their own items once the change you put in, is im...
File: gBags06-09-10
Last annoying question/comment :)...
Posted By: kxuhx
Last annoying question/comment :) I saw you added a custom filter for a key. Looked at the code for that and gizmos, and saw how it works. Is it that simple? Because i went to add a couple other keys to the keyring (and a couple things to the Misc Category), they didn't move from quest/consumables. Just curious if its a simple...
File: gBags06-09-10
Originally posted by Goldpaw Actu...
Posted By: kxuhx
Originally posted by Goldpaw Actually, I would need to see the error report from WoW to be able to fix this. Message: ...AddOns\Grid\Libs\LibHealComm-4.0\LibHealComm-4.0.lua:65: bad argument #1 to 'gsub' (string expected, got table) Time: 06/09/10 18:50:49 Count: 2 Stack: : in function `gsub' ...AddOns\Grid\Libs\LibHealComm...
File: gBags06-09-10
So, im not sure when this started h...
Posted By: kxuhx
So, im not sure when this started happening. But I dont recall having this problem before... With this mod enabled, I get Grid LibHealcomm error. from a pure noob POV, im guessing there is some cross use of code. Because the error relates to the function 'gsub' Disabling this mod, I do not get the error. Ive updated Libheal...