Results: 12Comments by: Raistlan
File: SBF 3.2 Beta09-25-11
Thanks for the update, Aratar. I've...
Posted By: Raistlan
Thanks for the update, Aratar. I've been away from WoW for a few months, so I hadn't noticed it needing to be fixed up again. :)
File: SBF 3.2 Beta05-09-11
Originally posted by galen2 I fou...
Posted By: Raistlan
Originally posted by galen2 I found one bug, i not sure if SBF or masque. when reloadui, general Skin for addon appears always, no mather that you set a skin for one frame with different skin that global, masque said that individual skin itīs selected but global skin showed on frame Which global skin? The global Masque skin,...
File: SBF 3.2 Beta05-06-11
Originally posted by galen2 Great...
Posted By: Raistlan
Originally posted by galen2 Great! i just arrive home and see all code... give me a few mintes to do changes and i will post if works. EDIT: I do all changes, now i see icon on interactive frames! but one problem, i see borders on all buff frame, i think that the problems itīs i have to check "Do not colour buttonfacade borders"...
File: SBF 3.2 Beta05-06-11
Originally posted by Aratar Thank...
Posted By: Raistlan
Originally posted by Aratar Thank you Raistlan, much appreciated :) Can you get it fixed so that Masque/BF works for interactive icons? That's what I spent most of my time on, and I don't have a solution yet. this line disables skinning the interactive icons: if not frame._var.general.interactiveFrame and self.bfModule th...
File: SBF 3.2 Beta05-05-11
A change to see the icons on intera...
Posted By: Raistlan
A change to see the icons on interactive frames : In sbf.xml: Line 244 is:
File: SBF 3.2 Beta05-05-11
Originally posted by galen2 I get...
Posted By: Raistlan
Originally posted by galen2 I get ..\AddOns\SatrinaBuffFrame\SBFFrame.lua line 757: attempt to index field 'skins' (a nil value) with copy&paste the code that you post Yes, I'm debugging now. Edit: Okay, Masque removed some functionality that SBF was using. In SBFFrame.lua, replace lines 757 through 763:...
File: SBF 3.2 Beta05-04-11
Re: ButtonFacade Fix
Posted By: Raistlan
Originally posted by upyursh So BF had been updated and the way SBF hooks into it breaks SBF unfortunately. Given this project is in transition try this to get it working (if not looking nice) Open SBFButtonFacade.lua Find if IsAddOnLoaded("ButtonFacade") then and replace it with -- if IsAddOnLoaded("ButtonFacade")...
File: AutoBar02-16-11
Memory Leak?
Posted By: Raistlan
muffinmangames.com just went unreachable for me.... I am flying around Eastern Kingdoms doing archaeology on my level 85 character, and I'm noticing a large memory usage of Autobar . I force a garbage collection and then Autobar uses 4.6 MB. After 16 minutes, it was up to 12.3 MB again.
File: Ghost: Mount12-08-10
Fan Update for Cataclysm
Posted By: Raistlan
My wife and I really like using this addon for /mount best, so I made an update to work with Cataclysm's changed mount handling. Hopefully, others enjoy it, too. Ghost: Mount - Cataclysm Update.html Footrot, feel free to roll it into the main addon, so I can get out of the addon maintenance business. :)
File: Ghost: Mount03-23-10
Originally posted by arod235 Can...
Posted By: Raistlan
Originally posted by arod235 Can you please add the Violet Proto Drake to the list also there is a Frosty Flying Carpet for tailors now. I have a longer list of current mounts that I've edited core.lua to include. Replace the relevant parts with this: local superFastFlyingMountIDs = { = true, = true, = true, = true,...
File: LilSparky's Workshop01-30-09
Re: Re: Re: Re: Re: Re: Vendor Prices
Posted By: Raistlan
It's also missing Heavy Parchment (39501). I've added those 3 item ids to Tradeskill.Mat.BySource.Vendor, but it didn't seem to "catch" LSW is still showing the auction price for Light Parchment; maybe another restart of WoW will work.. Edit: Another restart did work, but I notice that I have to reopen Skillet many times for the...
File: RatingBuster11-01-08
Hunter stats seem off
Posted By: Raistlan
On my wife's hunter, it's not showing any RAP for Agility, but 1 RAP per Intellect.