Results: 18Comments by: Jolls
File: Ion11-05-10
I have three bars 1) vehicle 2)...
Posted By: Jolls
I have three bars 1) vehicle 2) reaction 3) possess Blood Queen's "Frenzied Blood Thirst" still doesn't pop up when it is time to bite someone on one of those bars. Any suggestions?
File: Ion10-15-10
Originally posted by Maul First,...
Posted By: Jolls
Originally posted by Maul First, just so you know, Blizzard has implemented flyout spells for portals and teleports for mages that all one needs to do is drag it to a Macaroon button and the /flyout is automatically created. However, this type of behavior of left/right click does not fit in well with Macaroon's /flyout system. T...
File: Ion10-14-10
So with the old Extensions comment...
Posted By: Jolls
So with the old Extensions comment section I was able to figure out how to make (what is now) a Flyout where I would have: Click (default button) brings Flyout Menu Flyout Menu shows each Teleport Spell (mage) wherein Click of a city would Teleport and Right-Click would cast Portal instead for each individual city. Is this s...
File: MoveAnything12-19-09
Originally posted by sconley Plea...
Posted By: Jolls
Originally posted by sconley Please fix error on line 860 (change self to MovAny). I get an error everytime I reloadui. I've made the change manually but assume lots of people won't use if they have to change lua code. Can you state the line text for line 860 please?
File: Ion09-28-09
My gawd. I would almost rather not...
Posted By: Jolls
My gawd. I would almost rather not play WoW at all myself with just the mere thought of having to use a bar mod which is not Trinity/Macaroon. /wrists
File: SLDT Experience05-17-09
Originally posted by Gimbli I can...
Posted By: Jolls
Originally posted by Gimbli I cannot seem to reproduce this error, I've tried with all justifications, and dragged to every point at the screen and locked with no problems. Could you provide a list of AddOns you're using, and ensure you're using the most recent SLDataText version. Well it seems to be just on one toon that it...
File: SLDT Experience05-17-09
Sticky
Posted By: Jolls
I have to unlock and relock elements a few times before the experience bar will actually move (yes trying to drag from the black box around the % number). Also, I can only move it in short distances otherwise it sticks to the mouse and requires a /reloadui in order to get it off and and get mouse function back. So unlock - lock...
File: Rare Spawn Overlay05-02-09
Just another confirmation that it w...
Posted By: Jolls
Just another confirmation that it works perfectly well with Cartographer. Love this mod !! Thanks for the help!
File: Ion10-29-08
Re: Re: Hi
Posted By: Jolls
Originally posted by Maul Quote: Originally posted by Lynx0 Hi there Maul. I had a question. I got the polymorph penquin glyph on my mage. Youre suppose to cast your sheep spell and it turns them into a penquin instead. But mine just turns them into a sheep still. I opened my spellbook and clicked the polymorph sheep there, an...
File: Ion10-28-08
Originally posted by isokarhu >.>...
Posted By: Jolls
Originally posted by isokarhu >.> This last version, 27.4, makes all my bars go to the center and my auras (paladin) disappear from the bar I put them in each time I reload the UI. oh ignore me i just needed to completely restart wow Simular, upon log in with 30000.27.r rc all the bars are in the middle of the screen. Load...
File: MoveAnything10-26-08
Awesome awesome awesome! I am THRI...
Posted By: Jolls
Awesome awesome awesome! I am THRILLED to have this fully back and fully functional after soooo long! (it has been eons since bags worked in combat). Thank you very much !!
File: MoveAnything10-25-08
Cannot open bags in combat. In fac...
Posted By: Jolls
Cannot open bags in combat. In fact, cannot open bags after trying to open them in combat - while out of combat, without reloading the UI first. ID: 54 Error occured in: Global Count: 1 Message: ..\AddOns\MoveAnything\MoveAnything.lua line 1435: attempt to call method 'HiddenClearAllPoints' (a nil value) Debug: : Hidd...
File: BadBoy: Anti Spam Blocker & Reporter10-24-08
Question before changing to this mo...
Posted By: Jolls
Question before changing to this mod - does it only block the chat from appearing in the chat box or does it block the actual "say" spam from filling your screen when your standing next to Qeionalknewdl at the mailbox as well? Had a chat mod that blocked all this but is no longer being developed - looking around hoping there is a...
File: Ion10-22-08
Profiles
Posted By: Jolls
*edit* I think this might be cause I tried to load the profile with no buttons created. When I swap between different stages of "profiles" on the char I was setting them up on this works. This error occured when tried to load the profile from a blank screen so to speak. Haven't had a chance to add buttons and then try - leaving t...
File: Ion10-19-08
Re: polymorph
Posted By: Jolls
Originally posted by Glowie HI and thx again for a wonderful addon 3. on my mage i have the ability to do sheep / pig and now also penguin. when i use my sheep icon from my macaroon bar the mob becomes a pig. using my pig icon from my macaroon bar also makes it a pig. if i use my sheep icon directly from my spellbook the mob...
File: Tungsten: Carbide04-27-08
Class Color
Posted By: Jolls
I've been playing around with TrinityChat this weekend, trying to make the jump over from Prat - so far things are pretty darn spiffy! One thing I have noticed though is an issue with Class Colors. Within 3 custom made channels, Class Colors only works in one of those three channels. And in the one channel it does work, there is...
File: BuyEmAll12-20-06
Originally posted by Cogwheel Hmm...
Posted By: Jolls
Originally posted by Cogwheel Hmm... that is possible but quite strange... The only reason I think it wouldn't work is if they forgot to classify the Impact Shot as ammunition. BuyEmAll uses entirely generic methods to identify ammo, so there's no reason I can think of that it wouldn't work. I'll have to do more testing. Since...
File: BuyEmAll12-15-06
Since this update, filling the ammo...
Posted By: Jolls
Since this update, filling the ammo pouch seems to not be working correctly for me. Shift-Click on Impact Shot only brings up the default stack of 200 and not the display of what is needed to fill the ammo pouch (1600 to fill pouch typical ammo-refill run). Perhaps it is because Impact Shot is a new ammo as of 2.0? Thanks