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Results: 113Comments by: Macniel
File: ImprovedMerchant05-01-10
what is broken?
Posted By: Macniel
I wonder what exactly is broken, everything works fine on my trywow account?
File: ImprovedMerchant06-07-09
thank you dridzt I have finally enc...
Posted By: Macniel
thank you dridzt I have finally encountered this bug as well and could pinpoint it. the problem was that UIDropDown_GetSelectedValue(...) will use the .text attribute when the .value attribute is nil. So I had give the nothing item a non-nil value. As the other bug I could not yet find this bug. @ antisocialink, I couldnt encount...
File: ImprovedMerchant05-28-09
Originally posted by antisocialink...
Posted By: Macniel
Originally posted by antisocialink This has been acting a bit wonky for me of late. Some merchants won't have prices for first few items. And more importantly, when out of the merchant window the currency still continues to show on the game field. This particularly seems to happen when accessing merchants that use alternate curr...
File: ImprovedMerchant05-25-09
Originally posted by Cheery For th...
Posted By: Macniel
Originally posted by Cheery For the Trainable filter, is it possible to filter out patterns/recipies that you already know? this was actual the function of this filter, but then I decided to remove the algorithmen to scan the tooltiptext for red lines (Already Known.) but then the IsUsable flag betrayed me but I found a GlobalStr...
File: ImprovedMerchant05-25-09
Also some merchants appear with "em...
Posted By: Macniel
Also some merchants appear with "empty" list on first open and won't populate until the filter is refreshed. Same thing happens when you purchase or sell something to them (list wipes until filter refresh or next interaction). I hope sincerily that this issue is based on the localization bug. Off-topic: I'm trying to find wha...
File: EventEquip05-24-09
Originally posted by p3lim select(...
Posted By: Macniel
Originally posted by p3lim select(1, API) is pointless, also, should be using locals not the function right inside the event script Indeed you are right.
File: ImprovedMerchant05-23-09
I am not bowing
Posted By: Macniel
With ImprovedMerchant I just wanted to answer a request to enable filtering and searching for items at the vendor. After all this was the second request to auto sell junk. And I do not see that it is not so frequent that you have or be able to sell a massive amount of grey - items (also known as "junk", but I do not consider the urn...
File: ImprovedMerchant05-23-09
Re: Last version bugged - cannot purchase
Posted By: Macniel
@ILT this is strange thus it use, like any other version, the same algorithm as the original merchant frame @Moose789 maybe I consider that
File: ImprovedMerchant05-22-09
Re: Re: Re: Lewal's Error
Posted By: Macniel
Originally posted by ezarra 3.5a still does not work right witht eh Tournament vendors. Some items are not shown at all and the prices are not in frame. I have terminated my solution in favour of XML, and it worked now. I had tested every merchant for this bug and it does not occure at any time.
File: ImprovedMerchant05-20-09
Re: Re: Re: Argent Toru
Posted By: Macniel
Originally posted by IndigoDreams When I open a Horde faction (the ones selling the mounts, pets, tabards etc.), Argent Tournament Merchant window the items show up but are missing the Champion Seal amounts required to purchase them. The gold price is in the window for the 1 mount that cost 400g but no champion seal icons or the req...
File: ImprovedMerchant05-20-09
Re: Argent Toru
Posted By: Macniel
Originally posted by DaemonSambe This remains bugged for Argent Tournament faction vendors. When i scroll thru the list, the item prices, notably the Champion Seals, continue to scroll up the window, and remain there, when i leave the merchant. I can in no ways reconstruct those errors. Please for the next time write down every m...
File: RaidFramesPlus05-20-09
Originally posted by Sunhead Thank...
Posted By: Macniel
Originally posted by Sunhead Thanks for that fix for scale.:banana::banana::banana: Though is does not seem to apply when I pull them out, only if I go and adjust the scale in the mod controls when I have them pulled out. It also does not seem to apply to the MT and MA frames? Is that expected behaviour. There seems to be an issue...
File: EventEquip05-20-09
At last the Equipment manager was i...
Posted By: Macniel
At last the Equipment manager was introduced and with this AddOn it is quite usable. May I ask you Seerah for including a localization ? This would be very helpful, until then I have to edit line 156 and 158 to accept the german spellname. Thank you Seerah!
File: ImprovedMerchant05-18-09
Originally posted by Dridzt Just i...
