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Results: 40Comments by: Borlox
File: Fortress06-26-10
Re: Conditional Color Coding?
Posted By: Borlox
I think such conditional colors are the task of the broker and not of the display. The color can be set by using the |cAARRGGBB...|r escape sequence.
File: Fortress06-04-10
Originally posted by Wella Hello!...
Posted By: Borlox
Originally posted by Wella Hello! Is it possible to remove all text shadows? Thanks! At the moment there is no configuration option for that. You can open a ticket here, when you think there should be an option for that.
File: Fortress05-20-10
Re: Re: Re: class coloring
Posted By: Borlox
Originally posted by straazz thanks for the quick reply i think i may have done a bad job explaining. :P when i say class coloring, i mean i want, lets say, the text to change color according to what class i'm currently playing. so when i log a dk, the text should be dark red, when i log a priest it should be white, blue for sha...
File: Fortress05-16-10
Re: class coloring
Posted By: Borlox
Originally posted by straazz hey. i am currently designing my UI, and it's main purpose is class coloring. and i've spent days editing lua files to make it happen. i just installed fortress today to use with the personal dps data feed from skada, but i notice class coloring is not a part of the addon options. is there any way...
File: Fortress04-28-10
Please try the following commands:...
Posted By: Borlox
Please try the following commands: /run LibStub("AceAddon-3.0"):GetAddon("Fortress").db.profile.emptyBlocks = {} /run ReloadUI() This should solve the issue.
File: Fortress04-12-10
Originally posted by Thalyra hell...
Posted By: Borlox
Originally posted by Thalyra hello, when i try to create an empty block, i get the following error message with !BaudErrorFrame: *snip* Does this happen for all of your characters, or just for one? And could you please upload your saved variables file? It's located at World of Warcraft\WTF\Accout\\SavedVaria...
File: Tabby03-04-10
Originally posted by shinchih2001...
Posted By: Borlox
Originally posted by shinchih2001 Tabby-1.1-beta1\Core.lua:31: attempt to index global 'ButtonInfo' (a nil value) Tabby-1.1-beta1\Core.lua:315: in function Locals: self = Tabby { 0 = COMPANION_UPDATE = @ Tabby\Core.lua:30: ADDON_LOADED = @ Tabby\Core.lua:319: OnEven...
File: CCopy03-04-10
Originally posted by Rufio Gettin...
Posted By: Borlox
Originally posted by Rufio Getting this error *snip* wtb fix ;) Very strange error, this version should fix it though: http://www.wowace.com/addons/ccopy/files/48-1-2-1-ge8791f3/
File: Fortress03-04-10
Originally posted by Aisenfaire H...
Posted By: Borlox
Originally posted by Aisenfaire How do I delete an empty block? And is there any way I can configure an empty block (making its width longer, changing its color, etc.)? At the place, where all the block configuration is done (Addon Settings Tab, at the left side, right under Fortress) you'll find some entries called "Empty Blo...
File: Fortress12-08-09
Originally posted by Katardre Lov...
Posted By: Borlox
Originally posted by Katardre Love this addon. Threw out my fubar for it and I'd been using that almost since the beginning :) :banana: Thanks! I have a request. I don't know if this is possible but my layout for my Fortress has blocks all over my screen. Unfortunately, this makes it really easy to mouse over them. Is th...
File: Fortress11-13-09
Originally posted by SirQuester I...
Posted By: Borlox
Originally posted by SirQuester In my quest to find a display addon that would work vertically I tried this one and was almost very happy. Stacking each block on top of one another, losing the border and background and having just the icon showing was great - but - not all the text would disappear and when mousing over a block t...
File: Fortress10-12-09
Originally posted by thamaht Is t...
Posted By: Borlox
Originally posted by thamaht Is there a way to parent a Fortress block to another frame ala KgPanels, or would that be insanely difficult? Uhm, that's not supported by Fortress, but if you wan't to do it yourself, the frame names follow this scheme: "LegoFortressDataBrokerName" e.g. Broker_Clock would have "LegoFortressBroke...
File: Fortress09-04-09
Re: Fortress bug?
