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Results: 10Comments by: Jolls
File: MoveAnything12-19-09
Originally posted by sconley Plea...
Posted By: Jolls
Originally posted by sconley Please fix error on line 860 (change self to MovAny). I get an error everytime I reloadui. I've made the change manually but assume lots of people won't use if they have to change lua code. Can you state the line text for line 860 please?
File: SLDT Experience05-17-09
Originally posted by Gimbli I can...
Posted By: Jolls
Originally posted by Gimbli I cannot seem to reproduce this error, I've tried with all justifications, and dragged to every point at the screen and locked with no problems. Could you provide a list of AddOns you're using, and ensure you're using the most recent SLDataText version. Well it seems to be just on one toon that it...
File: SLDT Experience05-17-09
Sticky
Posted By: Jolls
I have to unlock and relock elements a few times before the experience bar will actually move (yes trying to drag from the black box around the % number). Also, I can only move it in short distances otherwise it sticks to the mouse and requires a /reloadui in order to get it off and and get mouse function back. So unlock - lock...
File: Rare Spawn Overlay05-02-09
Just another confirmation that it w...
Posted By: Jolls
Just another confirmation that it works perfectly well with Cartographer. Love this mod !! Thanks for the help!
File: MoveAnything10-26-08
Awesome awesome awesome! I am THRI...
Posted By: Jolls
Awesome awesome awesome! I am THRILLED to have this fully back and fully functional after soooo long! (it has been eons since bags worked in combat). Thank you very much !!
File: MoveAnything10-25-08
Cannot open bags in combat. In fac...
Posted By: Jolls
Cannot open bags in combat. In fact, cannot open bags after trying to open them in combat - while out of combat, without reloading the UI first. ID: 54 Error occured in: Global Count: 1 Message: ..\AddOns\MoveAnything\MoveAnything.lua line 1435: attempt to call method 'HiddenClearAllPoints' (a nil value) Debug: : Hidd...
File: BadBoy: Spam Blocker & Reporter10-24-08
Question before changing to this mo...
Posted By: Jolls
Question before changing to this mod - does it only block the chat from appearing in the chat box or does it block the actual "say" spam from filling your screen when your standing next to Qeionalknewdl at the mailbox as well? Had a chat mod that blocked all this but is no longer being developed - looking around hoping there is a...
File: Tungsten: Carbide04-27-08
Class Color
Posted By: Jolls
I've been playing around with TrinityChat this weekend, trying to make the jump over from Prat - so far things are pretty darn spiffy! One thing I have noticed though is an issue with Class Colors. Within 3 custom made channels, Class Colors only works in one of those three channels. And in the one channel it does work, there is...
File: BuyEmAll12-20-06
Originally posted by Cogwheel Hmm...
Posted By: Jolls
Originally posted by Cogwheel Hmm... that is possible but quite strange... The only reason I think it wouldn't work is if they forgot to classify the Impact Shot as ammunition. BuyEmAll uses entirely generic methods to identify ammo, so there's no reason I can think of that it wouldn't work. I'll have to do more testing. Since...
File: BuyEmAll12-15-06
Since this update, filling the ammo...
Posted By: Jolls
Since this update, filling the ammo pouch seems to not be working correctly for me. Shift-Click on Impact Shot only brings up the default stack of 200 and not the display of what is needed to fill the ammo pouch (1600 to fill pouch typical ammo-refill run). Perhaps it is because Impact Shot is a new ammo as of 2.0? Thanks