Posted By: Macniel
Originally posted by Dridzt Just in case my edit in comment was unnoticed. I had an error related to a chat output line (debug code for the tooltip scanning routine). I commented out that line and it's good. I am also getting this error when using the searchbox (with no filter selected in the dropdown: "nothing") ImprovedMercha...
File: ImprovedMerchant05-18-09
Re: 3.4h
Posted By: Macniel
Originally posted by Dridzt 3.4h looks good. I couldn't reproduce any of the bugs in previous 3.4 versions. Only aesthetic detail I noticed is that when there's not enough items in the merchantframe to scroll they're all greyed-out. It's only visual I can still buy them normally. that is a problem of my actual implementatio...
File: ImprovedMerchant05-17-09
Originally posted by Fonjask I had...
Posted By: Macniel
Originally posted by Fonjask I had exactly the same problem with 3.4d, bought something at the Argent Quartermaster and the champion's seals were printed ON TOP of my recount, even got a screenshot: Okay I have located the bug, I had thought that 0 (zero, not nil/null) is equal to false (in a if ... then control flow) but it is n...
File: ImprovedMerchant05-17-09
Originally posted by AlicanC Today...
Posted By: Macniel
Originally posted by AlicanC Today I had a problem while visiting PvP stuff vendors at The Underbelly. First I saw that prices of some items were missing. (Not for the stuff I wanted to buy...) After I looked at the items I closed the windows and started to walk and saw that some prices are floating over my UI. There were numbers an...
File: ImprovedMerchant05-17-09
Originally posted by Sparanoid I'm...
Posted By: Macniel
Originally posted by Sparanoid I'm going to translate it but i think the encoding of that language file is wrong, i cannot open it currectly with my text editor Oh I had forgotten to set the encoding to utf-8 (is fixed in v3.4e), and thank you for your support :banana:
File: ImprovedMerchant05-17-09
Originally posted by Dridzt I have...
Posted By: Macniel
Originally posted by Dridzt I have a new problem with 3.4c. The filter drop-down is actually a "drop-up" :p It grows upwards out of the screen. Edit: Screenie of the problem http://img194.imageshack.us/img194/8703/imbug34c.th.png strange , maybe the dropdown is too height to drop below the frame.
File: ImprovedMerchant05-16-09
Originally posted by Dridzt v3.4.0...
Posted By: Macniel
Originally posted by Dridzt v3.4.0a At the vendors in Wintergrasp with the stone keeper currency, currency column doesn't appear inside the merchant frame and does not scroll. Instead it shows as a separate frame that stays on screen even after closing the merchant frame. Reverted back to previous version for now. Could you...
File: ImprovedMerchant05-15-09
so the new version of ImprovedMerch...
Posted By: Macniel
so the new version of ImprovedMerchant is on the road, so if you encounter bugs or missing features please inform me.
File: ImprovedMerchant05-14-09
Originally posted by AlicanC Pleas...
Posted By: Macniel
Originally posted by AlicanC Please update interface version to 30100. Thanks in advance, AlicanC I am currently reviewing the Code to find better solutions and also to fix some functions ( e.g. filter + find dialog does not work together anymore) and then I will also update the TOC version
File: RaidFramesPlus05-12-09
Originally posted by goliath0 That...
Posted By: Macniel
Originally posted by goliath0 That's very needed. Default frames only show either all debuffs (terrible: someone goes to raid with 4 argent tournament debuffs - now what). If you allow only those you can dispel, how can you track the multitude of dangerous Ulduar debuffs pers boss that are obviously not dispellable? definitly, my...
File: RaidFramesPlus05-08-09
Originally posted by Nakawe Hmm, n...
Posted By: Macniel
Originally posted by Nakawe Hmm, noticed another problem. Is there any possibility to add mind control color to raid frames? It would be nice to maybe see a color on frames for mind control. Possible I will add a new page where the player can add debuffs to a list that are associated by a color so that IF the raid unit has this d...
File: RaidFramesPlus05-06-09
Originally posted by Nakawe when r...
Posted By: Macniel
Originally posted by Nakawe when raid frames are in horizontal mode, the raid icon on a raid member is clipped by another raid frame. Maybe reposition the raid icon to center of health bar? I will possibly repositionate the raid icon on top the name label as centerized you will lose view on the healthbar, below would also be not...