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Results: 43Comments by: Bellante_mazrigos
File: Tidy Plates: Threat Plates (Legion)08-07-16
Thanks for the update, reload ui wo...
Thanks for the update, reload ui works fine now. Still no options coming up with /tptp though (nothing happens). Type /tptp and spam Enter a few times and be happy ((= Click more than once!!! That worked!
File: Tidy Plates: Threat Plates (Legion)08-06-16
Thanks for the update, reload ui wo...
Thanks for the update, reload ui works fine now. Still no options coming up with /tptp though (nothing happens).
File: Tidy Plates: Threat Plates (Legion)07-31-16
Wow, well done, works perfectly. Ca...
Wow, well done, works perfectly. Can't wait to see if what suicidal cooks up next as well!
File: Plater Nameplates07-21-16
Ok, once I wrapped my head around t...
Ok, once I wrapped my head around the settings, it started to make more sense, and is looking promising. Thank you for the continuous work on this! Some feedback (and I apologize if this stuff already exists, I just can't find it): I'd really, really like to be able to see both % and actual health (preferably shortened), as it...
File: Plater Nameplates07-21-16
Since Tidy Plates: Threat Plates is...
Since Tidy Plates: Threat Plates is definitely dead at this point, I decided to try out Plater. Only configured / tested it a bit on training dummies so far, looks very promising, but I have some feedback: - I'd prefer to also see the Health Percent Text on enemies if I'm not infight, whether they're just standing around at 100% o...
File: Raven12-26-11
Tested it, works as intended.
Tested it, works as intended.
File: Raven12-20-11
Flame shock duration - Enhancement shaman
Hey Tojaso, I don't know if you recall, a few months ago you did a fix for shamans, where the flame shock duration on targets getting hit by fire nova increased by 6 secs per fire nova. Since 4.3, this is no longer the case. Instead, when you use your Lava Lash ability on a target that has Flame shock up, the flame shock spread...
File: Raven10-17-11
Originally posted by Tojaso The T...
Originally posted by Tojaso The Totems standard bar group is a special case that always shows slots for the four types of totems. Totems are not buffs themselves (although a few have effects that show up as buffs like Wrath of Air Totem), hence the special bar group. I've been trying to figure out a way to merge the Totems bar...
File: Raven10-14-11
Originally posted by Nibelheim I'...
Originally posted by Nibelheim I've had reports that the Torment debuff (from the Baleroc encounter) isn't showing. The Bar Group involved is set to: Debuffs Action on: Player Cast by: Anyone No other filters active Both Torment and Tormented works fine for me with those settings.
File: Raven10-07-11
Originally posted by Tojaso Okay,...
Originally posted by Tojaso Okay, it seems like the source of the confusion is that the Filter By Type option uses logical OR and if any of the types match then the buff is displayed. So, in the one case the buff is cast by an NPC so it is shown. In the other case, the buff is of type Magic so it is shown. I can imagine that a vari...
File: Raven10-06-11
Originally posted by Tojaso How f...
Originally posted by Tojaso How fun to see a screenshot from Tempest Keep--brings back memories! A quick code inspection shows that the filter settings you list should work properly. A more careful look at your screenshot though makes me wonder about something. Renew is a priest's spell but I only see a shaman and mage in Grid (...
File: Raven10-06-11
Discovered a slight issue with the...
Discovered a slight issue with the new NPC filter. It doesn't check if the buff is magic/stealable or not: http://bildr.no/view/992587 The green bar is my "non-dispellable buffs" group. The blue one is "dispellable buffs". In the first group, filter by type is enabled, with castable/stealable/magic/vehicle are unticked, so t...
File: Raven09-09-11
Your URL's for your screenshots are...
Your URL's for your screenshots are coming up as 403 - forbidden, just for your info.
File: Raven08-30-11
/Framestack command should show you...
/Framestack command should show you in a tooltip what you're mousing over.
File: Raven08-19-11
Re: Re: Re: Re: Re: Version r197
Originally posted by Tojaso Indeed it takes an auto bar group (with a whitelist) currently to handle the "Flame Shock on any target" case. However, with the Merge Bar Group option that bar group can effectively be merged with a custom bar group to create a single bar group as far as sorting and display options are concerned. I migh...
File: Raven08-18-11
Re: Re: Re: Version r197
Originally posted by Tojaso (1) Raven does not support vertical bars that animate top to bottom or bottom to top. (2) Raven custom bar groups can be set up to do what you describe with multiple types of buffs/debuffs (plus cooldowns) and a variety of "cast by" settings. In the custom bars, it's not possible to say have a, say,...
File: Dominos07-22-11
Hi there, Absolutely love Domino...
Hi there, Absolutely love Dominos, but really missing a more and more common feature in addons these days: Separate settings for Primary and Secondary talent spec. Now, this is obviously achievable by just switching profile, but it would be quite handy to be able to have an automatic setup based on which spec is active (for ins...
File: Raven07-21-11
Originally posted by Tojaso I lik...
Originally posted by Tojaso I like the tick/clipping hypothesis to explain the difference. There really isn't more info available to make it more accurate unless the mobs are being targeted by someone. Raven does scan every second or so all raid members and their targets to try to improve accuracy (as well as pet and focus) so if y...
File: Raven07-21-11
Following up on the Fire Nova - fla...
Following up on the Fire Nova - flame shock refresh issue, here's screen shots after the new version is in: Before: http://bildr.no/image/932020.jpeg After: http://bildr.no/image/932021.jpeg I've shown auras in Pitbull to check against. As can be seen, it's not entirely accurate for some reason, I think it might be that w...
File: Raven07-17-11
Dots updating on non-targeted mobs
As you may or may not know, recently Call of Flame in Elemental Shaman tree reads like this: Increases the damage done by your Fire Totems and Fire Nova by 20%, and damage done by your Lava Burst spell by 10%. When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 6 seco...
File: Raven07-11-11
That's funny, because you can limit...
That's funny, because you can limit how many are shown in a row, and how many are shown in total. In other words, you can do, say, 3 Rows of 8 Buffs and 1 Row of 6 Debuffs? :banana: Maybe you should actually check if it's possible before you just go off on a mad one and basically call an addon crap.
File: Raven06-26-11
Re: Re: Re: Re: Re: Re: Re: Show when ready - usable problem
Originally posted by Tojaso That was exactly the clue needed to reproduce the bug. I have tested a fix that will be in the next release. The problem had to do with a cached time setting in the saved variables file that becomes invalid when you reboot your computer. Sweet, guess I just need to be more specific in bug-reports, an...
File: Raven06-26-11
Re: Re: Re: Re: Re: Show when ready - usable problem
Originally posted by Tojaso I am also keeping an eye out for anything that can create this issue. I have ready bars on several characters and I look each time they come up. Does the exact same thing with a normal set of custom bars. Seems to mainly happen when I log in on a new day. When I log between characters, it doesn't hap...
File: Raven06-25-11
Re: Re: Re: Show when ready - usable problem
Originally posted by Bellante_mazrigos Gah, was doing it for 2 days, then logged over to my shaman trying to reproduce it, and it didn't happen :S No idea why, seems quite odd, haven't changed a thing. EDIT: And logging in today, it's doing it again, I'll try your suggestion now. Done what you suggested now and did a custom...
File: Raven06-24-11
Re: Re: Show when ready - usable problem
Originally posted by Tojaso Hi, I am having trouble reproducing this (the ready bars don't appear until I first use them). Please create a new custom bar group with just one of spell in it (preferably one with a short cooldown for testing purposes) and only enable Show When Ready and set the Show Time for the one bar. If that works...