Results: 7Comments by: solos2
File: StatBlock_MeleeStats08-23-09
Added the following to support Stre...
Posted By: solos2
Added the following to support Strength as well: --Locale local L_STR = " ".. _G --Objects Creation MS.Str = LDB:NewDataObject("Melee_Str", {type = "data source", text = "0%"..L_STR, value = "0%", suffix = L_STR}) --Calculations local _,str,_,_ = UnitStat("player", 1); self.Str.text = L_STR self.Str.value = str
File: StatBlockCore (Display)08-23-09
I'm currently using SBC 2.6.1 and S...
Posted By: solos2
I'm currently using SBC 2.6.1 and SB Melee Stats 2.1.2, SB DPS 2.2.2 and SB Ranged Stats 2.1.2 SB seems to work okay when I swap gear in and out, the data shown is the same as the one listed on the paperdoll. However when I use Horn of Winter, which increases STR/AGI by 155, I do not see stat block update the AP, crit% at all...
File: Ion10-22-08
Hey Maul, I just found out when...
Posted By: solos2
Hey Maul, I just found out when I was using Eye of the Beast (hunter skill to control pet), the pet bar is missing. Is this a bug or is there something I need to do to my pet bar to fix this? Thanks.
File: Ion10-05-08
Maul - whatever you do, please make...
Posted By: solos2
Maul - whatever you do, please make sure the profile you use now contains *all* the fields you need for everything including future versions (or at least make them compatible) I remember when I used Trinity 1.0, everytime a new version comes out my old profile get messed up, so I had to redo everything again ;p Originally poste...
File: Ion10-02-08
Re: Great work!
Posted By: solos2
Maul, Any chance we can import Trinity 2.0 profile into Macaroon? It'll be major pain in the arse to setup everything from scratch again... Thanks!
File: Titan Panel07-15-08
No problem, thanks for the offer bu...
Posted By: solos2
No problem, thanks for the offer but I'm too busy occupied by other RL stuff now ;p
File: Titan Panel07-15-08
Fixed the GM ticket bug: Modify...
Posted By: solos2
Fixed the GM ticket bug: Modify TitanMovable.lua file, line 265 From if ( arg1 ~= 0 ) then To: if ( arg1 == 0 ) then