Posted By: Borlox
Originally posted by Ault I'm getting a bug that may be caused by Fortress, or maybe by GearScore of Yssdrop, I can't tell (I'm telling both of them as well): ...ce\AddOns\GearScore\Libs\LibQTip-1.0\LibQTip-1.0.lua:245: attempt to perform arithmetic on local 'l_pad' (a string value) : ? ...ce\AddOns\GearScore\Libs\LibQTip-1.0...
File: Fortress09-03-09
Originally posted by njmorf I'm s...
Posted By: Borlox
Originally posted by njmorf I'm still having problems with FuBar modules not loading when WoW starts up, most notably for me Fubar - RecountFu. I can start it manually, no problem, but it point-blank refuses to load automatically. Any idea what I can do to fix this? I'm running Fubar Dummy r2 to replace Fubar, and Fubar2Broker r86...
File: Fortress08-21-09
Originally posted by Bornabe I lo...
Posted By: Borlox
Originally posted by Bornabe I love the Link option which hides everything and only shows the 'linked' plugins onHover. Is there a way to have each set of linked ones have a different option somehow? I have a top-center set I want to always be on, and a top-left and top-right 'set' of plugins that I would like to show the linke...
File: WhisperColor08-11-09
Yep, but it'll take some days, ther...
Posted By: Borlox
Yep, but it'll take some days, there's just too much to do at the moment :(
File: Fortress08-07-09
Originally posted by And Good Mor...
Posted By: Borlox
Originally posted by And Good Morning, I still have that big problem with icons still eating space when I hide them. Any hint on how I can solve that? Thanks alot! And :) Sorry, completely forgot that... This one is fixed in the new alpha version 1.12-1-gcb4664d (http://www.wowace.com/addons/fortress/files/)
File: Fortress08-07-09
Originally posted by Elite_Gamer04...
Posted By: Borlox
Originally posted by Elite_Gamer04 Anyone had any problems where Fortress has just DISAPPEARED? Maybe Fortress was deactivated due to the patch. Check your addon settings (character screen, button at the bottom left corner of the screen).
File: Fortress05-03-09
Originally posted by And Good Mor...
Posted By: Borlox
Originally posted by And Good Morning! First of all, thanks alot for this great addon, I do appreciate it. I've just downloaded latest Fortress verion (1.11.2) with the new Icon and Text alignment feature and I notice a undesired (well, in my opinion of course) behaviour: if I hide the block icon on a per-block basis, the "space"...
File: Tabby05-03-09
Re: ButtonInfo error
Posted By: Borlox
Originally posted by Alfuin Date: 2009-05-03 14:45:22 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\Tabby\Core.lua line 31: attempt to index global 'ButtonInfo' (a nil value) Thanks for the report, this will be fixed in the 1.1 release version.
File: Tabby05-02-09
Are you sure you get error messages...
Posted By: Borlox
Are you sure you get error messages displayed? There's an option somewhere in the Interface Options (I think in the last part "Help" or so).
File: CCopy05-02-09
Re: Suggestion for using ScrollingMessageFrame's build-in message history
Posted By: Borlox
Originally posted by xtoq Does anyone actually READ the FAQ for addons? From the front page: SHOW_TIME Line 17 Default: false Set this to true if you want to have the time displayed before chat lines instead of the marker string. The option was added some time after the comment you quoted was made, so it was a valid ques...
File: Tabby05-02-09
Originally posted by Lord Crypto...
Posted By: Borlox
Originally posted by Lord Crypto It has no errors but doesn't change the tabs. --Lord Are you sure it has loaded properly? Try the following slash command. /run if Tabby then message("Tabby loaded.") else message("Tabby did not load. )-:") end
File: CCopy (WotLK)12-08-08
Originally posted by Pearlsea Wil...
Posted By: Borlox
Originally posted by Pearlsea Will this still work with 3.0.3 without any issues? I do not have any issues at the moment. If your find a bug, please report it here.
File: Fortress11-25-08
Originally posted by Tebasile Is...
Posted By: Borlox
Originally posted by Tebasile Is there any way to adjust the tooltip font size? Not at the moment. The display addon does not always have full control over the tooltip, so it would be impossible to implement for all plugins. But maybe I'll add more tooltip options in a later version. Originally posted by FarseerLolotea F...